Player Matchup

Mercury
Mercury
Ducklover153424
Mercury
Level 12
God Stats
36W - 31L
1,500 SR
Queue Stats
61W - 60L
1,560 Elo+
Party 2
Medusa
Medusa
K Boogie4128
Medusa
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 95L
1,498 Elo+
Party 1
Ra
Ra
Sam the man992
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,705 Elo+
Solo
Ymir
Ymir
peachiepunch
Ymir
Level 19
God Stats
1W - 3L
1,419 SR
Queue Stats
48W - 63L
1,499 Elo+
Party 1
Guan Yu
Guan Yu
xCrossedPanicXx
Guan Yu
Level 12
God Stats
5W - 4L
1,685 SR
Queue Stats
35W - 42L
1,588 Elo+
Party 2
Team Averages
Level 12
1,521 SR
1,570 Elo+

VS

Team Averages
Level 22
1,558 SR
1,486 Elo+
Skadi
Skadi
Justin455238
Skadi
Level 8
God Stats
8W - 7L
1,780 SR
Queue Stats
129W - 140L
1,549 Elo+
Solo
Sun Wukong
Sun Wukong
Kekuby7
Sun Wukong
Level 22
God Stats
75W - 59L
1,476 SR
Queue Stats
165W - 209L
1,369 Elo+
Solo
Ymir
Ymir
Lalojon_19
Ymir
Level 28
God Stats
25W - 17L
1,526 SR
Queue Stats
70W - 85L
1,378 Elo+
Party 3
Ah Puch
Ah Puch
StPabloXO
Ah Puch
Level 31
God Stats
2W - 2L
1,500 SR
Queue Stats
292W - 261L
1,633 Elo+
Solo
Susano
Susano
acuerdo_leal
Susano
Level 22
God Stats
9W - 7L
1,510 SR
Queue Stats
54W - 33L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,184
399
787
7,144
1,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
9
3 / 5 / 1
5,500
423
4,641
8,981
2,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 11 / 0
4,762
366
1,381
9,485
3,029
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 5 / 4
5,957
458
3,396
10,962
6,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 2 / 0
5,557
427
3,680
7,722
4,570
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 3
6,602
508
5,475
6,181
1,586
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Kekuby7
Sun Wukong
13
3 / 1 / 2
7,465
574
5,916
5,870
3,108
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 0 / 7
7,216
555
5,345
5,397
2,980
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Puch
StPabloXO
Ah Puch
16
14 / 0 / 0
10,256
789
11,124
5,230
2,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
11
5 / 3 / 4
7,113
547
4,856
6,624
1,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
5
Kills
26
26
Deaths
6
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
3
2
3
2.25
L
Medusa
3
5
1
0.7
W
Sun Wukong
Kekuby7
Sun Wukong
3
1
2
4
W
1
0
7
4.5
L
0
11
0
0
W
Ah Puch
StPabloXO
Ah Puch
14
0
0
14
W
Susano
5
3
4
2.33
L
0
5
4
0.4
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,885
Damage
32,716
44,294
Taken
29,302
19,055
Mitigated
11,612
5,379
Healing
8,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
787
356
0
1,532
7,144
1,932
0
964
6,180
0
19,696
W
5,475
2,862
0
820
6,181
1,586
1,232
1,371
4,810
0
32,135
L
Medusa
4,641
2,058
0
2,237
8,981
2,659
0
3,860
5,121
0
15,903
W
Sun Wukong
Kekuby7
Sun Wukong
5,916
2,005
0
1,049
5,870
3,108
284
0
5,870
0
38,148
W
5,345
1,104
0
2,187
5,397
2,980
811
1,916
3,481
20,885
0
L
1,381
425
0
123
9,485
3,029
0
6,036
3,449
10,830
0
W
Ah Puch
StPabloXO
Ah Puch
11,124
1,235
0
3,092
5,230
2,122
1,651
1,262
3,968
77,854
0
W
Susano
4,856
985
0
1,632
6,624
1,816
118
228
6,396
0
22,616
L
3,396
690
0
0
10,962
6,865
0
5,609
5,353
17,566
0
L
3,680
350
85
1,402
7,722
4,570
99
0
7,722
0
16,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,960
Gold Earned
38,652
145
Minions Killed
365
0
Camps Cleared
0
1,123,562
Distance Traveled
1,222,980
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,184
399
44
3
0
261,713
0
W
Skadi
6,602
508
47
4
0
217,686
1
L
Medusa
5,500
423
24
2
0
190,817
0
W
Sun Wukong
7,465
574
71
5
0
253,796
0
W
Ymir
7,216
555
46
4
0
245,882
1
L
Ra
4,762
366
30
2
0
204,920
0
W
Ah Puch
10,256
789
156
12
0
228,502
1
W
Susano
7,113
547
45
3
0
277,114
0
L
Ymir
5,957
458
27
2
0
207,511
0
L
Guan Yu
5,557
427
20
2
0
258,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role