Player Matchup

Terra
Terra
 
Terra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ESELOQUILLO04
Medusa
Level 84
God Stats
10W - 1L
1,681 SR
Queue Stats
139W - 143L
1,504 Elo+
Solo
Mercury
Mercury
Furno 0125
Mercury
Level 66
God Stats
12W - 21L
1,551 SR
Queue Stats
296W - 331L
1,316 Elo+
Solo
Vamana
Vamana
KycielTheGOAT
Vamana
Level 92
God Stats
6W - 6L
1,528 SR
Queue Stats
207W - 252L
1,367 Elo+
Solo
Ah Puch
Ah Puch
xE_L_I_Z_O_N_D_O
Ah Puch
Level 66
God Stats
2W - 0L
1,304 SR
Queue Stats
67W - 91L
1,331 Elo+
Solo
Team Averages
Level 83
1,513 SR
1,404 Elo+

VS

Team Averages
Level 100
1,480 SR
1,350 Elo+
Da Ji
Da Ji
 
Da Ji
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Alphacompany317
Bakasura
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,010 Elo+
Solo
Skadi
Skadi
bosscard56
Skadi
Level 115
God Stats
8W - 8L
1,447 SR
Queue Stats
367W - 399L
1,316 Elo+
Solo
Cabrakan
Cabrakan
eloquentfox
Cabrakan
Level 115
God Stats
17W - 28L
1,488 SR
Queue Stats
557W - 561L
1,557 Elo+
Solo
Sylvanus
Sylvanus
mavrik303
Sylvanus
Level 116
God Stats
128W - 143L
1,466 SR
Queue Stats
384W - 419L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
1 / 5 / 6
7,165
512
4,128
11,688
4,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
8 / 3 / 0
9,154
654
6,339
8,557
2,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
Furno 0125
Mercury
11
1 / 5 / 5
6,981
499
3,668
8,620
2,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 1 / 0
7,194
514
3,259
8,233
5,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 4 / 1
7,418
530
2,977
7,528
2,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
12 / 3 / 2
8,658
618
12,519
10,390
4,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
5
0 / 1 / 0
4,659
333
0
1,335
401
Skadi
12
5 / 5 / 2
7,128
509
6,562
9,790
4,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
eloquentfox
Cabrakan
14
1 / 0 / 1
8,235
588
4,799
5,743
4,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sylvanus
mavrik303
Sylvanus
11
0 / 1 / 13
6,787
485
4,577
7,593
2,841
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
10
Kills
18
18
Deaths
10
12
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
5
6
0.8
L
Da Ji
 
Da Ji
12
3
2
4.33
L
Bakasura
0
1
0
0
W
8
3
0
2.67
W
Mercury
Furno 0125
Mercury
1
5
5
0.7
W
0
1
0
0
L
Skadi
5
5
2
1.2
L
Cabrakan
eloquentfox
Cabrakan
1
0
1
1.5
L
Sylvanus
mavrik303
Sylvanus
0
1
13
6.5
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,371
Damage
28,457
44,626
Taken
34,851
17,053
Mitigated
16,730
11,728
Healing
8,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
4,128
754
288
1,303
11,688
4,828
384
1,889
9,799
16,079
0
L
Da Ji
 
Da Ji
12,519
3,889
0
622
10,390
4,070
0
2,025
8,337
0
48,059
L
Bakasura
0
0
0
85
1,335
401
0
446
889
0
989
W
6,339
2,818
0
2,820
8,557
2,490
0
920
7,637
0
48,651
W
Mercury
Furno 0125
Mercury
3,668
1,779
0
2,197
8,620
2,464
0
1,906
6,704
0
26,729
W
3,259
992
0
2,972
8,233
5,219
0
4,011
3,886
0
38,515
L
Skadi
6,562
3,030
0
1,085
9,790
4,578
243
2,679
7,111
0
39,621
L
Cabrakan
eloquentfox
Cabrakan
4,799
780
0
2,044
5,743
4,840
42
0
5,351
49,322
0
L
Sylvanus
mavrik303
Sylvanus
4,577
1,448
1,870
2,387
7,593
2,841
0
1,955
5,638
14,533
0
W
2,977
101
0
2,148
7,528
2,052
2,593
304
7,224
44,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,912
Gold Earned
35,467
367
Minions Killed
286
0
Camps Cleared
0
1,267,125
Distance Traveled
1,055,984
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,165
512
30
2
0
259,281
0
L
Da Ji
8,658
618
68
5
0
284,563
3
L
Bakasura
4,659
333
4
0
0
70,144
2
W
Medusa
9,154
654
92
7
0
256,460
4
W
Mercury
6,981
499
61
4
0
257,859
9
W
Vamana
7,194
514
90
6
0
280,797
2
L
Skadi
7,128
509
67
5
0
204,195
0
L
Cabrakan
8,235
588
132
9
0
234,120
0
L
Sylvanus
6,787
485
15
1
0
262,962
6
W
Ah Puch
7,418
530
94
7
0
212,728
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role