Player Matchup

Janus
Janus
CAPOPS
Janus
Level 99
God Stats
2W - 5L
1,360 SR
Queue Stats
213W - 214L
1,546 Elo+
Solo
Serqet
Serqet
GrandChurro
Serqet
Level 88
God Stats
3W - 3L
1,302 SR
Queue Stats
179W - 179L
1,582 Elo+
Solo
Ullr
Ullr
PlaneHaloo
Ullr
Level 48
God Stats
38W - 27L
1,629 SR
Queue Stats
184W - 158L
1,591 Elo+
Solo
Sol
Sol
VespidRiver
Sol
Level 104
God Stats
14W - 9L
1,734 SR
Queue Stats
288W - 283L
1,544 Elo+
Solo
Gilgamesh
Gilgamesh
imasteamuser
Gilgamesh
Level 64
God Stats
22W - 16L
1,687 SR
Queue Stats
237W - 204L
1,562 Elo+
Solo
Team Averages
Level 81
1,542 SR
1,565 Elo+

VS

Team Averages
Level 87
1,555 SR
1,606 Elo+
Gilgamesh
Gilgamesh
EGritty
Gilgamesh
Level 121
God Stats
21W - 11L
1,751 SR
Queue Stats
409W - 275L
1,735 Elo+
Party 2
Scylla
Scylla
NakedMonke
Scylla
Level 29
God Stats
4W - 4L
1,575 SR
Queue Stats
138W - 77L
1,757 Elo+
Party 2
Cerberus
Cerberus
Philoupet
Cerberus
Level 102
God Stats
5W - 4L
1,290 SR
Queue Stats
13W - 14L
1,407 Elo+
Party 1
Chiron
Chiron
TheMoriCurse
Chiron
Level 102
God Stats
6W - 5L
1,562 SR
Queue Stats
274W - 258L
1,580 Elo+
Party 1
Bacchus
Bacchus
Tiguy77
Bacchus
Level 81
God Stats
42W - 28L
1,596 SR
Queue Stats
176W - 164L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CAPOPS
Janus
9
0 / 3 / 0
5,364
536
3,776
4,675
855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Serqet
7
0 / 4 / 1
4,549
455
2,396
9,118
3,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Boots

Boots

+6%
Movement Speed

8
1 / 3 / 0
5,078
508
3,026
6,790
1,975
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
0 / 3 / 0
5,521
552
3,102
5,643
1,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
imasteamuser
Gilgamesh
9
0 / 1 / 1
5,196
520
1,500
6,355
2,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EGritty
Gilgamesh
11
5 / 0 / 2
6,245
625
4,217
6,353
2,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
NakedMonke
Scylla
12
2 / 0 / 3
6,591
659
3,527
3,725
1,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
Philoupet
Cerberus
11
4 / 0 / 0
6,001
600
4,561
7,651
4,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chiron
9
2 / 0 / 4
5,670
567
7,352
5,502
1,430
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
Tiguy77
Bacchus
9
1 / 1 / 6
5,663
566
5,069
6,461
4,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
14
14
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
CAPOPS
Janus
0
3
0
0
W
Gilgamesh
EGritty
Gilgamesh
5
0
2
6
L
Serqet
0
4
1
0.13
W
Scylla
NakedMonke
Scylla
2
0
3
3.5
W
Cerberus
Philoupet
Cerberus
4
0
0
4
L
1
3
0
0.33
W
Chiron
2
0
4
4
W
Bacchus
Tiguy77
Bacchus
1
1
6
4
L
0
3
0
0
L
Gilgamesh
imasteamuser
Gilgamesh
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,800
Damage
24,726
32,581
Taken
29,692
9,818
Mitigated
13,213
6,675
Healing
10,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
CAPOPS
Janus
3,776
890
0
848
4,675
855
0
3,616
699
24,921
0
W
Gilgamesh
EGritty
Gilgamesh
4,217
1,182
0
643
6,353
2,387
57
380
5,905
0
31,283
L
Serqet
2,396
182
0
1,699
9,118
3,127
0
2,883
6,235
0
7,269
W
Scylla
NakedMonke
Scylla
3,527
352
0
1,265
3,725
1,163
0
2,392
1,071
43,984
0
W
Cerberus
Philoupet
Cerberus
4,561
501
0
3,854
7,651
4,018
237
3,434
3,875
25,023
0
L
3,026
770
0
1,548
6,790
1,975
0
1,445
5,345
0
26,527
W
Chiron
7,352
3,227
744
1,941
5,502
1,430
353
0
5,364
0
36,375
W
Bacchus
Tiguy77
Bacchus
5,069
611
0
2,323
6,461
4,215
204
0
6,334
12,647
0
L
3,102
542
0
2,031
5,643
1,786
0
2,884
2,529
32,454
0
L
Gilgamesh
imasteamuser
Gilgamesh
1,500
671
0
549
6,355
2,075
0
1,681
4,616
0
26,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,708
Gold Earned
30,170
249
Minions Killed
340
0
Camps Cleared
0
985,867
Distance Traveled
1,038,313
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,364
536
48
5
0
185,968
4
W
Gilgamesh
6,245
625
58
6
0
225,771
3
L
Serqet
4,549
455
8
1
0
195,717
1
W
Scylla
6,591
659
100
10
0
202,134
5
W
Cerberus
6,001
600
100
10
0
198,774
1
L
Ullr
5,078
508
51
5
0
182,101
5
W
Chiron
5,670
567
66
7
0
198,858
1
W
Bacchus
5,663
566
16
2
0
212,776
3
L
Sol
5,521
552
83
8
0
185,688
6
L
Gilgamesh
5,196
520
59
6
0
236,393
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role