Player Matchup

Kuzenbo
Kuzenbo
HndWrmdSasag
Kuzenbo
Level 116
God Stats
6W - 10L
1,436 SR
Queue Stats
645W - 661L
1,469 Elo+
Party 1
Merlin
Merlin
Mithastraeus
Merlin
Level 64
God Stats
1W - 0L
1,598 SR
Queue Stats
15W - 7L
1,553 Elo+
Party 3
Eset
Eset
RedhotBangerzzz
Eset
Level 155
God Stats
12W - 10L
1,433 SR
Queue Stats
539W - 492L
1,496 Elo+
Party 1
Skadi
Skadi
ZestyDiII
Skadi
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,538 Elo+
Party 3
Raijin
Raijin
warhero196
Raijin
Level 65
God Stats
1W - 0L
1,424 SR
Queue Stats
19W - 15L
1,553 Elo+
Party 3
Team Averages
Level 92
1,478 SR
1,522 Elo+

VS

Team Averages
Level 129
1,476 SR
1,502 Elo+
Apollo
Apollo
 
Apollo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
AreolaGrande
Hera
Level 99
God Stats
7W - 8L
1,276 SR
Queue Stats
405W - 422L
1,501 Elo+
Solo
King Arthur
King Arthur
SGT GOLEM72
King Arthur
Level 160
God Stats
3W - 8L
1,592 SR
Queue Stats
137W - 156L
1,518 Elo+
Party 2
Kuzenbo
Kuzenbo
VIII Dynasty
Kuzenbo
Level 128
God Stats
0W - 2L
1,300 SR
Queue Stats
23W - 32L
1,451 Elo+
Party 2
Yemoja
Yemoja
VRGO CMPLX
Yemoja
Level 109
God Stats
1W - 1L
1,715 SR
Queue Stats
106W - 101L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
HndWrmdSasag
Kuzenbo
17
1 / 2 / 16
10,232
640
7,093
19,587
27,890
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
19
4 / 2 / 15
11,581
724
27,284
12,496
6,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 3 / 8
10,930
683
12,851
15,874
8,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Skadi
ZestyDiII
Skadi
20
9 / 1 / 12
12,022
751
25,606
19,173
10,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
warhero196
Raijin
19
8 / 2 / 15
12,047
753
15,552
14,664
7,390
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
2 / 6 / 4
9,214
576
10,529
14,679
4,876
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
4 / 4 / 4
10,829
677
25,849
11,992
4,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
SGT GOLEM72
King Arthur
15
2 / 6 / 3
9,310
582
12,283
22,069
20,893
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
VIII Dynasty
Kuzenbo
18
2 / 5 / 5
10,346
647
8,706
30,991
38,672
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
VRGO CMPLX
Yemoja
16
0 / 4 / 8
10,465
654
9,530
15,993
14,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
34
25
Kills
10
10
Deaths
25
66
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
6
4
0.67
L
4
4
4
1.5
W
Kuzenbo
HndWrmdSasag
Kuzenbo
1
2
16
4.5
W
Merlin
4
2
15
5.75
W
3
3
8
2.33
L
King Arthur
SGT GOLEM72
King Arthur
2
6
3
0.58
L
Kuzenbo
VIII Dynasty
Kuzenbo
2
5
5
0.9
L
Yemoja
VRGO CMPLX
Yemoja
0
4
8
1
W
Skadi
ZestyDiII
Skadi
9
1
12
15
W
Raijin
warhero196
Raijin
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,386
Damage
66,897
81,794
Taken
95,724
60,856
Mitigated
83,428
46,801
Healing
37,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
10,529
5,493
534
1,918
14,679
4,876
0
12,187
2,492
0
26,816
L
25,849
4,065
2,875
2,354
11,992
4,375
0
8,302
3,690
50,732
0
W
Kuzenbo
HndWrmdSasag
Kuzenbo
7,093
2,694
4,548
3,581
19,587
27,890
49
7,689
11,898
14,911
0
W
Merlin
27,284
2,364
1,586
1,246
12,496
6,696
961
7,982
4,514
66,414
0
W
12,851
660
10,897
7,346
15,874
8,877
705
10,588
5,286
37,378
0
L
King Arthur
SGT GOLEM72
King Arthur
12,283
627
2,335
4,041
22,069
20,893
66
12,313
9,756
0
24,816
L
Kuzenbo
VIII Dynasty
Kuzenbo
8,706
2,302
1,872
10,399
30,991
38,672
15
18,561
12,430
16,439
0
L
Yemoja
VRGO CMPLX
Yemoja
9,530
958
8,927
2,148
15,993
14,612
0
11,417
4,576
24,845
0
W
Skadi
ZestyDiII
Skadi
25,606
13,596
2,043
7,063
19,173
10,003
3,527
9,929
9,244
0
44,355
W
Raijin
warhero196
Raijin
15,552
693
4,535
3,956
14,664
7,390
842
7,897
6,767
33,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,812
Gold Earned
50,164
212
Minions Killed
164
0
Camps Cleared
0
1,457,405
Distance Traveled
1,274,066
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,214
576
36
2
0
252,390
0
L
Hera
10,829
677
61
4
0
265,630
1
W
Kuzenbo
10,232
640
13
1
0
291,034
0
W
Merlin
11,581
724
68
4
0
293,699
5
W
Eset
10,930
683
44
3
0
303,909
2
L
King Arthur
9,310
582
26
2
0
273,888
1
L
Kuzenbo
10,346
647
16
1
0
248,317
0
L
Yemoja
10,465
654
25
2
0
233,841
0
W
Skadi
12,022
751
37
2
0
291,470
0
W
Raijin
12,047
753
50
3
0
277,293
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role