Player Matchup

Anhur
Anhur
Hur1can3
Anhur
Level 29
God Stats
5W - 3L
1,515 SR
Queue Stats
173W - 199L
1,472 Elo+
Solo
Bellona
Bellona
KRZLARY
Bellona
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,570 Elo+
Solo
Nu Wa
Nu Wa
King_Weeb06
Nu Wa
Level 20
God Stats
1W - 2L
1,307 SR
Queue Stats
45W - 61L
1,455 Elo+
Solo
Kumbhakarna
Kumbhakarna
MrLimpWaffle
Kumbhakarna
Level 26
God Stats
3W - 4L
1,618 SR
Queue Stats
130W - 134L
1,536 Elo+
Solo
Bakasura
Bakasura
TiltedGrizzlies
Bakasura
Level 28
God Stats
14W - 1L
1,830 SR
Queue Stats
42W - 29L
1,688 Elo+
Solo
Team Averages
Level 23
1,554 SR
1,544 Elo+

VS

Team Averages
Level 20
1,522 SR
1,499 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ForMoreTears
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,598 Elo+
Solo
Thanatos
Thanatos
Jordanrob1
Thanatos
Level 18
God Stats
23W - 29L
1,462 SR
Queue Stats
116W - 120L
1,448 Elo+
Solo
Neith
Neith
KIRISHINEE
Neith
Level 22
God Stats
11W - 5L
1,650 SR
Queue Stats
43W - 35L
1,432 Elo+
Party 1
Cerberus
Cerberus
sortiks_d00
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Hur1can3
Anhur
10
3 / 2 / 4
5,714
571
4,634
6,178
1,445
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
KRZLARY
Bellona
10
1 / 0 / 1
5,466
547
2,716
4,680
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 2 / 5
5,714
571
4,303
4,193
1,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kumbhakarna
MrLimpWaffle
Kumbhakarna
7
2 / 0 / 3
4,588
459
1,902
5,230
2,128
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
12
9 / 2 / 2
7,274
727
8,550
8,748
2,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
2 / 4 / 0
6,085
609
6,887
8,313
4,025
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
ForMoreTears
Cthulhu
9
0 / 2 / 0
5,338
534
2,801
5,682
3,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Jordanrob1
Thanatos
11
3 / 4 / 1
6,597
660
3,099
7,844
2,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
8
0 / 3 / 2
4,900
490
2,894
5,045
976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
sortiks_d00
Cerberus
8
1 / 3 / 2
5,538
554
1,602
7,030
1,815
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
16
Kills
6
6
Deaths
16
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
4
0
0.5
L
Cthulhu
ForMoreTears
Cthulhu
0
2
0
0
W
Anhur
Hur1can3
Anhur
3
2
4
2.5
L
Thanatos
Jordanrob1
Thanatos
3
4
1
0.88
L
Neith
0
3
2
0.33
W
Bellona
KRZLARY
Bellona
1
0
1
1.5
W
1
2
5
1.75
W
Kumbhakarna
MrLimpWaffle
Kumbhakarna
2
0
3
3.5
W
Bakasura
9
2
2
5
L
Cerberus
sortiks_d00
Cerberus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,105
Damage
17,283
29,029
Taken
33,914
10,109
Mitigated
12,473
7,432
Healing
12,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
6,887
1,426
0
1,458
8,313
4,025
0
1,860
5,813
42,504
0
L
Cthulhu
ForMoreTears
Cthulhu
2,801
233
0
1,737
5,682
3,645
238
183
5,138
18,483
0
W
Anhur
Hur1can3
Anhur
4,634
2,208
0
776
6,178
1,445
0
1,115
5,063
0
26,342
L
Thanatos
Jordanrob1
Thanatos
3,099
1,111
0
6,122
7,844
2,012
0
606
6,908
0
27,099
L
Neith
2,894
960
99
1,407
5,045
976
208
637
4,386
0
20,512
W
Bellona
KRZLARY
Bellona
2,716
597
0
3,065
4,680
2,346
152
1,738
2,552
0
17,255
W
4,303
1,266
0
54
4,193
1,293
85
2,867
1,326
26,106
0
W
Kumbhakarna
MrLimpWaffle
Kumbhakarna
1,902
466
260
284
5,230
2,128
57
999
4,231
8,991
0
W
Bakasura
8,550
6,554
0
2,993
8,748
2,897
195
4,151
4,567
0
34,786
L
Cerberus
sortiks_d00
Cerberus
1,602
236
0
1,210
7,030
1,815
0
2,441
4,242
13,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,756
Gold Earned
28,458
238
Minions Killed
267
0
Camps Cleared
0
990,959
Distance Traveled
885,229
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,085
609
76
8
0
168,034
2
L
Cthulhu
5,338
534
49
5
0
119,847
2
W
Anhur
5,714
571
53
5
0
183,775
0
L
Thanatos
6,597
660
73
7
0
221,294
0
L
Neith
4,900
490
42
4
0
161,708
2
W
Bellona
5,466
547
43
4
0
196,340
4
W
Nu Wa
5,714
571
46
5
0
180,221
0
W
Kumbhakarna
4,588
459
10
1
0
190,526
4
W
Bakasura
7,274
727
86
9
0
240,097
1
L
Cerberus
5,538
554
27
3
0
214,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role