Player Matchup

Pele
Pele
Anythingz
Pele
Level 144
God Stats
15W - 13L
1,590 SR
Queue Stats
612W - 576L
1,538 Elo+
Solo
Anubis
Anubis
Poisonblade97
Anubis
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
510W - 530L
1,611 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PresageBlossom
Ah Muzen Cab
Level 159
God Stats
2W - 5L
1,283 SR
Queue Stats
253W - 275L
1,491 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Tuupy
Morgan Le Fay
Level 149
God Stats
6W - 6L
1,513 SR
Queue Stats
284W - 268L
1,611 Elo+
Solo
Sylvanus
Sylvanus
ceIie
Sylvanus
Level 102
God Stats
10W - 10L
1,530 SR
Queue Stats
400W - 413L
1,557 Elo+
Party 1
Team Averages
Level 142
1,483 SR
1,562 Elo+

VS

Team Averages
Level 126
1,508 SR
1,498 Elo+
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Doub1eninth
Ares
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,379 Elo+
Solo
Ra
Ra
WING3L
Ra
Level 105
God Stats
14W - 23L
1,507 SR
Queue Stats
1,008W - 992L
1,557 Elo+
Solo
Loki
Loki
hoshtapler
Loki
Level 109
God Stats
6W - 10L
1,535 SR
Queue Stats
228W - 230L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
16 / 2 / 4
12,769
638
16,865
13,721
6,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
4 / 3 / 9
11,266
563
10,359
8,945
4,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
PresageBlossom
Ah Muzen Cab
16
1 / 5 / 6
9,951
498
6,649
12,247
4,175
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morgan Le Fay
Tuupy
Morgan Le Fay
18
5 / 1 / 10
11,886
594
14,284
7,196
2,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
ceIie
Sylvanus
15
1 / 0 / 15
10,627
531
5,583
14,707
15,121
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
6 / 5 / 0
10,476
524
12,287
12,766
3,798
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
 
Gilgamesh
16
4 / 7 / 1
10,213
511
13,089
22,035
18,351
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
0 / 6 / 2
7,733
387
3,506
11,010
7,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ra
18
1 / 5 / 1
11,204
560
2,793
11,731
4,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 4 / 4
9,377
469
6,438
14,838
4,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
19
27
Kills
11
11
Deaths
27
44
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
6
5
0
1.2
L
Gilgamesh
 
Gilgamesh
4
7
1
0.64
W
Pele
16
2
4
9
L
0
6
2
0.17
W
4
3
9
2.83
W
Ah Muzen Cab
PresageBlossom
Ah Muzen Cab
1
5
6
0.8
W
Morgan Le Fay
Tuupy
Morgan Le Fay
5
1
10
10
L
Ra
1
5
1
0.3
W
Sylvanus
ceIie
Sylvanus
1
0
15
8.5
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,740
Damage
38,113
56,816
Taken
72,380
33,501
Mitigated
38,009
20,416
Healing
17,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
12,287
6,340
0
2,949
12,766
3,798
0
3,690
9,076
0
70,779
L
Gilgamesh
 
Gilgamesh
13,089
3,109
0
5,098
22,035
18,351
0
12,872
9,163
2,884
58,191
W
Pele
16,865
4,706
0
3,733
13,721
6,765
0
1,150
12,541
0
114,669
L
3,506
97
0
1,237
11,010
7,325
0
4,154
6,856
14,322
0
W
10,359
415
0
2,450
8,945
4,685
0
286
8,659
63,560
0
W
Ah Muzen Cab
PresageBlossom
Ah Muzen Cab
6,649
1,968
0
2,965
12,247
4,175
580
1,607
10,598
0
67,470
W
Morgan Le Fay
Tuupy
Morgan Le Fay
14,284
743
0
2,361
7,196
2,755
644
1,191
5,851
83,579
0
L
Ra
2,793
393
339
2,410
11,731
4,059
0
7,879
3,852
89,512
0
W
Sylvanus
ceIie
Sylvanus
5,583
1,081
1,878
7,029
14,707
15,121
0
2,463
12,230
23,077
0
L
6,438
2,110
0
5,802
14,838
4,476
0
1,631
13,207
0
75,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,499
Gold Earned
49,003
559
Minions Killed
638
0
Camps Cleared
0
1,999,017
Distance Traveled
1,779,379
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,476
524
160
8
0
344,299
5
L
Gilgamesh
10,213
511
115
6
0
374,891
4
W
Pele
12,769
638
157
8
0
447,844
5
L
Ares
7,733
387
32
2
0
320,390
4
W
Anubis
11,266
563
114
6
0
362,616
2
W
Ah Muzen Cab
9,951
498
115
6
0
366,810
6
W
Morgan Le Fay
11,886
594
154
8
0
405,614
1
L
Ra
11,204
560
196
10
0
360,384
4
W
Sylvanus
10,627
531
19
1
0
416,133
12
L
Loki
9,377
469
135
7
0
379,415
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role