Player Matchup

Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
HerveGaillard
Ah Muzen Cab
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,407 Elo+
Solo
Fenrir
Fenrir
KwSx DoubTz
Fenrir
Level 106
God Stats
13W - 13L
1,398 SR
Queue Stats
211W - 214L
1,558 Elo+
Solo
Merlin
Merlin
MC_S0teuse
Merlin
Level 114
God Stats
1W - 4L
1,215 SR
Queue Stats
459W - 457L
1,487 Elo+
Solo
Cthulhu
Cthulhu
MazeDurden
Cthulhu
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,389 Elo+
Solo
Team Averages
Level 100
1,423 SR
1,468 Elo+

VS

Team Averages
Level 94
1,599 SR
1,443 Elo+
Medusa
Medusa
VoidRitual_Drago
Medusa
Level 93
God Stats
1W - 0L
1,509 SR
Queue Stats
8W - 13L
1,332 Elo+
Party 1
Merlin
Merlin
lefaucheur57
Merlin
Level 160
God Stats
45W - 50L
1,637 SR
Queue Stats
932W - 919L
1,521 Elo+
Solo
Cabrakan
Cabrakan
lnny2
Cabrakan
Level 68
God Stats
2W - 0L
1,243 SR
Queue Stats
56W - 51L
1,550 Elo+
Solo
Gilgamesh
Gilgamesh
ritualvoid-tom
Gilgamesh
Level 60
God Stats
1W - 0L
1,810 SR
Queue Stats
14W - 23L
1,350 Elo+
Party 1
Xing Tian
Xing Tian
volkan__AZE
Xing Tian
Level 91
God Stats
24W - 16L
1,795 SR
Queue Stats
357W - 326L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
5 / 5 / 3
9,051
532
9,778
17,817
11,505
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
HerveGaillard
Ah Muzen Cab
12
1 / 5 / 2
7,583
446
5,213
11,838
3,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
15
4 / 3 / 1
9,002
530
4,973
12,319
5,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
MC_S0teuse
Merlin
15
2 / 1 / 1
9,023
531
5,727
5,713
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
MazeDurden
Cthulhu
10
0 / 5 / 4
7,156
421
6,151
14,292
11,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 6
8,129
478
8,953
8,701
3,214
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
16
10 / 1 / 2
10,307
606
10,921
8,484
3,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
lnny2
Cabrakan
15
5 / 0 / 4
9,342
550
7,145
9,368
5,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
ritualvoid-tom
Gilgamesh
14
1 / 4 / 1
8,310
489
5,945
11,529
7,224
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Xing Tian
volkan__AZE
Xing Tian
12
2 / 4 / 6
7,904
465
6,560
14,855
9,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
12
Kills
19
19
Deaths
12
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
5
5
3
1.3
L
Ah Muzen Cab
HerveGaillard
Ah Muzen Cab
1
5
2
0.4
L
Fenrir
4
3
1
1.5
L
Merlin
MC_S0teuse
Merlin
2
1
1
2.5
L
Cthulhu
MazeDurden
Cthulhu
0
5
4
0.4
W
1
3
6
1.33
W
Merlin
10
1
2
11
W
Cabrakan
lnny2
Cabrakan
5
0
4
7
W
Gilgamesh
ritualvoid-tom
Gilgamesh
1
4
1
0.38
W
Xing Tian
volkan__AZE
Xing Tian
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,842
Damage
39,524
61,979
Taken
52,937
33,873
Mitigated
28,618
16,138
Healing
13,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
9,778
2,306
0
4,730
17,817
11,505
623
6,173
11,538
13,264
35,630
L
Ah Muzen Cab
HerveGaillard
Ah Muzen Cab
5,213
2,351
0
4,226
11,838
3,629
438
6,195
5,537
0
50,028
L
Fenrir
4,973
1,610
0
5,796
12,319
5,295
694
3,106
9,115
0
52,008
L
Merlin
MC_S0teuse
Merlin
5,727
124
0
500
5,713
2,218
42
2,113
3,504
60,688
0
L
Cthulhu
MazeDurden
Cthulhu
6,151
725
0
886
14,292
11,226
0
7,454
6,660
18,978
0
W
8,953
3,523
0
2,598
8,701
3,214
320
2,947
5,710
0
52,770
W
Merlin
10,921
581
108
1,872
8,484
3,394
0
2,009
6,303
64,290
0
W
Cabrakan
lnny2
Cabrakan
7,145
715
0
4,938
9,368
5,348
0
1,731
7,421
57,772
0
W
Gilgamesh
ritualvoid-tom
Gilgamesh
5,945
1,238
0
2,419
11,529
7,224
722
642
10,887
8,054
39,853
W
Xing Tian
volkan__AZE
Xing Tian
6,560
687
0
1,512
14,855
9,438
0
6,124
8,583
24,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,815
Gold Earned
43,992
447
Minions Killed
475
0
Camps Cleared
0
1,523,698
Distance Traveled
1,612,987
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,051
532
93
5
0
290,786
0
L
Ah Muzen Cab
7,583
446
100
6
0
278,806
1
L
Fenrir
9,002
530
103
6
0
338,136
5
L
Merlin
9,023
531
129
8
0
321,588
4
L
Cthulhu
7,156
421
22
1
0
294,382
5
W
Medusa
8,129
478
111
7
0
284,809
3
W
Merlin
10,307
606
126
7
0
330,011
4
W
Cabrakan
9,342
550
100
6
0
330,153
6
W
Gilgamesh
8,310
489
98
6
0
328,659
0
W
Xing Tian
7,904
465
40
2
0
339,355
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role