Player Matchup

Cerberus
Cerberus
Platinum V
Bobbyjball
Cerberus
Platinum V
Level 123
God Stats
2W - 4L
1,565 SR
Queue Stats
221W - 215L
1,794 MMR
Party 1
Hera
Hera
Platinum IV
Dan Ewers
Hera
Platinum IV
Level 106
God Stats
1W - 1L
1,750 SR
Queue Stats
56W - 50L
1,860 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum II
I SamPerry I
Gilgamesh
Platinum II
Level 109
God Stats
30W - 13L
1,707 SR
Queue Stats
300W - 317L
1,788 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 113
1,674 SR
1,814 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 122
1,568 SR
1,808 MMR
Raijin
Raijin
Platinum II
GdiScorpion
Raijin
Platinum II
Level 128
God Stats
24W - 15L
1,773 SR
Queue Stats
56W - 46L
2,100 MMR
Solo
Awilix
Awilix
Gold IV
manolo69105
Awilix
Gold IV
Level 109
God Stats
2W - 1L
1,323 SR
Queue Stats
129W - 162L
1,510 MMR
Solo
Achilles
Achilles
Platinum II
richmud
Achilles
Platinum II
Level 129
God Stats
22W - 18L
1,609 SR
Queue Stats
202W - 220L
1,814 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bobbyjball
Cerberus
11
0 / 4 / 1
7,287
607
5,013
14,443
10,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Hera
10
0 / 7 / 1
7,068
589
5,302
9,732
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
I SamPerry I
Gilgamesh
10
1 / 7 / 0
8,149
679
5,968
13,287
7,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
PersephoneAphroditeChironCabrakanTiamat

VS

Bans
FenrirAh Muzen CabChang'eDanzaburouZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
5 / 0 / 10
9,292
774
14,270
7,257
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Awilix
15
8 / 0 / 9
9,845
820
10,738
8,689
4,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
richmud
Achilles
13
5 / 1 / 10
9,967
831
5,852
14,137
11,623
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
1
Kills
18
18
Deaths
1
2
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Bobbyjball
Cerberus
0
4
1
0.13
L
Hera
0
7
1
0.07
W
Raijin
5
0
10
10
L
Gilgamesh
I SamPerry I
Gilgamesh
1
7
0
0.14
W
Awilix
8
0
9
12.5
W
Achilles
richmud
Achilles
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,283
Damage
30,860
37,462
Taken
30,083
20,711
Mitigated
18,838
6,839
Healing
11,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Bobbyjball
Cerberus
5,013
33
0
2,919
14,443
10,210
0
4,013
10,175
26,903
0
L
Hera
5,302
1,105
0
1,936
9,732
2,869
0
3,129
6,453
25,004
0
W
Raijin
14,270
1,011
1,797
4,556
7,257
2,384
972
2,192
4,873
62,840
0
L
Gilgamesh
I SamPerry I
Gilgamesh
5,968
955
0
1,984
13,287
7,632
0
7,128
6,002
0
19,065
W
Awilix
10,738
3,183
0
1,250
8,689
4,831
1,196
2,318
6,023
0
26,571
W
Achilles
richmud
Achilles
5,852
901
0
3,809
14,137
11,623
479
4,752
8,872
0
19,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,504
Gold Earned
29,104
138
Minions Killed
146
0
Camps Cleared
0
605,919
Distance Traveled
735,978
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,287
607
70
6
0
216,692
2
L
Hera
7,068
589
48
4
0
173,905
0
W
Raijin
9,292
774
90
8
0
216,854
5
L
Gilgamesh
8,149
679
20
2
0
215,322
5
W
Awilix
9,845
820
37
3
0
267,044
0
W
Achilles
9,967
831
19
2
0
252,080
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role