Player Matchup

Arachne
Arachne
 
Arachne
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
DomesticAbuse911
Yemoja
Level 8
God Stats
4W - 5L
1,500 SR
Queue Stats
86W - 84L
1,512 Elo+
Party 1
Loki
Loki
NickVo623
Loki
Level 14
God Stats
5W - 2L
1,708 SR
Queue Stats
80W - 55L
1,450 Elo+
Solo
Zeus
Zeus
SplatGee
Zeus
Level 29
God Stats
4W - 2L
1,620 SR
Queue Stats
68W - 93L
1,433 Elo+
Solo
Skadi
Skadi
badass13596
Skadi
Level 29
God Stats
17W - 12L
1,539 SR
Queue Stats
51W - 58L
1,581 Elo+
Party 1
Team Averages
Level 41
1,573 SR
1,495 Elo+

VS

Team Averages
Level 16
1,513 SR
1,469 Elo+
Neith
Neith
Drainnix
Neith
Level 17
God Stats
29W - 23L
1,656 SR
Queue Stats
132W - 140L
1,472 Elo+
Solo
Ra
Ra
DroppinBodies3
Ra
Level 27
God Stats
6W - 3L
1,409 SR
Queue Stats
359W - 372L
1,407 Elo+
Solo
Yemoja
Yemoja
Mid_Knight_52
Yemoja
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 82L
1,495 Elo+
Solo
Guan Yu
Guan Yu
Unikungy
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,521 Elo+
Solo
Loki
Loki
im_toxic30
Loki
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
10 / 2 / 5
11,150
619
12,096
12,253
4,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
0 / 1 / 7
9,050
503
5,108
7,858
3,966
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Loki
18
3 / 1 / 2
10,474
582
6,551
8,212
2,651
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
16
10 / 2 / 3
10,999
611
14,478
10,866
4,459
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 2 / 5
8,263
459
8,869
11,662
3,527
Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Drainnix
Neith
15
4 / 6 / 1
9,292
516
10,789
13,838
4,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 10 / 4
8,685
483
6,370
15,060
5,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
1 / 5 / 4
8,308
462
8,494
19,483
8,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
Unikungy
Guan Yu
11
1 / 2 / 0
7,614
423
4,637
9,108
4,340
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
2 / 3 / 0
6,455
359
1,927
3,930
1,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
25
Kills
8
8
Deaths
26
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
10
2
5
6.25
W
0
1
7
3.5
L
Neith
Drainnix
Neith
4
6
1
0.75
L
0
10
4
0.2
L
1
5
4
0.6
W
Loki
3
1
2
4
W
Zeus
10
2
3
5.75
L
Guan Yu
Unikungy
Guan Yu
1
2
0
0.5
W
2
2
5
2.25
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,102
Damage
32,217
50,851
Taken
61,419
19,599
Mitigated
25,047
17,701
Healing
19,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
12,096
8,083
0
7,233
12,253
4,996
1,450
2,316
9,853
0
64,634
W
5,108
1,000
2,417
1,393
7,858
3,966
562
2,765
5,093
27,988
0
L
Neith
Drainnix
Neith
10,789
5,211
0
4,354
13,838
4,945
536
3,060
10,778
0
57,102
L
6,370
295
33
4,239
15,060
5,841
0
7,823
7,237
53,430
0
L
8,494
1,832
958
6,362
19,483
8,833
217
5,963
13,520
35,885
0
W
Loki
6,551
1,567
0
462
8,212
2,651
3,596
1,455
6,691
0
72,442
W
Zeus
14,478
1,164
510
2,731
10,866
4,459
1,028
4,243
6,373
62,210
0
L
Guan Yu
Unikungy
Guan Yu
4,637
435
0
2,378
9,108
4,340
699
1,037
8,071
0
37,815
W
8,869
4,576
0
2,955
11,662
3,527
1,902
3,685
7,977
0
34,391
L
1,927
768
0
1,113
3,930
1,088
0
1,703
2,227
0
15,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,936
Gold Earned
40,354
462
Minions Killed
383
0
Camps Cleared
0
1,474,849
Distance Traveled
1,147,324
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,150
619
105
6
0
308,706
2
W
Yemoja
9,050
503
48
3
0
295,228
0
L
Neith
9,292
516
89
5
0
274,603
2
L
Ra
8,685
483
118
7
0
263,743
3
L
Yemoja
8,308
462
53
3
0
269,306
1
W
Loki
10,474
582
144
8
0
312,413
0
W
Zeus
10,999
611
114
6
0
283,615
1
L
Guan Yu
7,614
423
84
5
0
198,293
3
W
Skadi
8,263
459
51
3
0
274,887
3
L
Loki
6,455
359
39
2
0
141,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role