Player Matchup

Skadi
Skadi
ChaoticChameleon
Skadi
Level 62
God Stats
11W - 3L
1,688 SR
Queue Stats
19W - 14L
1,540 Elo+
Party 2
Raijin
Raijin
DemonAsylum
Raijin
Level 6
God Stats
1W - 5L
1,284 SR
Queue Stats
1W - 9L
1,200 Elo+
Solo
Jormungandr
Jormungandr
SayNoToTraps
Jormungandr
Level 64
God Stats
7W - 2L
1,632 SR
Queue Stats
47W - 38L
1,540 Elo+
Party 2
Team Averages
Level 44
1,534 SR
1,427 Elo+

VS

Team Averages
Level 59
1,439 SR
1,508 Elo+
Neith
Neith
ALONSO141615
Neith
Level 4
God Stats
0W - 1L
1,149 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Discordia
Discordia
DeadElder
Discordia
Level 70
God Stats
1W - 1L
1,767 SR
Queue Stats
220W - 284L
1,482 Elo+
Party 1
King Arthur
King Arthur
JustALoner
King Arthur
Level 104
God Stats
13W - 26L
1,400 SR
Queue Stats
178W - 190L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 8 / 8
15,622
781
20,705
18,548
7,422
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Raijin
16
3 / 10 / 8
12,623
631
7,196
19,082
7,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
SayNoToTraps
Jormungandr
18
9 / 4 / 7
14,657
733
16,010
26,489
35,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 13 / 4
9,947
497
2,075
13,762
4,172
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Discordia
DeadElder
Discordia
19
8 / 2 / 12
14,396
720
22,623
9,885
4,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

King Arthur
JustALoner
King Arthur
17
14 / 8 / 7
14,646
732
30,470
31,551
35,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
45
21
Kills
22
22
Deaths
23
23
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
13
4
0.15
W
9
8
8
1.63
L
Discordia
DeadElder
Discordia
8
2
12
7
W
Raijin
3
10
8
0.7
L
King Arthur
JustALoner
King Arthur
14
8
7
2.19
W
Jormungandr
SayNoToTraps
Jormungandr
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,911
Damage
55,168
64,119
Taken
55,198
50,721
Mitigated
43,608
10,791
Healing
3,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,075
1,117
0
476
13,762
4,172
55
7,726
6,036
0
9,626
W
20,705
11,696
0
5,167
18,548
7,422
1,689
5,240
12,865
0
84,322
L
Discordia
DeadElder
Discordia
22,623
902
0
0
9,885
4,434
807
4,016
5,869
68,384
0
W
Raijin
7,196
1,907
753
1,633
19,082
7,975
150
5,639
13,019
39,660
0
L
King Arthur
JustALoner
King Arthur
30,470
6,630
0
2,526
31,551
35,002
83
11,464
20,087
3,021
51,704
W
Jormungandr
SayNoToTraps
Jormungandr
16,010
2,995
259
2,979
26,489
35,324
410
11,237
14,377
45,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,902
Gold Earned
38,989
203
Minions Killed
169
0
Camps Cleared
0
962,552
Distance Traveled
846,244
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,947
497
15
1
0
191,180
0
W
Skadi
15,622
781
94
5
0
331,230
2
L
Discordia
14,396
720
105
5
0
360,832
1
W
Raijin
12,623
631
67
3
0
277,341
2
L
King Arthur
14,646
732
49
2
0
294,232
0
W
Jormungandr
14,657
733
42
2
0
353,981
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role