Player Matchup

Ymir
Ymir
Silver I
 
Ymir
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver I
DoritosIsLife
Loki
Silver I
Level 112
God Stats
21W - 14L
1,285 SR
Queue Stats
279W - 287L
1,117 MMR
Solo
Janus
Janus
Silver III
Icouldbeyourmomi
Janus
Silver III
Level 129
God Stats
15W - 24L
1,319 SR
Queue Stats
439W - 430L
885 MMR
Solo
Hou Yi
Hou Yi
Silver III
coveredincats
Hou Yi
Silver III
Level 115
God Stats
2W - 1L
1,673 SR
Queue Stats
110W - 132L
719 MMR
Solo
Cerberus
Cerberus
Silver IV
leo012
Cerberus
Silver IV
Level 112
God Stats
2W - 2L
1,421 SR
Queue Stats
111W - 128L
731 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,439 SR
991 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,512 SR
1,006 MMR
Fenrir
Fenrir
Silver IV
 
Fenrir
Silver IV
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver II
EthanRai879
Nemesis
Silver II
Level 58
God Stats
4W - 7L
1,458 SR
Queue Stats
114W - 130L
1,043 MMR
Solo
Anubis
Anubis
Silver V
Srtanarocio
Anubis
Silver V
Level 66
God Stats
2W - 8L
1,393 SR
Queue Stats
20W - 42L
912 MMR
Solo
Apollo
Apollo
Silver III
javier16
Apollo
Silver III
Level 140
God Stats
9W - 7L
1,655 SR
Queue Stats
29W - 40L
935 MMR
Solo
Khepri
Khepri
Silver IV
xGloow
Khepri
Silver IV
Level 123
God Stats
29W - 24L
1,557 SR
Queue Stats
88W - 104L
637 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
3 / 4 / 7
9,007
563
11,696
14,481
13,711
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
8 / 3 / 5
9,563
598
11,038
10,260
3,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
8 / 1 / 4
9,548
597
10,287
8,393
2,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
5 / 0 / 1
9,247
578
7,076
14,769
5,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
leo012
Cerberus
12
1 / 4 / 5
7,800
488
3,072
14,306
8,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Bans
TsukuyomiSetPersephoneAthenaGilgamesh

VS

Bans
ScyllaGebTiamatDanzaburouEset
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 5 / 1
8,047
503
5,703
14,412
5,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nemesis
EthanRai879
Nemesis
13
2 / 6 / 4
7,992
500
9,790
13,458
6,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anubis
11
1 / 7 / 0
6,493
406
3,905
9,302
4,552
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
javier16
Apollo
14
3 / 6 / 0
8,321
520
12,991
11,080
3,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
xGloow
Khepri
11
0 / 1 / 4
7,075
442
5,201
8,343
4,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
25
Kills
12
12
Deaths
25
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
4
7
1.63
L
Fenrir
 
Fenrir
6
5
1
1.3
W
8
3
5
3.5
L
Nemesis
EthanRai879
Nemesis
2
6
4
0.67
W
8
1
4
10
L
Anubis
1
7
0
0.14
W
5
0
1
5.5
L
Apollo
javier16
Apollo
3
6
0
0.5
W
Cerberus
leo012
Cerberus
1
4
5
0.88
L
Khepri
xGloow
Khepri
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,169
Damage
37,590
62,209
Taken
56,595
33,921
Mitigated
24,746
12,374
Healing
11,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
11,696
3,523
0
2,954
14,481
13,711
389
864
13,617
47,525
0
L
Fenrir
 
Fenrir
5,703
1,888
0
3,136
14,412
5,981
0
4,738
9,674
0
40,548
W
11,038
3,935
0
489
10,260
3,651
0
1,977
8,283
0
62,025
L
Nemesis
EthanRai879
Nemesis
9,790
4,487
0
3,662
13,458
6,041
650
9,269
4,189
0
40,672
W
10,287
952
0
924
8,393
2,459
106
2,958
5,435
63,477
0
L
Anubis
3,905
264
0
1,324
9,302
4,552
0
4,694
4,608
31,142
0
W
7,076
2,938
0
7,551
14,769
5,487
636
836
13,933
0
62,002
L
Apollo
javier16
Apollo
12,991
8,991
0
2,870
11,080
3,344
469
1,102
9,978
0
62,383
W
Cerberus
leo012
Cerberus
3,072
457
0
456
14,306
8,613
0
2,471
11,835
23,453
0
L
Khepri
xGloow
Khepri
5,201
382
0
693
8,343
4,828
0
5,252
3,091
27,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,165
Gold Earned
37,928
498
Minions Killed
350
0
Camps Cleared
0
1,500,685
Distance Traveled
1,393,431
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,007
563
98
6
0
255,861
0
L
Fenrir
8,047
503
68
4
0
290,115
2
W
Loki
9,563
598
97
6
0
338,588
1
L
Nemesis
7,992
500
80
5
0
270,789
2
W
Janus
9,548
597
133
8
0
327,467
11
L
Anubis
6,493
406
56
4
0
232,057
5
W
Hou Yi
9,247
578
124
8
0
275,966
4
L
Apollo
8,321
520
117
7
0
277,731
2
W
Cerberus
7,800
488
46
3
0
302,803
5
L
Khepri
7,075
442
29
2
0
322,739
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role