Player Matchup

Scylla
Scylla
 
Scylla
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
NotFineokauy
Hercules
Level 7
God Stats
15W - 9L
1,702 SR
Queue Stats
35W - 17L
1,702 Elo+
Solo
Sylvanus
Sylvanus
SylvanusJungle
Sylvanus
Level 18
God Stats
27W - 15L
1,594 SR
Queue Stats
251W - 123L
1,616 Elo+
Solo
Kuzenbo
Kuzenbo
kokMeetSandwich
Kuzenbo
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 41L
1,769 Elo+
Solo
Yemoja
Yemoja
youwatchweak3n
Yemoja
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 101L
1,670 Elo+
Solo
Team Averages
Level 16
1,559 SR
1,652 Elo+

VS

Team Averages
Level 26
1,555 SR
1,713 Elo+
Ah Muzen Cab
Ah Muzen Cab
DJBuckNakednKyle
Ah Muzen Cab
Level 17
God Stats
1W - 1L
1,839 SR
Queue Stats
32W - 22L
1,678 Elo+
Solo
Xing Tian
Xing Tian
SunBurntPancake
Xing Tian
Level 28
God Stats
0W - 1L
1,277 SR
Queue Stats
290W - 279L
1,625 Elo+
Party 2
Danzaburou
Danzaburou
Vyzcol
Danzaburou
Level 30
God Stats
1W - 4L
1,386 SR
Queue Stats
168W - 52L
1,821 Elo+
Party 1
Aphrodite
Aphrodite
ogGOOF
Aphrodite
Level 29
God Stats
3W - 1L
1,776 SR
Queue Stats
233W - 211L
1,652 Elo+
Party 2
Nemesis
Nemesis
reportsupport
Nemesis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 54L
1,791 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
17 / 1 / 11
13,460
612
27,740
13,704
5,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
NotFineokauy
Hercules
20
2 / 1 / 3
14,480
658
3,346
16,509
8,769
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
20
9 / 3 / 10
12,876
585
16,379
21,385
14,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
10 / 1 / 19
12,866
585
14,232
23,129
32,522
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
3 / 3 / 11
11,239
511
10,341
15,397
8,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DJBuckNakednKyle
Ah Muzen Cab
6
0 / 4 / 1
6,901
314
1,040
4,508
953
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Xing Tian
SunBurntPancake
Xing Tian
16
2 / 8 / 0
9,790
445
11,020
21,066
7,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Vyzcol
Danzaburou
19
4 / 5 / 3
12,458
566
16,335
26,226
7,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
ogGOOF
Aphrodite
13
0 / 12 / 0
8,311
378
7,163
19,124
6,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nemesis
15
3 / 12 / 2
10,145
461
8,199
21,487
6,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
15
41
Kills
9
9
Deaths
41
54
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
17
1
11
22.5
L
Ah Muzen Cab
DJBuckNakednKyle
Ah Muzen Cab
0
4
1
0.13
W
Hercules
NotFineokauy
Hercules
2
1
3
3.5
L
Xing Tian
SunBurntPancake
Xing Tian
2
8
0
0.25
W
Sylvanus
9
3
10
4.67
L
Danzaburou
Vyzcol
Danzaburou
4
5
3
1.1
W
10
1
19
19.5
L
Aphrodite
ogGOOF
Aphrodite
0
12
0
0
L
Nemesis
3
12
2
0.33
W
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,038
Damage
43,757
90,124
Taken
92,411
70,391
Mitigated
28,980
37,915
Healing
21,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
27,740
4,540
0
3,424
13,704
5,988
2,264
3,806
9,898
104,556
0
L
Ah Muzen Cab
DJBuckNakednKyle
Ah Muzen Cab
1,040
360
0
457
4,508
953
0
3,434
1,074
0
17,728
W
Hercules
NotFineokauy
Hercules
3,346
1,263
0
6,797
16,509
8,769
1,862
6,561
9,775
1,277
102,316
L
Xing Tian
SunBurntPancake
Xing Tian
11,020
752
0
1,201
21,066
7,038
0
11,789
9,214
59,427
0
W
Sylvanus
16,379
2,971
4,398
9,885
21,385
14,636
820
1,281
20,104
82,460
14,918
L
Danzaburou
Vyzcol
Danzaburou
16,335
9,952
0
10,313
26,226
7,638
758
20,308
5,918
0
104,670
W
14,232
3,392
317
2,727
23,129
32,522
1,314
4,606
17,324
58,743
0
L
Aphrodite
ogGOOF
Aphrodite
7,163
541
900
5,286
19,124
6,403
0
15,808
3,316
46,918
0
L
Nemesis
8,199
3,266
0
3,534
21,487
6,948
0
17,092
4,395
0
53,144
W
10,341
3,441
4,720
5,647
15,397
8,476
502
1,209
13,641
62,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,921
Gold Earned
47,605
688
Minions Killed
514
0
Camps Cleared
0
1,961,072
Distance Traveled
1,481,037
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,460
612
148
7
0
392,011
2
L
Ah Muzen Cab
6,901
314
32
1
0
84,505
1
W
Hercules
14,480
658
188
9
0
424,890
3
L
Xing Tian
9,790
445
109
5
0
372,689
6
W
Sylvanus
12,876
585
156
7
0
352,204
2
L
Danzaburou
12,458
566
186
8
0
348,709
2
W
Kuzenbo
12,866
585
86
4
0
449,580
4
L
Aphrodite
8,311
378
89
4
0
317,730
5
L
Nemesis
10,145
461
98
4
0
357,404
2
W
Yemoja
11,239
511
110
5
0
342,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role