Player Matchup

Medusa
Medusa
AnimositySS
Medusa
Level 16
God Stats
5W - 3L
1,577 SR
Queue Stats
6W - 6L
1,550 Elo+
Party 1
Chaac
Chaac
Baieza
Chaac
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Janus
Janus
FearBacklash
Janus
Level 83
God Stats
1W - 1L
1,731 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Ymir
Ymir
IProminencee
Ymir
Level 125
God Stats
3W - 0L
1,694 SR
Queue Stats
14W - 16L
1,515 Elo+
Party 1
Ao Kuang
Ao Kuang
synxcarmine
Ao Kuang
Level 84
God Stats
9W - 8L
1,379 SR
Queue Stats
126W - 143L
1,443 Elo+
Solo
Team Averages
Level 85
1,576 SR
1,502 Elo+

VS

Team Averages
Level 40
1,600 SR
1,516 Elo+
Arachne
Arachne
DadofMocrispy
Arachne
Level 37
God Stats
3W - 4L
1,675 SR
Queue Stats
152W - 115L
1,538 Elo+
Party 3
He Bo
He Bo
Doctordemon3
He Bo
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 35L
1,493 Elo+
Party 2
Set
Set
Mocrispy
Set
Level 60
God Stats
11W - 7L
1,696 SR
Queue Stats
144W - 110L
1,527 Elo+
Party 3
Anhur
Anhur
sirkk20091
Anhur
Level 41
God Stats
7W - 2L
1,628 SR
Queue Stats
144W - 150L
1,564 Elo+
Solo
Sobek
Sobek
weebforjesus
Sobek
Level 42
God Stats
1W - 4L
1,500 SR
Queue Stats
58W - 65L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
5 / 0 / 1
4,301
860
4,418
1,344
291
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
Baieza
Chaac
7
2 / 1 / 0
4,017
803
2,427
3,373
1,178
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
1 / 0 / 0
3,822
764
595
835
154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
2 / 0 / 4
4,055
811
1,834
2,809
1,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
synxcarmine
Ao Kuang
5
0 / 1 / 1
3,397
679
807
3,003
549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
4
0 / 1 / 1
3,048
610
576
2,105
585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 2 / 0
3,405
681
283
2,818
672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
0 / 1 / 0
2,759
552
1,690
2,154
426
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anhur
6
2 / 2 / 0
3,650
730
2,459
3,936
1,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

4
0 / 4 / 0
2,954
591
366
4,014
1,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
10
Kills
2
2
Deaths
10
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
0
1
5.5
W
Chaac
Baieza
Chaac
2
1
0
2
L
Arachne
0
1
1
0.5
L
0
2
0
0
W
1
0
0
1
W
2
0
4
4
L
0
1
0
0
L
Anhur
2
2
0
1
W
Ao Kuang
synxcarmine
Ao Kuang
0
1
1
0.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,081
Damage
5,374
11,364
Taken
15,027
3,286
Mitigated
4,280
3,404
Healing
4,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
4,418
2,022
0
195
1,344
291
161
193
1,151
0
20,277
W
Chaac
Baieza
Chaac
2,427
291
0
1,192
3,373
1,178
0
0
3,373
0
15,730
L
Arachne
576
369
0
591
2,105
585
0
362
1,743
0
7,599
L
283
0
0
1,250
2,818
672
0
1,618
1,200
9,014
0
W
595
118
0
220
835
154
0
203
552
13,719
0
W
1,834
593
0
1,242
2,809
1,114
46
173
2,636
8,441
0
L
1,690
646
0
500
2,154
426
0
215
1,939
0
6,112
L
Anhur
2,459
1,199
0
1,659
3,936
1,047
0
498
3,438
0
11,609
W
Ao Kuang
synxcarmine
Ao Kuang
807
276
0
555
3,003
549
0
0
3,003
11,654
0
L
366
68
0
736
4,014
1,550
0
543
3,471
3,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,592
Gold Earned
15,816
155
Minions Killed
85
0
Camps Cleared
0
471,293
Distance Traveled
385,941
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,301
860
44
9
0
85,897
4
W
Chaac
4,017
803
37
7
0
103,542
0
L
Arachne
3,048
610
24
5
0
78,944
2
L
He Bo
3,405
681
25
5
0
80,865
0
W
Janus
3,822
764
26
5
0
82,342
0
W
Ymir
4,055
811
13
3
0
96,305
1
L
Set
2,759
552
9
2
0
61,974
0
L
Anhur
3,650
730
21
4
0
71,434
1
W
Ao Kuang
3,397
679
35
7
0
103,207
0
L
Sobek
2,954
591
6
1
0
92,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role