Player Matchup

Hercules
Hercules
MuscularPigeon
Hercules
Level 155
God Stats
11W - 9L
1,934 SR
Queue Stats
397W - 111L
1,895 Elo+
Party 1
Baron Samedi
Baron Samedi
Sirensnake
Baron Samedi
Level 148
God Stats
6W - 1L
1,987 SR
Queue Stats
421W - 140L
1,776 Elo+
Party 1
Chaac
Chaac
SuckMahDic
Chaac
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 10L
1,806 Elo+
Party 1
Team Averages
Level 121
1,807 SR
1,825 Elo+

VS

Team Averages
Level 98
1,524 SR
1,596 Elo+
Tiamat
Tiamat
 
Tiamat
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
JohanGaviria2001
Horus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 78L
1,646 Elo+
Party 2
Cu Chulainn
Cu Chulainn
WaracC
Cu Chulainn
Level 154
God Stats
12W - 4L
1,571 SR
Queue Stats
203W - 216L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
5 / 5 / 3
10,115
723
9,921
20,085
14,705
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
Sirensnake
Baron Samedi
14
3 / 2 / 5
9,772
698
10,635
8,892
3,926
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
12
1 / 8 / 5
9,199
657
11,573
17,939
13,634
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
8 / 3 / 7
11,338
810
17,356
10,748
7,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 4 / 10
10,704
765
4,890
13,215
9,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cu Chulainn
WaracC
Cu Chulainn
16
4 / 2 / 9
10,325
738
15,758
16,569
11,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
9
Kills
14
15
Deaths
9
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
3
7
3.83
W
2
4
10
1.75
L
Hercules
5
5
3
1.3
L
Baron Samedi
Sirensnake
Baron Samedi
3
2
5
2.75
L
Chaac
1
8
5
0.44
W
Cu Chulainn
WaracC
Cu Chulainn
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,129
Damage
38,004
46,916
Taken
40,532
32,265
Mitigated
28,073
14,082
Healing
17,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
17,356
1,661
0
2,861
10,748
7,211
1,167
2,402
8,346
43,373
0
W
4,890
1,961
2,153
5,177
13,215
9,015
1,172
3,946
9,269
0
11,683
L
Hercules
9,921
3,495
0
4,671
20,085
14,705
732
7,298
11,973
0
27,733
L
Baron Samedi
Sirensnake
Baron Samedi
10,635
1,121
1,919
3,754
8,892
3,926
383
2,380
6,262
38,553
0
L
Chaac
11,573
1,667
0
3,738
17,939
13,634
20
6,624
10,346
0
39,787
W
Cu Chulainn
WaracC
Cu Chulainn
15,758
2,160
0
7,062
16,569
11,847
752
4,287
12,282
0
54,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,086
Gold Earned
32,367
164
Minions Killed
161
0
Camps Cleared
0
763,523
Distance Traveled
834,229
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,338
810
58
4
0
269,691
2
W
Horus
10,704
765
19
1
0
268,845
5
L
Hercules
10,115
723
51
4
0
271,469
3
L
Baron Samedi
9,772
698
58
4
0
233,621
2
L
Chaac
9,199
657
55
4
0
258,433
5
W
Cu Chulainn
10,325
738
84
6
0
295,693
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role