Player Matchup

Horus
Horus
FromTOTZO
Horus
Level 25
God Stats
5W - 4L
1,380 SR
Queue Stats
29W - 24L
1,477 Elo+
Party 1
Set
Set
cacahuetepocho
Set
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 39L
1,369 Elo+
Party 2
Apollo
Apollo
casamicasamii
Apollo
Level 17
God Stats
8W - 6L
1,468 SR
Queue Stats
29W - 43L
1,319 Elo+
Party 2
Sobek
Sobek
iwanda22
Sobek
Level 29
God Stats
6W - 1L
1,720 SR
Queue Stats
88W - 109L
1,414 Elo+
Party 2
Tiamat
Tiamat
МОПСMLGpro
Tiamat
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 23L
1,488 Elo+
Party 1
Team Averages
Level 24
1,513 SR
1,413 Elo+

VS

Team Averages
Level 11
1,495 SR
1,336 Elo+
Apollo
Apollo
Pedro289
Apollo
Level 4
God Stats
0W - 2L
1,198 SR
Queue Stats
0W - 3L
1,157 Elo+
Solo
Scylla
Scylla
STsauveur
Scylla
Level 28
God Stats
7W - 14L
1,361 SR
Queue Stats
75W - 80L
1,452 Elo+
Solo
Ymir
Ymir
VALTK88
Ymir
Level 6
God Stats
5W - 18L
1,500 SR
Queue Stats
169W - 155L
1,103 Elo+
Party 3
Thor
Thor
Zaiross2945
Thor
Level 7
God Stats
2W - 3L
1,596 SR
Queue Stats
70W - 71L
1,524 Elo+
Party 3
Bellona
Bellona
jtanneke
Bellona
Level 9
God Stats
8W - 6L
1,819 SR
Queue Stats
54W - 61L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
FromTOTZO
Horus
10
0 / 0 / 2
5,549
504
4,070
6,804
5,108
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
4 / 2 / 6
6,159
560
5,341
7,179
3,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
8 / 1 / 6
6,604
600
6,584
7,095
2,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
iwanda22
Sobek
10
7 / 0 / 8
6,948
632
4,465
6,217
5,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 0 / 1
6,119
556
4,332
4,352
2,210
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Pedro289
Apollo
6
1 / 7 / 0
4,450
405
3,792
7,099
2,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
STsauveur
Scylla
8
0 / 3 / 1
4,931
448
3,812
5,933
1,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
VALTK88
Ymir
7
1 / 5 / 2
4,884
444
4,172
8,110
3,509
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 4 / 0
4,787
435
2,881
7,641
2,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
jtanneke
Bellona
9
0 / 2 / 0
5,485
499
4,860
8,250
4,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
20
Kills
2
3
Deaths
21
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
FromTOTZO
Horus
0
0
2
1
L
Apollo
Pedro289
Apollo
1
7
0
0.14
L
Scylla
STsauveur
Scylla
0
3
1
0.17
L
Ymir
VALTK88
Ymir
1
5
2
0.4
L
0
4
0
0
W
4
2
6
3.5
W
8
1
6
11
W
Sobek
iwanda22
Sobek
7
0
8
11
L
Bellona
jtanneke
Bellona
0
2
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,792
Damage
19,517
31,647
Taken
37,033
18,213
Mitigated
14,105
7,449
Healing
8,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
FromTOTZO
Horus
4,070
1,838
0
1,336
6,804
5,108
138
0
6,804
0
18,530
L
Apollo
Pedro289
Apollo
3,792
2,521
0
576
7,099
2,282
280
1,514
5,585
0
11,196
L
Scylla
STsauveur
Scylla
3,812
479
0
1,710
5,933
1,564
216
3,362
2,571
19,458
0
L
Ymir
VALTK88
Ymir
4,172
2,326
0
0
8,110
3,509
0
2,673
5,437
10,330
0
L
2,881
1,042
0
1,958
7,641
2,015
0
1,248
6,393
0
21,305
W
5,341
2,901
0
2,174
7,179
3,214
10
1,252
5,867
0
26,633
W
6,584
4,392
0
1,370
7,095
2,654
960
2,357
4,656
0
28,556
W
Sobek
iwanda22
Sobek
4,465
828
0
1,683
6,217
5,027
320
2,135
4,082
15,157
0
L
Bellona
jtanneke
Bellona
4,860
2,235
0
3,902
8,250
4,735
425
0
8,250
0
24,599
W
4,332
435
0
886
4,352
2,210
924
1,893
2,254
26,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,379
Gold Earned
24,537
246
Minions Killed
165
0
Camps Cleared
0
1,106,952
Distance Traveled
972,989
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,549
504
34
3
0
208,774
0
L
Apollo
4,450
405
12
1
0
213,395
0
L
Scylla
4,931
448
42
4
0
183,600
0
L
Ymir
4,884
444
14
1
0
186,602
0
L
Thor
4,787
435
45
4
0
204,470
0
W
Set
6,159
560
65
6
0
241,927
1
W
Apollo
6,604
600
56
5
0
208,948
0
W
Sobek
6,948
632
28
3
0
248,154
1
L
Bellona
5,485
499
52
5
0
184,922
0
W
Tiamat
6,119
556
63
6
0
199,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role