Player Matchup

Izanami
Izanami
ExWinter
Izanami
Level 28
God Stats
31W - 0L
2,182 SR
Queue Stats
165W - 11L
2,097 Elo+
Party 1
Sol
Sol
GordoPoton
Sol
Level 69
God Stats
4W - 6L
1,269 SR
Queue Stats
672W - 656L
1,522 Elo+
Solo
Chaac
Chaac
PapaCarrySmurf
Chaac
Level 127
God Stats
1W - 1L
1,271 SR
Queue Stats
123W - 67L
1,727 Elo+
Party 1
He Bo
He Bo
awesomeluke22
He Bo
Level 13
God Stats
8W - 2L
1,500 SR
Queue Stats
142W - 48L
1,966 Elo+
Party 1
Serqet
Serqet
cryariver95
Serqet
Level 158
God Stats
13W - 2L
1,899 SR
Queue Stats
823W - 448L
1,937 Elo+
Party 1
Team Averages
Level 79
1,624 SR
1,850 Elo+

VS

Team Averages
Level 45
1,614 SR
1,599 Elo+
Jing Wei
Jing Wei
ChivaJam
Jing Wei
Level 48
God Stats
3W - 2L
1,864 SR
Queue Stats
197W - 138L
1,639 Elo+
Party 2
Ymir
Ymir
Chivaeth
Ymir
Level 11
God Stats
6W - 2L
1,500 SR
Queue Stats
18W - 16L
1,530 Elo+
Party 2
Thor
Thor
ImperialTrinity
Thor
Level 45
God Stats
2W - 2L
1,600 SR
Queue Stats
45W - 28L
1,629 Elo+
Party 2
Sol
Sol
planckscon
Sol
Level 27
God Stats
1W - 3L
1,254 SR
Queue Stats
70W - 47L
1,605 Elo+
Party 2
Mulan
Mulan
stealthyspider0
Mulan
Level 94
God Stats
3W - 2L
1,851 SR
Queue Stats
80W - 71L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ExWinter
Izanami
20
14 / 0 / 2
14,087
741
24,271
12,884
5,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
1 / 3 / 0
12,661
666
9,015
13,768
4,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
1 / 3 / 12
11,091
584
12,836
16,482
8,682
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

16
4 / 5 / 4
10,611
558
6,987
11,263
3,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
14
3 / 4 / 10
9,387
494
5,274
13,883
9,428
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ChivaJam
Jing Wei
17
3 / 2 / 4
10,257
540
9,963
13,468
4,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
12
2 / 3 / 8
7,721
406
6,027
18,399
12,870
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
6 / 4 / 4
9,632
507
7,949
13,808
6,295
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 6 / 6
8,042
423
9,524
12,713
3,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
1 / 8 / 1
8,538
449
4,942
17,518
12,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
36
23
Kills
13
15
Deaths
23
28
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
ChivaJam
Jing Wei
3
2
4
2.5
L
Ymir
2
3
8
2
W
Izanami
ExWinter
Izanami
14
0
2
15
W
1
3
0
0.33
L
6
4
4
2
W
1
3
12
2.33
W
4
5
4
1.2
W
Serqet
3
4
10
2
L
1
6
6
0.67
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,383
Damage
38,405
68,280
Taken
75,906
31,364
Mitigated
39,645
26,801
Healing
19,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
ChivaJam
Jing Wei
9,963
8,448
0
5,604
13,468
4,532
0
6,825
6,363
0
82,471
L
Ymir
6,027
1,181
537
3,890
18,399
12,870
0
5,929
11,619
23,090
0
W
Izanami
ExWinter
Izanami
24,271
17,297
0
7,138
12,884
5,334
4,299
1,585
11,089
0
124,414
W
9,015
3,167
0
6,599
13,768
4,580
0
902
12,866
111,815
0
L
7,949
1,418
0
2,756
13,808
6,295
0
510
13,280
0
55,714
W
12,836
1,259
0
7,912
16,482
8,682
559
6,891
9,591
0
86,848
W
6,987
120
0
1,664
11,263
3,340
361
1,995
9,238
67,525
0
W
Serqet
5,274
634
391
3,097
13,883
9,428
25
4,178
9,585
0
18,526
L
9,524
2,324
108
3,969
12,713
3,236
0
1,187
11,357
54,939
0
L
4,942
142
0
2,608
17,518
12,712
0
1,172
16,130
0
49,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,837
Gold Earned
44,190
692
Minions Killed
515
0
Camps Cleared
0
1,949,946
Distance Traveled
1,849,503
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,257
540
148
8
0
379,631
2
L
Ymir
7,721
406
43
2
0
376,488
5
W
Izanami
14,087
741
206
11
0
425,105
1
W
Sol
12,661
666
190
10
0
373,205
4
L
Thor
9,632
507
100
5
0
401,589
1
W
Chaac
11,091
584
142
7
0
401,330
3
W
He Bo
10,611
558
119
6
0
351,201
0
W
Serqet
9,387
494
35
2
0
399,105
3
L
Sol
8,042
423
115
6
0
354,461
4
L
Mulan
8,538
449
109
6
0
337,334
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role