Player Matchup

Danzaburou
Danzaburou
BerserkerGuts21
Danzaburou
Level 27
God Stats
20W - 39L
1,425 SR
Queue Stats
449W - 457L
1,568 Elo+
Solo
Sun Wukong
Sun Wukong
EZC Firelord
Sun Wukong
Level 14
God Stats
8W - 14L
1,385 SR
Queue Stats
101W - 112L
1,335 Elo+
Solo
Anubis
Anubis
Myth-Orpheus
Anubis
Level 30
God Stats
6W - 7L
1,516 SR
Queue Stats
167W - 190L
1,459 Elo+
Solo
Bellona
Bellona
Punk2Pum
Bellona
Level 29
God Stats
38W - 23L
1,714 SR
Queue Stats
181W - 170L
1,503 Elo+
Solo
Horus
Horus
bioticjelly
Horus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,370 Elo+
Solo
Team Averages
Level 25
1,508 SR
1,447 Elo+

VS

Team Averages
Level 26
1,480 SR
1,507 Elo+
Chiron
Chiron
By_polloGoloso69
Chiron
Level 107
God Stats
3W - 2L
1,500 SR
Queue Stats
38W - 27L
1,505 Elo+
Party 1
Janus
Janus
Life-_is_Life
Janus
Level 7
God Stats
15W - 10L
1,401 SR
Queue Stats
163W - 94L
1,557 Elo+
Solo
Ymir
Ymir
WishfulShip7415
Ymir
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,524 Elo+
Party 1
Eset
Eset
Yang_Yangup
Eset
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 15L
1,314 Elo+
Solo
King Arthur
King Arthur
joeskilove
King Arthur
Level 3
God Stats
11W - 0L
1,500 SR
Queue Stats
46W - 17L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BerserkerGuts21
Danzaburou
15
1 / 1 / 0
8,446
469
6,219
9,758
3,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
EZC Firelord
Sun Wukong
12
0 / 3 / 0
7,365
409
2,781
9,036
3,836
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
17
7 / 2 / 1
9,924
551
8,087
9,379
4,838
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
Punk2Pum
Bellona
12
2 / 4 / 2
7,799
433
2,876
13,050
8,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 3 / 2
7,516
418
1,879
8,625
5,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
7,257
403
5,441
6,688
1,573
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 0 / 0
10,654
592
10,536
7,575
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 1
7,760
431
4,384
10,978
5,728
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 7 / 2
6,720
373
1,579
8,770
1,770
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
joeskilove
King Arthur
16
4 / 1 / 4
9,461
526
8,886
11,517
6,078
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
10
Kills
12
13
Deaths
10
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BerserkerGuts21
Danzaburou
1
1
0
1
W
1
1
1
1.5
L
Sun Wukong
EZC Firelord
Sun Wukong
0
3
0
0
W
6
0
0
6
L
Anubis
7
2
1
3.75
L
Bellona
Punk2Pum
Bellona
2
4
2
0.75
W
1
1
1
1.5
W
0
7
2
0.14
L
0
3
2
0.33
W
King Arthur
joeskilove
King Arthur
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,842
Damage
30,826
49,848
Taken
45,528
26,182
Mitigated
18,347
14,199
Healing
16,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BerserkerGuts21
Danzaburou
6,219
2,552
0
3,446
9,758
3,482
0
3,440
6,318
0
65,525
W
5,441
1,840
2,368
2,098
6,688
1,573
496
1,819
4,869
0
37,678
L
Sun Wukong
EZC Firelord
Sun Wukong
2,781
659
0
2,056
9,036
3,836
403
0
9,036
0
29,213
W
10,536
966
102
3,383
7,575
3,198
0
1,093
6,482
84,837
9,227
L
Anubis
8,087
172
0
3,843
9,379
4,838
630
6,782
2,597
58,142
0
L
Bellona
Punk2Pum
Bellona
2,876
716
0
2,734
13,050
8,657
0
3,072
9,978
0
43,066
W
4,384
587
0
2,795
10,978
5,728
204
0
10,978
40,751
0
W
1,579
90
0
672
8,770
1,770
218
5,175
3,595
19,493
0
L
1,879
915
952
1,168
8,625
5,369
0
3,066
5,559
0
7,540
W
King Arthur
joeskilove
King Arthur
8,886
1,923
0
4,642
11,517
6,078
207
0
11,517
0
65,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,050
Gold Earned
41,852
376
Minions Killed
456
0
Camps Cleared
0
1,513,523
Distance Traveled
1,653,854
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,446
469
115
6
0
320,779
6
W
Chiron
7,257
403
76
4
0
338,575
1
L
Sun Wukong
7,365
409
59
3
0
350,301
0
W
Janus
10,654
592
167
9
0
363,878
0
L
Anubis
9,924
551
109
6
0
263,912
3
L
Bellona
7,799
433
76
4
0
308,278
3
W
Ymir
7,760
431
66
4
0
314,351
2
W
Eset
6,720
373
36
2
0
293,637
0
L
Horus
7,516
418
17
1
0
270,253
0
W
King Arthur
9,461
526
111
6
0
343,413
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role