Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
DiGeStEd Kills
Hun Batz
Level 148
God Stats
1W - 0L
1,232 SR
Queue Stats
39W - 29L
1,630 Elo+
Solo
Ymir
Ymir
Spectre_AnThox
Ymir
Level 59
God Stats
1W - 2L
1,341 SR
Queue Stats
110W - 88L
1,477 Elo+
Party 2
The Morrigan
The Morrigan
joc_andres1995
The Morrigan
Level 125
God Stats
1W - 2L
1,477 SR
Queue Stats
232W - 198L
1,492 Elo+
Party 2
Pele
Pele
raebandz101
Pele
Level 123
God Stats
4W - 6L
1,290 SR
Queue Stats
363W - 411L
1,465 Elo+
Solo
Team Averages
Level 97
1,368 SR
1,513 Elo+

VS

Team Averages
Level 49
1,413 SR
1,425 Elo+
Tiamat
Tiamat
Darth Roric
Tiamat
Level 81
God Stats
5W - 12L
1,362 SR
Queue Stats
246W - 280L
1,391 Elo+
Solo
Jormungandr
Jormungandr
L_engo0
Jormungandr
Level 41
God Stats
0W - 2L
1,204 SR
Queue Stats
4W - 5L
1,460 Elo+
Party 1
Set
Set
WisaMiwa
Set
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,460 Elo+
Party 1
King Arthur
King Arthur
jemmaZA
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,117 Elo+
Solo
Ullr
Ullr
lolmatilol
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
20
8 / 1 / 26
12,343
882
18,005
18,758
22,765
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
16
4 / 5 / 18
10,775
770
10,512
14,887
6,720
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
8 / 4 / 27
11,950
854
13,259
18,536
20,627
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

The Morrigan
joc_andres1995
The Morrigan
20
17 / 4 / 14
13,164
940
26,708
13,048
6,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 3 / 18
10,660
761
11,697
15,200
6,911
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
1 / 6 / 13
9,838
703
17,305
17,524
12,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
L_engo0
Jormungandr
19
5 / 7 / 11
10,630
759
19,937
19,548
11,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 10 / 6
10,184
727
10,617
17,907
7,267
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

King Arthur
jemmaZA
King Arthur
12
1 / 11 / 6
7,909
565
3,585
18,904
10,732
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
4 / 9 / 10
9,161
654
9,344
14,540
5,047
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
63
43
Kills
17
17
Deaths
43
103
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
8
1
26
21
L
Tiamat
1
6
13
1.25
W
Hun Batz
4
5
18
2.6
L
Jormungandr
L_engo0
Jormungandr
5
7
11
1.5
W
8
4
27
5.38
L
6
10
6
0.9
L
King Arthur
jemmaZA
King Arthur
1
11
6
0.36
W
The Morrigan
joc_andres1995
The Morrigan
17
4
14
6
L
4
9
10
1
W
6
3
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,181
Damage
60,788
80,429
Taken
88,423
63,704
Mitigated
46,123
32,716
Healing
18,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
18,005
779
4,233
5,126
18,758
22,765
571
9,253
9,187
31,356
0
L
Tiamat
17,305
812
2,157
5,902
17,524
12,048
6
8,254
9,152
42,532
0
W
Hun Batz
10,512
2,577
1,786
2,740
14,887
6,720
2,084
6,879
7,888
0
23,183
L
Jormungandr
L_engo0
Jormungandr
19,937
4,529
1,304
4,355
19,548
11,029
0
11,918
7,426
44,644
0
W
13,259
813
2,333
2,661
18,536
20,627
359
7,137
11,189
21,448
0
L
10,617
4,611
573
1,896
17,907
7,267
0
10,085
7,680
0
18,290
L
King Arthur
jemmaZA
King Arthur
3,585
511
47
237
18,904
10,732
0
10,264
8,539
0
9,147
W
The Morrigan
joc_andres1995
The Morrigan
26,708
5,699
1,285
3,783
13,048
6,681
1,346
5,181
7,637
38,295
9,806
L
9,344
6,468
792
744
14,540
5,047
0
9,343
4,909
0
17,734
W
11,697
1,871
2,071
6,698
15,200
6,911
1,168
7,644
7,286
0
22,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,892
Gold Earned
47,722
151
Minions Killed
124
0
Camps Cleared
0
1,248,806
Distance Traveled
957,804
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,343
882
27
2
0
302,785
0
L
Tiamat
9,838
703
41
3
0
217,205
0
W
Hun Batz
10,775
770
22
2
0
258,627
0
L
Jormungandr
10,630
759
50
4
0
198,344
0
W
Ymir
11,950
854
22
2
0
245,433
0
L
Set
10,184
727
14
1
0
197,287
0
L
King Arthur
7,909
565
10
1
0
178,815
0
W
The Morrigan
13,164
940
63
5
0
218,362
1
L
Ullr
9,161
654
9
1
0
166,153
0
W
Pele
10,660
761
17
1
0
223,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role