Player Matchup

Ymir
Ymir
CaRTMaN_7o
Ymir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 22L
1,427 Elo+
Solo
Sun Wukong
Sun Wukong
D2Trappy1275
Sun Wukong
Level 29
God Stats
2W - 3L
1,306 SR
Queue Stats
151W - 120L
1,532 Elo+
Solo
Bakasura
Bakasura
LostLumber
Bakasura
Level 14
God Stats
6W - 1L
1,608 SR
Queue Stats
20W - 12L
1,548 Elo+
Solo
Zhong Kui
Zhong Kui
lewlewpewpew
Zhong Kui
Level 24
God Stats
8W - 4L
1,666 SR
Queue Stats
73W - 60L
1,527 Elo+
Solo
Cernunnos
Cernunnos
marques2barber-_
Cernunnos
Level 29
God Stats
2W - 0L
1,745 SR
Queue Stats
112W - 88L
1,594 Elo+
Solo
Team Averages
Level 21
1,565 SR
1,526 Elo+

VS

Team Averages
Level 20
1,594 SR
1,605 Elo+
Nu Wa
Nu Wa
ET2880
Nu Wa
Level 29
God Stats
8W - 6L
1,695 SR
Queue Stats
66W - 72L
1,561 Elo+
Solo
Agni
Agni
MarieTTaWhite
Agni
Level 29
God Stats
25W - 28L
1,533 SR
Queue Stats
52W - 63L
1,467 Elo+
Solo
Fenrir
Fenrir
Z gangs n1
Fenrir
Level 29
God Stats
24W - 20L
1,744 SR
Queue Stats
70W - 66L
1,561 Elo+
Solo
Ymir
Ymir
juhvanio
Ymir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,719 Elo+
Party 1
Ra
Ra
larry-bambelle_
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,719 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 6
13,440
498
4,944
25,571
22,763
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
D2Trappy1275
Sun Wukong
20
5 / 2 / 5
16,177
599
14,551
28,137
22,147
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
LostLumber
Bakasura
19
4 / 7 / 3
13,971
517
9,157
25,698
10,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Zhong Kui
lewlewpewpew
Zhong Kui
20
2 / 4 / 7
13,932
516
14,572
24,214
27,860
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
20
11 / 4 / 4
16,477
610
22,014
35,207
14,227
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ET2880
Nu Wa
20
9 / 1 / 10
14,908
552
48,409
20,807
8,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
2 / 7 / 8
11,762
436
18,383
19,034
6,896
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Z gangs n1
Fenrir
20
8 / 4 / 7
13,047
483
15,036
26,669
19,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ymir
7
0 / 6 / 0
7,329
271
1,485
9,225
3,047
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 6 / 0
7,206
267
3,328
6,163
1,312
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
44
24
Kills
19
20
Deaths
24
25
Assists
25
Player
Kills
Deaths
Assists
KDA
W
2
3
6
1.67
W
Sun Wukong
D2Trappy1275
Sun Wukong
5
2
5
3.75
L
Nu Wa
ET2880
Nu Wa
9
1
10
14
W
Bakasura
LostLumber
Bakasura
4
7
3
0.79
L
2
7
8
0.86
L
Fenrir
Z gangs n1
Fenrir
8
4
7
2.88
L
Ymir
0
6
0
0
L
0
6
0
0
W
Zhong Kui
lewlewpewpew
Zhong Kui
2
4
7
1.38
W
Cernunnos
11
4
4
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,238
Damage
86,641
138,827
Taken
81,898
97,196
Mitigated
38,455
61,890
Healing
25,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,944
275
0
7,869
25,571
22,763
917
12,991
12,231
86,526
0
W
Sun Wukong
D2Trappy1275
Sun Wukong
14,551
1,998
0
14,792
28,137
22,147
2,612
13,260
14,514
0
123,257
L
Nu Wa
ET2880
Nu Wa
48,409
11,652
1,702
9,296
20,807
8,187
1,437
5,358
15,056
131,252
0
W
Bakasura
LostLumber
Bakasura
9,157
7,792
0
5,353
25,698
10,199
690
14,263
10,650
0
71,548
L
18,383
649
438
4,223
19,034
6,896
190
2,481
16,453
68,671
0
L
Fenrir
Z gangs n1
Fenrir
15,036
4,620
0
8,798
26,669
19,013
0
6,201
20,056
0
86,282
L
Ymir
1,485
156
0
330
9,225
3,047
0
3,148
6,047
11,583
0
L
3,328
1,128
159
140
6,163
1,312
0
1,846
4,317
11,729
0
W
Zhong Kui
lewlewpewpew
Zhong Kui
14,572
752
0
13,318
24,214
27,860
4,002
11,755
11,125
76,559
0
W
Cernunnos
22,014
12,419
0
20,558
35,207
14,227
10,026
17,869
16,979
0
168,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,997
Gold Earned
54,252
827
Minions Killed
467
0
Camps Cleared
0
2,366,873
Distance Traveled
1,821,777
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,440
498
137
5
0
433,925
4
W
Sun Wukong
16,177
599
225
8
0
502,353
1
L
Nu Wa
14,908
552
192
7
0
499,915
9
W
Bakasura
13,971
517
121
4
0
546,293
1
L
Agni
11,762
436
116
4
0
466,523
4
L
Fenrir
13,047
483
125
5
0
535,175
0
L
Ymir
7,329
271
22
1
0
165,284
0
L
Ra
7,206
267
12
0
0
154,880
0
W
Zhong Kui
13,932
516
112
4
0
473,865
4
W
Cernunnos
16,477
610
232
9
0
410,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role