Player Matchup

Cernunnos
Cernunnos
Bobmarlon92
Cernunnos
Level 88
God Stats
7W - 12L
1,500 SR
Queue Stats
335W - 314L
1,451 Elo+
Party 2
Thoth
Thoth
Pomian123
Thoth
Level 120
God Stats
4W - 6L
1,720 SR
Queue Stats
270W - 290L
1,521 Elo+
Solo
Horus
Horus
Secciya
Horus
Level 149
God Stats
2W - 2L
1,679 SR
Queue Stats
272W - 283L
1,463 Elo+
Solo
Cthulhu
Cthulhu
The_Big_Kowalski
Cthulhu
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
256W - 230L
1,499 Elo+
Party 2
Ah Puch
Ah Puch
mo_hawai
Ah Puch
Level 158
God Stats
29W - 13L
1,762 SR
Queue Stats
849W - 852L
1,472 Elo+
Solo
Team Averages
Level 128
1,632 SR
1,481 Elo+

VS

Team Averages
Level 101
1,594 SR
1,476 Elo+
Cu Chulainn
Cu Chulainn
Bojad
Cu Chulainn
Level 99
God Stats
2W - 0L
1,623 SR
Queue Stats
23W - 28L
1,467 Elo+
Party 1
Merlin
Merlin
Lars805
Merlin
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 24L
1,464 Elo+
Party 1
Danzaburou
Danzaburou
Valentina805
Danzaburou
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 26L
1,464 Elo+
Party 1
Discordia
Discordia
stopmydie
Discordia
Level 127
God Stats
2W - 0L
1,714 SR
Queue Stats
124W - 135L
1,510 Elo+
Solo
Horus
Horus
x_TheAnswer_x
Horus
Level 89
God Stats
6W - 3L
1,631 SR
Queue Stats
447W - 474L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bobmarlon92
Cernunnos
17
5 / 6 / 12
11,076
738
17,604
23,750
11,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thoth
Pomian123
Thoth
17
2 / 5 / 10
9,983
666
12,345
16,421
7,297
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Horus
Secciya
Horus
16
3 / 5 / 10
9,987
666
6,721
22,522
22,561
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
3 / 4 / 16
11,312
754
18,478
23,303
26,662
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Puch
mo_hawai
Ah Puch
19
10 / 4 / 8
12,302
820
26,513
19,880
9,545
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Bojad
Cu Chulainn
17
3 / 8 / 13
10,658
711
16,780
25,354
27,953
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Merlin
Lars805
Merlin
20
15 / 5 / 8
14,263
951
40,420
18,714
9,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Valentina805
Danzaburou
18
0 / 3 / 20
10,677
712
10,151
16,655
7,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
stopmydie
Discordia
18
3 / 4 / 18
11,012
734
22,729
12,490
5,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 4 / 18
10,744
716
6,231
23,394
31,899
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
101
23
Kills
24
24
Deaths
24
56
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Bobmarlon92
Cernunnos
5
6
12
1.83
W
Cu Chulainn
Bojad
Cu Chulainn
3
8
13
1.19
W
Merlin
Lars805
Merlin
15
5
8
3.8
L
Thoth
Pomian123
Thoth
2
5
10
1.4
L
Horus
Secciya
Horus
3
5
10
1.6
L
3
4
16
2.75
W
Danzaburou
Valentina805
Danzaburou
0
3
20
3.33
L
Ah Puch
mo_hawai
Ah Puch
10
4
8
3.5
W
Discordia
stopmydie
Discordia
3
4
18
3
W
3
4
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,661
Damage
96,311
105,876
Taken
96,607
77,569
Mitigated
82,023
51,144
Healing
48,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Bobmarlon92
Cernunnos
17,604
7,936
1,022
5,394
23,750
11,504
1,629
12,579
11,105
0
29,967
W
Cu Chulainn
Bojad
Cu Chulainn
16,780
2,852
922
2,154
25,354
27,953
527
13,030
12,324
1,775
29,466
W
Merlin
Lars805
Merlin
40,420
2,141
4,188
6,208
18,714
9,232
1,541
10,418
8,296
74,858
0
L
Thoth
Pomian123
Thoth
12,345
237
1,490
4,070
16,421
7,297
444
10,319
5,970
32,722
0
L
Horus
Secciya
Horus
6,721
3,376
12,681
8,153
22,522
22,561
587
13,701
8,653
0
7,961
L
18,478
987
4,530
3,132
23,303
26,662
309
14,505
8,631
27,913
0
W
Danzaburou
Valentina805
Danzaburou
10,151
1,325
2,616
6,113
16,655
7,760
1,415
11,036
5,619
0
21,464
L
Ah Puch
mo_hawai
Ah Puch
26,513
846
2,451
8,221
19,880
9,545
147
12,964
6,782
48,186
0
W
Discordia
stopmydie
Discordia
22,729
1,459
566
1,972
12,490
5,179
627
7,759
4,731
33,244
0
W
6,231
3,463
11,903
11,411
23,394
31,899
751
15,093
8,301
0
9,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,660
Gold Earned
57,354
153
Minions Killed
182
0
Camps Cleared
0
1,201,138
Distance Traveled
1,344,727
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
11,076
738
38
3
0
215,306
0
W
Cu Chulainn
10,658
711
24
2
0
249,853
0
W
Merlin
14,263
951
75
5
0
265,952
1
L
Thoth
9,983
666
46
3
0
252,734
1
L
Horus
9,987
666
3
0
0
207,530
0
L
Cthulhu
11,312
754
24
2
0
267,658
0
W
Danzaburou
10,677
712
45
3
0
263,812
0
L
Ah Puch
12,302
820
42
3
0
257,910
1
W
Discordia
11,012
734
32
2
0
278,324
0
W
Horus
10,744
716
6
0
0
286,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role