Player Matchup

Cernunnos
Cernunnos
Airbear0020
Cernunnos
Level 7
God Stats
4W - 3L
1,559 SR
Queue Stats
9W - 12L
1,497 Elo+
Solo
Sol
Sol
Gold3nSlay3r
Sol
Level 18
God Stats
1W - 1L
1,335 SR
Queue Stats
16W - 17L
1,619 Elo+
Solo
Cthulhu
Cthulhu
NOAH V11
Cthulhu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,844 Elo+
Solo
Hun Batz
Hun Batz
VOY_TO_MORAPO_4
Hun Batz
Level 18
God Stats
12W - 12L
1,543 SR
Queue Stats
18W - 17L
1,458 Elo+
Solo
Cerberus
Cerberus
iiGooeyhandsii
Cerberus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 68L
1,473 Elo+
Solo
Team Averages
Level 14
1,487 SR
1,578 Elo+

VS

Team Averages
Level 23
1,427 SR
1,494 Elo+
Nemesis
Nemesis
Heistivo
Nemesis
Level 27
God Stats
2W - 4L
1,329 SR
Queue Stats
133W - 143L
1,590 Elo+
Solo
Chernobog
Chernobog
hungyaha
Chernobog
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
159W - 127L
1,484 Elo+
Party 1
Fenrir
Fenrir
itssDemon
Fenrir
Level 24
God Stats
6W - 6L
1,342 SR
Queue Stats
49W - 52L
1,431 Elo+
Solo
Sylvanus
Sylvanus
pimuko
Sylvanus
Level 27
God Stats
4W - 5L
1,464 SR
Queue Stats
148W - 126L
1,501 Elo+
Party 1
Janus
Janus
trentonab
Janus
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 6L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Airbear0020
Cernunnos
10
0 / 3 / 3
6,099
436
5,323
7,250
2,032
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 4 / 2
7,358
526
3,442
8,934
2,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
NOAH V11
Cthulhu
7
0 / 8 / 0
5,113
365
3,056
9,959
7,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
9
0 / 3 / 3
6,028
431
2,536
8,249
2,343
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
10
4 / 4 / 1
6,832
488
5,866
13,488
6,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Heistivo
Nemesis
14
7 / 0 / 2
8,609
615
8,956
7,932
3,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chernobog
hungyaha
Chernobog
13
4 / 2 / 6
7,487
535
8,157
6,976
2,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
itssDemon
Fenrir
11
5 / 3 / 4
7,158
511
5,281
8,678
2,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
pimuko
Sylvanus
11
3 / 1 / 6
7,367
526
6,205
9,992
3,890
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Janus
trentonab
Janus
14
3 / 1 / 1
7,985
570
4,378
5,875
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
6
Kills
22
22
Deaths
7
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Airbear0020
Cernunnos
0
3
3
0.5
L
2
4
2
0.75
W
Nemesis
Heistivo
Nemesis
7
0
2
8
L
Cthulhu
NOAH V11
Cthulhu
0
8
0
0
L
Hun Batz
0
3
3
0.5
W
Chernobog
hungyaha
Chernobog
4
2
6
3.5
L
Cerberus
4
4
1
1.13
W
Fenrir
itssDemon
Fenrir
5
3
4
2.33
W
Sylvanus
pimuko
Sylvanus
3
1
6
6
W
Janus
trentonab
Janus
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,223
Damage
32,977
47,880
Taken
39,453
21,573
Mitigated
13,768
13,004
Healing
13,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Airbear0020
Cernunnos
5,323
1,627
0
1,653
7,250
2,032
0
1,881
5,369
0
36,642
L
3,442
1,958
0
2,659
8,934
2,720
0
3,739
4,825
40,121
0
W
Nemesis
Heistivo
Nemesis
8,956
3,944
0
2,629
7,932
3,558
1,252
2,570
4,792
0
51,778
L
Cthulhu
NOAH V11
Cthulhu
3,056
848
0
709
9,959
7,781
0
0
9,959
13,366
0
L
Hun Batz
2,536
313
0
2,160
8,249
2,343
0
659
7,510
0
30,090
W
Chernobog
hungyaha
Chernobog
8,157
5,866
0
246
6,976
2,162
666
1,992
4,984
0
44,771
L
Cerberus
5,866
671
0
5,823
13,488
6,697
0
3,854
9,634
19,940
0
W
Fenrir
itssDemon
Fenrir
5,281
1,200
0
1,127
8,678
2,610
0
2,653
6,025
0
35,002
W
Sylvanus
pimuko
Sylvanus
6,205
2,380
3,729
4,713
9,992
3,890
366
3,281
6,711
17,562
0
W
Janus
trentonab
Janus
4,378
242
0
1,195
5,875
1,548
0
1,298
4,577
50,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,430
Gold Earned
38,606
262
Minions Killed
370
0
Camps Cleared
0
1,123,863
Distance Traveled
1,280,440
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,099
436
68
5
0
231,394
0
L
Sol
7,358
526
83
6
0
214,632
0
W
Nemesis
8,609
615
91
7
0
267,442
1
L
Cthulhu
5,113
365
18
1
0
193,912
0
L
Hun Batz
6,028
431
61
4
0
254,452
1
W
Chernobog
7,487
535
77
6
0
230,595
3
L
Cerberus
6,832
488
32
2
0
229,473
2
W
Fenrir
7,158
511
68
5
0
294,692
0
W
Sylvanus
7,367
526
22
2
0
235,775
7
W
Janus
7,985
570
112
8
0
251,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role