Player Matchup

Ullr
Ullr
Awesomesean6
Ullr
Level 6
God Stats
1W - 0L
1,832 SR
Queue Stats
18W - 8L
1,665 Elo+
Party 3
Khepri
Khepri
EY3L3SS JACK24
Khepri
Level 16
God Stats
1W - 0L
1,303 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Mute Mini
Hachiman
Level 160
God Stats
2W - 2L
1,507 SR
Queue Stats
275W - 285L
1,509 Elo+
Party 3
Tiamat
Tiamat
oJimbei
Tiamat
Level 160
God Stats
18W - 14L
1,759 SR
Queue Stats
341W - 315L
1,618 Elo+
Party 3
Baron Samedi
Baron Samedi
ramybob55
Baron Samedi
Level 69
God Stats
2W - 2L
1,426 SR
Queue Stats
8W - 7L
1,490 Elo+
Party 1
Team Averages
Level 82
1,565 SR
1,556 Elo+

VS

Team Averages
Level 44
1,490 SR
1,405 Elo+
Serqet
Serqet
Calimurr
Serqet
Level 85
God Stats
1W - 3L
1,357 SR
Queue Stats
150W - 124L
1,635 Elo+
Party 4
Izanami
Izanami
DerpyBoio-_-
Izanami
Level 25
God Stats
11W - 13L
1,479 SR
Queue Stats
273W - 337L
1,290 Elo+
Party 2
Guan Yu
Guan Yu
GuichitoOverMil
Guan Yu
Level 26
God Stats
32W - 34L
1,486 SR
Queue Stats
50W - 54L
1,428 Elo+
Party 4
Geb
Geb
ReverendSloth0
Geb
Level 39
God Stats
6W - 6L
1,650 SR
Queue Stats
139W - 183L
1,368 Elo+
Party 2
Ra
Ra
rob_png
Ra
Level 43
God Stats
8W - 11L
1,481 SR
Queue Stats
151W - 192L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 1
9,853
616
7,006
10,510
3,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 1 / 4
7,486
468
2,793
6,020
3,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
Mute Mini
Hachiman
10
0 / 1 / 0
7,016
439
2,221
3,017
599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
oJimbei
Tiamat
15
6 / 2 / 4
9,364
585
13,752
10,559
6,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
ramybob55
Baron Samedi
12
0 / 1 / 3
7,064
442
3,689
7,038
3,168
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Calimurr
Serqet
15
4 / 2 / 2
8,940
559
5,074
10,725
4,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
DerpyBoio-_-
Izanami
9
0 / 3 / 2
6,328
396
3,722
6,384
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 1 / 1
8,001
500
2,629
10,340
5,423
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
0 / 3 / 2
6,465
404
1,182
10,105
4,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 5 / 3
7,195
450
4,324
10,693
4,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
14
Kills
6
6
Deaths
14
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
8
1
1
8.5
L
Serqet
Calimurr
Serqet
4
2
2
2.5
L
Izanami
DerpyBoio-_-
Izanami
0
3
2
0.33
W
0
1
4
2
L
1
1
1
1.5
W
Hachiman
Mute Mini
Hachiman
0
1
0
0
L
0
3
2
0.33
W
Tiamat
oJimbei
Tiamat
6
2
4
4
W
Baron Samedi
ramybob55
Baron Samedi
0
1
3
1.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,461
Damage
16,931
37,144
Taken
48,247
17,558
Mitigated
21,700
12,699
Healing
16,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,006
4,106
0
5,090
10,510
3,327
0
773
8,273
0
78,535
L
Serqet
Calimurr
Serqet
5,074
929
0
4,135
10,725
4,950
493
2,743
7,829
0
58,479
L
Izanami
DerpyBoio-_-
Izanami
3,722
2,557
0
2,104
6,384
1,838
0
3,813
2,429
0
29,412
W
2,793
124
0
952
6,020
3,709
364
994
4,831
15,147
0
L
2,629
228
475
3,340
10,340
5,423
972
3,307
6,954
0
37,889
W
Hachiman
Mute Mini
Hachiman
2,221
1,656
0
670
3,017
599
0
0
2,831
0
24,659
L
1,182
26
0
3,190
10,105
4,857
0
3,370
6,663
20,352
0
W
Tiamat
oJimbei
Tiamat
13,752
767
0
2,734
10,559
6,755
996
2,705
7,416
56,962
0
W
Baron Samedi
ramybob55
Baron Samedi
3,689
285
1,223
2,030
7,038
3,168
455
676
6,104
34,095
0
L
4,324
627
205
3,025
10,693
4,632
275
6,315
3,985
31,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,783
Gold Earned
36,929
364
Minions Killed
359
0
Camps Cleared
0
1,403,595
Distance Traveled
1,402,138
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,853
616
121
8
0
326,336
1
L
Serqet
8,940
559
118
7
0
362,636
5
L
Izanami
6,328
396
67
4
0
195,900
2
W
Khepri
7,486
468
29
2
0
349,467
0
L
Guan Yu
8,001
500
86
5
0
336,375
0
W
Hachiman
7,016
439
50
3
0
137,223
0
L
Geb
6,465
404
23
1
0
289,054
3
W
Tiamat
9,364
585
101
6
0
316,758
1
W
Baron Samedi
7,064
442
63
4
0
273,811
6
L
Ra
7,195
450
65
4
0
218,173
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role