Player Matchup

Janus
Janus
targoblin
Janus
Level 67
God Stats
0W - 1L
1,559 SR
Queue Stats
0W - 2L
1,279 Elo+
Party 2
Cthulhu
Cthulhu
themamfa
Cthulhu
Level 29
God Stats
0W - 1L
1,507 SR
Queue Stats
0W - 3L
1,139 Elo+
Party 2
Set
Set
布拉德莱克
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 34
1,522 SR
1,306 Elo+

VS

Team Averages
Level 72
1,398 SR
1,401 Elo+
Raijin
Raijin
Xero with an X
Raijin
Level 103
God Stats
5W - 11L
1,266 SR
Queue Stats
296W - 351L
1,416 Elo+
Party 1
Hun Batz
Hun Batz
box ep derp
Hun Batz
Level 44
God Stats
4W - 4L
1,428 SR
Queue Stats
111W - 123L
1,390 Elo+
Party 1
Sun Wukong
Sun Wukong
number1AGGIE
Sun Wukong
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
198W - 240L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
targoblin
Janus
20
10 / 1 / 1
21,997
710
35,964
25,339
10,585
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
themamfa
Cthulhu
19
0 / 8 / 7
16,382
528
13,196
43,751
35,305
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
1 / 8 / 4
15,496
500
1,760
11,655
4,391
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 8 / 5
20,148
650
40,747
33,518
13,935
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
box ep derp
Hun Batz
5
0 / 0 / 0
13,456
434
291
574
138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sun Wukong
number1AGGIE
Sun Wukong
20
5 / 3 / 11
18,114
584
30,278
41,602
52,707
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
11
Kills
17
17
Deaths
11
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
12
8
5
1.81
W
Hun Batz
box ep derp
Hun Batz
0
0
0
0
W
Sun Wukong
number1AGGIE
Sun Wukong
5
3
11
3.5
L
Janus
targoblin
Janus
10
1
1
10.5
L
Cthulhu
themamfa
Cthulhu
0
8
7
0.44
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,920
Damage
71,316
80,745
Taken
75,694
50,281
Mitigated
66,780
7,121
Healing
27,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
40,747
3,495
0
11,481
33,518
13,935
2,110
20,713
12,399
207,903
0
W
Hun Batz
box ep derp
Hun Batz
291
0
0
321
574
138
0
102
442
0
1,887
W
Sun Wukong
number1AGGIE
Sun Wukong
30,278
9,065
1,266
14,884
41,602
52,707
679
27,105
13,261
445
78,878
L
Janus
targoblin
Janus
35,964
3,000
688
5,281
25,339
10,585
2,053
12,545
11,537
152,081
0
L
Cthulhu
themamfa
Cthulhu
13,196
1,868
432
529
43,751
35,305
725
22,780
18,895
39,921
0
L
1,760
796
0
191
11,655
4,391
288
5,859
5,326
0
9,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,875
Gold Earned
51,718
300
Minions Killed
325
0
Camps Cleared
0
1,290,170
Distance Traveled
1,033,769
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
20,148
650
242
8
0
473,302
2
W
Hun Batz
13,456
434
5
0
0
21,471
1
W
Sun Wukong
18,114
584
78
3
0
538,996
1
L
Janus
21,997
710
239
8
0
633,043
10
L
Cthulhu
16,382
528
47
2
0
451,909
0
L
Set
15,496
500
14
0
0
205,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role