Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
EhronThorn
Hera
Level 69
God Stats
11W - 5L
1,739 SR
Queue Stats
148W - 154L
1,507 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
GK MvCks
Morgan Le Fay
Level 118
God Stats
4W - 5L
1,509 SR
Queue Stats
12W - 18L
1,437 Elo+
Solo
Izanami
Izanami
GregDaGodson
Izanami
Level 143
God Stats
26W - 17L
1,498 SR
Queue Stats
188W - 163L
1,541 Elo+
Solo
Fenrir
Fenrir
OVG_Octane
Fenrir
Level 109
God Stats
4W - 2L
1,810 SR
Queue Stats
41W - 46L
1,483 Elo+
Solo
Team Averages
Level 115
1,611 SR
1,494 Elo+

VS

Team Averages
Level 95
1,536 SR
1,527 Elo+
Cerberus
Cerberus
AirMR G 1973
Cerberus
Level 76
God Stats
3W - 1L
1,470 SR
Queue Stats
325W - 288L
1,494 Elo+
Solo
Gilgamesh
Gilgamesh
ArchAngel_1097
Gilgamesh
Level 134
God Stats
33W - 25L
1,500 SR
Queue Stats
810W - 744L
1,482 Elo+
Solo
Rama
Rama
Tru3AlphaWoLf
Rama
Level 55
God Stats
21W - 29L
1,668 SR
Queue Stats
256W - 250L
1,529 Elo+
Solo
Janus
Janus
WACKYzacky9
Janus
Level 84
God Stats
1W - 8L
1,527 SR
Queue Stats
509W - 556L
1,551 Elo+
Solo
Thor
Thor
xSnxpezz
Thor
Level 124
God Stats
8W - 11L
1,516 SR
Queue Stats
615W - 503L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
3 / 1 / 5
6,265
570
6,167
6,969
3,909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

9
0 / 3 / 5
5,518
502
3,742
4,765
1,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
GK MvCks
Morgan Le Fay
12
3 / 1 / 0
6,693
608
6,235
5,375
3,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Izanami
GregDaGodson
Izanami
13
5 / 0 / 1
7,646
695
5,383
4,608
1,406
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fenrir
OVG_Octane
Fenrir
11
6 / 1 / 2
6,727
612
5,108
6,970
2,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AirMR G 1973
Cerberus
9
1 / 3 / 2
5,845
531
1,970
9,552
3,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
ArchAngel_1097
Gilgamesh
10
1 / 3 / 0
5,559
505
3,355
9,968
5,859
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
0 / 3 / 0
5,728
521
1,640
6,509
1,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 5 / 3
5,400
491
3,939
5,804
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thor
10
2 / 3 / 2
6,154
559
2,957
7,855
3,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
17
Kills
4
6
Deaths
17
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
5
5.5
L
Cerberus
AirMR G 1973
Cerberus
1
3
2
0.67
L
Gilgamesh
ArchAngel_1097
Gilgamesh
1
3
0
0.33
W
0
3
5
0.83
W
Morgan Le Fay
GK MvCks
Morgan Le Fay
3
1
0
3
W
Izanami
GregDaGodson
Izanami
5
0
1
5.5
W
Fenrir
OVG_Octane
Fenrir
6
1
2
7
L
0
3
0
0
L
0
5
3
0.3
L
Thor
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,635
Damage
13,861
28,687
Taken
39,688
13,400
Mitigated
15,497
10,594
Healing
10,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,167
1,006
0
1,998
6,969
3,909
0
2,593
4,376
16,330
0
L
Cerberus
AirMR G 1973
Cerberus
1,970
129
0
1,442
9,552
3,303
0
4,138
5,414
14,594
0
L
Gilgamesh
ArchAngel_1097
Gilgamesh
3,355
420
0
2,939
9,968
5,859
0
5,215
4,093
0
25,614
W
3,742
1,000
69
711
4,765
1,342
0
1,860
2,905
22,245
0
W
Morgan Le Fay
GK MvCks
Morgan Le Fay
6,235
1,246
0
2,840
5,375
3,766
68
0
5,375
35,236
0
W
Izanami
GregDaGodson
Izanami
5,383
3,639
0
1,825
4,608
1,406
1,530
96
4,512
0
54,266
W
Fenrir
OVG_Octane
Fenrir
5,108
633
0
3,151
6,970
2,977
0
1,360
5,610
0
36,806
L
1,640
1,492
0
1,839
6,509
1,398
0
84
6,425
0
34,918
L
3,939
200
0
1,001
5,804
1,675
0
2,650
3,154
28,263
0
L
Thor
2,957
871
0
2,986
7,855
3,262
0
3,367
4,458
0
29,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,849
Gold Earned
28,686
329
Minions Killed
293
0
Camps Cleared
0
993,936
Distance Traveled
1,010,383
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,265
570
23
2
0
220,030
2
L
Cerberus
5,845
531
23
2
0
219,410
0
L
Gilgamesh
5,559
505
54
5
0
216,455
1
W
Hera
5,518
502
48
4
0
197,018
3
W
Morgan Le Fay
6,693
608
73
7
0
159,678
1
W
Izanami
7,646
695
111
10
0
189,797
3
W
Fenrir
6,727
612
74
7
0
227,413
1
L
Rama
5,728
521
81
7
0
180,599
3
L
Janus
5,400
491
68
6
0
192,808
0
L
Thor
6,154
559
67
6
0
201,111
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role