Player Matchup

Gilgamesh
Gilgamesh
Alexcele
Gilgamesh
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,373 Elo+
Solo
Anhur
Anhur
FiIofobico
Anhur
Level 146
God Stats
0W - 4L
1,092 SR
Queue Stats
264W - 253L
1,477 Elo+
Party 3
Set
Set
RicarFort
Set
Level 87
God Stats
0W - 2L
1,310 SR
Queue Stats
124W - 127L
1,473 Elo+
Party 3
Sylvanus
Sylvanus
Seaquin
Sylvanus
Level 160
God Stats
8W - 4L
1,814 SR
Queue Stats
258W - 230L
1,520 Elo+
Party 1
Artio
Artio
zBriathoss
Artio
Level 160
God Stats
0W - 1L
1,819 SR
Queue Stats
18W - 21L
1,477 Elo+
Party 1
Team Averages
Level 124
1,507 SR
1,464 Elo+

VS

Team Averages
Level 111
1,470 SR
1,471 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
NaniBOSS
Scylla
Level 155
God Stats
1W - 1L
1,352 SR
Queue Stats
40W - 31L
1,517 Elo+
Party 2
Danzaburou
Danzaburou
PatuDeus
Danzaburou
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 66L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Alexcele
Gilgamesh
17
2 / 4 / 6
9,594
600
12,735
24,903
26,431
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
20
9 / 1 / 3
11,433
715
13,438
16,976
8,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 3 / 2
10,261
641
4,804
16,307
7,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sylvanus
Seaquin
Sylvanus
17
0 / 3 / 9
10,211
638
8,599
22,316
26,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
17
0 / 6 / 9
10,076
630
6,851
31,142
36,119
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
19
2 / 2 / 15
11,587
724
28,992
10,015
4,918
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anhur
 
Anhur
18
3 / 2 / 13
10,748
672
18,709
14,548
6,235
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
 
Chang'e
16
0 / 3 / 12
9,931
621
6,181
12,527
7,385
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
NaniBOSS
Scylla
20
8 / 3 / 9
12,496
781
31,752
12,667
5,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
PatuDeus
Danzaburou
17
4 / 3 / 11
10,998
687
17,948
10,980
3,824
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
77
12
Kills
17
17
Deaths
13
29
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
2
15
4.75
W
Anhur
 
Anhur
3
2
13
4.75
W
Chang'e
 
Chang'e
0
3
12
2
L
Gilgamesh
Alexcele
Gilgamesh
2
4
6
1.25
L
Anhur
9
1
3
10.5
W
Scylla
NaniBOSS
Scylla
8
3
9
4.17
W
Danzaburou
PatuDeus
Danzaburou
4
3
11
3.17
L
1
3
2
0.67
L
Sylvanus
Seaquin
Sylvanus
0
3
9
1.5
L
Artio
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,427
Damage
103,582
111,644
Taken
60,737
105,637
Mitigated
27,376
49,611
Healing
34,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
28,992
7,338
2,037
2,832
10,015
4,918
2,127
3,097
6,918
0
61,366
W
Anhur
 
Anhur
18,709
10,178
1,900
3,881
14,548
6,235
3,118
4,388
10,160
0
26,661
W
Chang'e
 
Chang'e
6,181
813
9,528
5,107
12,527
7,385
765
2,518
10,009
9,984
0
L
Gilgamesh
Alexcele
Gilgamesh
12,735
829
3,601
2,707
24,903
26,431
0
6,700
18,203
2,160
27,360
L
Anhur
13,438
3,965
704
2,985
16,976
8,991
290
4,589
12,387
0
44,620
W
Scylla
NaniBOSS
Scylla
31,752
3,401
1,432
1,254
12,667
5,014
436
2,830
9,837
61,578
0
W
Danzaburou
PatuDeus
Danzaburou
17,948
7,313
2,507
3,701
10,980
3,824
963
3,546
7,434
0
32,711
L
4,804
1,273
2,130
3,427
16,307
7,904
0
6,161
10,146
0
13,075
L
Sylvanus
Seaquin
Sylvanus
8,599
243
16,549
8,863
22,316
26,192
117
8,971
13,345
13,232
0
L
Artio
6,851
406
3,172
5,473
31,142
36,119
0
11,512
19,630
16,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,575
Gold Earned
55,760
190
Minions Killed
190
0
Camps Cleared
0
1,358,948
Distance Traveled
1,427,681
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,587
724
55
3
0
308,370
2
W
Anhur
10,748
672
13
1
0
260,647
2
W
Chang'e
9,931
621
8
1
0
290,025
2
L
Gilgamesh
9,594
600
41
3
0
287,435
3
L
Anhur
11,433
715
89
6
0
268,113
0
W
Scylla
12,496
781
89
6
0
279,596
3
W
Danzaburou
10,998
687
25
2
0
289,043
5
L
Set
10,261
641
15
1
0
276,213
0
L
Sylvanus
10,211
638
20
1
0
250,855
4
L
Artio
10,076
630
25
2
0
276,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role