Player Matchup

Fenrir
Fenrir
Golf2VR6Pink
Fenrir
Level 13
God Stats
1W - 3L
1,296 SR
Queue Stats
7W - 6L
1,555 Elo+
Solo
Zhong Kui
Zhong Kui
Roosjexoxo
Zhong Kui
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 25L
1,646 Elo+
Solo
Freya
Freya
Stun4Fun20
Freya
Level 18
God Stats
47W - 41L
1,497 SR
Queue Stats
154W - 158L
1,444 Elo+
Solo
Ah Puch
Ah Puch
Thorroxx
Ah Puch
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,430 Elo+
Solo
Chernobog
Chernobog
akuma1835
Chernobog
Level 29
God Stats
4W - 9L
1,355 SR
Queue Stats
197W - 206L
1,485 Elo+
Solo
Team Averages
Level 18
1,430 SR
1,512 Elo+

VS

Team Averages
Level 17
1,553 SR
1,509 Elo+
Nu Wa
Nu Wa
BeToxicPls
Nu Wa
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
114W - 99L
1,541 Elo+
Solo
Cthulhu
Cthulhu
CharlyJ89
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,625 Elo+
Solo
Set
Set
MrMohamad02
Set
Level 18
God Stats
3W - 2L
1,724 SR
Queue Stats
43W - 41L
1,562 Elo+
Solo
Skadi
Skadi
MrSttealyourkill
Skadi
Level 26
God Stats
4W - 6L
1,542 SR
Queue Stats
31W - 37L
1,413 Elo+
Solo
Odin
Odin
QueenAnyaDicki
Odin
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 16L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
0 / 6 / 3
7,654
333
1,817
16,613
11,621
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Roosjexoxo
Zhong Kui
18
3 / 5 / 3
11,093
482
15,195
20,785
13,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Freya
17
6 / 9 / 5
11,077
482
10,647
18,399
7,147
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
Thorroxx
Ah Puch
15
1 / 10 / 1
9,411
409
6,532
17,087
5,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chernobog
akuma1835
Chernobog
15
4 / 5 / 3
9,736
423
8,667
15,782
5,554
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
20
10 / 0 / 6
14,933
649
14,258
9,568
3,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
CharlyJ89
Cthulhu
15
1 / 5 / 4
10,220
444
8,832
13,913
12,294
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
10 / 4 / 10
14,026
610
18,344
18,851
8,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
5 / 2 / 5
12,645
550
11,692
16,068
6,279
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
7 / 4 / 9
12,457
542
13,553
18,571
15,652
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
14
Kills
33
35
Deaths
15
15
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
10
0
6
13
W
Cthulhu
CharlyJ89
Cthulhu
1
5
4
0.6
L
Fenrir
0
6
3
0.25
W
10
4
10
3.75
W
5
2
5
3.75
W
7
4
9
2.88
L
Zhong Kui
Roosjexoxo
Zhong Kui
3
5
3
0.9
L
Freya
6
9
5
0.94
L
Ah Puch
Thorroxx
Ah Puch
1
10
1
0.15
L
Chernobog
akuma1835
Chernobog
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,858
Damage
66,679
88,666
Taken
76,971
44,073
Mitigated
46,232
20,458
Healing
14,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
14,258
2,025
0
2,519
9,568
3,586
1,349
4,147
5,421
129,990
0
W
Cthulhu
CharlyJ89
Cthulhu
8,832
330
0
803
13,913
12,294
401
8,474
5,439
37,863
0
L
Fenrir
1,817
325
0
971
16,613
11,621
0
3,564
13,049
0
30,850
W
18,344
10,923
0
7,024
18,851
8,421
299
7,943
10,908
0
103,708
W
11,692
5,338
0
3,451
16,068
6,279
5,892
7,409
8,659
0
86,042
W
13,553
4,603
0
712
18,571
15,652
1,797
8,132
10,439
0
71,038
L
Zhong Kui
Roosjexoxo
Zhong Kui
15,195
1,992
0
8,514
20,785
13,797
286
4,754
16,031
73,953
6,393
L
Freya
10,647
3,261
0
3,490
18,399
7,147
81
5,416
12,983
46,445
0
L
Ah Puch
Thorroxx
Ah Puch
6,532
412
0
3,416
17,087
5,954
170
4,579
12,508
64,280
0
L
Chernobog
akuma1835
Chernobog
8,667
5,081
0
4,067
15,782
5,554
0
4,777
11,005
0
43,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,971
Gold Earned
64,281
456
Minions Killed
665
0
Camps Cleared
0
1,806,860
Distance Traveled
2,116,443
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
14,933
649
215
9
0
446,637
4
W
Cthulhu
10,220
444
44
2
0
433,357
1
L
Fenrir
7,654
333
43
2
0
380,653
5
W
Set
14,026
610
152
7
0
421,868
2
W
Skadi
12,645
550
134
6
0
397,611
2
W
Odin
12,457
542
120
5
0
416,970
1
L
Zhong Kui
11,093
482
137
6
0
341,557
1
L
Freya
11,077
482
67
3
0
345,694
6
L
Ah Puch
9,411
409
111
5
0
346,320
1
L
Chernobog
9,736
423
98
4
0
392,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role