Player Matchup

Bakasura
Bakasura
Dannagui
Bakasura
Level 148
God Stats
5W - 3L
1,846 SR
Queue Stats
41W - 36L
1,596 Elo+
Party 1
Baron Samedi
Baron Samedi
Gresse12
Baron Samedi
Level 8
God Stats
3W - 1L
1,831 SR
Queue Stats
21W - 14L
1,685 Elo+
Party 1
Cthulhu
Cthulhu
Mikrev
Cthulhu
Level 20
God Stats
1W - 2L
1,327 SR
Queue Stats
41W - 30L
1,676 Elo+
Solo
Anhur
Anhur
NotaSmuurff3566
Anhur
Level 18
God Stats
3W - 0L
1,850 SR
Queue Stats
22W - 15L
1,672 Elo+
Party 1
Yemoja
Yemoja
Nottodays0n
Yemoja
Level 16
God Stats
2W - 1L
1,729 SR
Queue Stats
27W - 17L
1,681 Elo+
Party 1
Team Averages
Level 42
1,716 SR
1,662 Elo+

VS

Team Averages
Level 26
1,496 SR
1,603 Elo+
Tsukuyomi
Tsukuyomi
Chonkee
Tsukuyomi
Level 64
God Stats
0W - 3L
1,214 SR
Queue Stats
9W - 6L
1,597 Elo+
Party 2
Anhur
Anhur
FeedwitAnhur
Anhur
Level 18
God Stats
14W - 14L
1,656 SR
Queue Stats
25W - 27L
1,559 Elo+
Solo
Ares
Ares
PikkleRickk
Ares
Level 8
God Stats
0W - 1L
1,204 SR
Queue Stats
19W - 22L
1,721 Elo+
Party 2
Merlin
Merlin
ShaggyEggBeater
Merlin
Level 18
God Stats
6W - 4L
1,538 SR
Queue Stats
56W - 49L
1,590 Elo+
Solo
Anubis
Anubis
moleculasamurai7
Anubis
Level 22
God Stats
5W - 3L
1,868 SR
Queue Stats
80W - 62L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dannagui
Bakasura
16
5 / 0 / 2
9,197
613
5,242
10,124
3,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Gresse12
Baron Samedi
14
3 / 2 / 1
8,111
541
6,692
6,973
2,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Mikrev
Cthulhu
15
2 / 0 / 3
8,909
594
11,222
11,803
6,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 6
7,991
533
6,638
8,005
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yemoja
12
0 / 1 / 5
7,356
490
6,735
8,850
4,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Chonkee
Tsukuyomi
13
2 / 2 / 2
7,589
506
5,055
10,809
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 3 / 0
7,717
514
5,015
10,875
3,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 3 / 3
6,346
423
3,826
12,492
7,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 1 / 3
7,482
499
3,725
7,963
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 3 / 2
7,197
480
5,803
7,744
3,514
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
12
Kills
5
5
Deaths
12
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Chonkee
Tsukuyomi
2
2
2
1.5
W
Bakasura
Dannagui
Bakasura
5
0
2
6
L
0
3
0
0
W
Baron Samedi
Gresse12
Baron Samedi
3
2
1
1.75
W
Cthulhu
Mikrev
Cthulhu
2
0
3
3.5
W
2
2
6
2.5
W
Yemoja
0
1
5
2.5
L
0
3
3
0.5
L
0
1
3
1.5
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,529
Damage
23,424
45,755
Taken
49,883
19,978
Mitigated
20,481
17,705
Healing
18,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Chonkee
Tsukuyomi
5,055
1,142
0
5,282
10,809
3,584
0
4,368
5,838
0
43,175
W
Bakasura
Dannagui
Bakasura
5,242
3,623
0
3,491
10,124
3,816
1,141
1,654
8,470
0
70,020
L
5,015
1,969
0
4,023
10,875
3,591
1,070
7,211
2,904
0
48,698
W
Baron Samedi
Gresse12
Baron Samedi
6,692
577
623
2,417
6,973
2,785
1,381
2,453
4,520
48,062
0
W
Cthulhu
Mikrev
Cthulhu
11,222
1,303
0
6,920
11,803
6,518
698
494
11,309
56,450
0
W
6,638
1,990
0
2,090
8,005
2,111
1,904
4,882
3,123
0
40,812
W
Yemoja
6,735
379
533
1,631
8,850
4,748
60
3,871
4,979
24,776
0
L
3,826
175
0
3,294
12,492
7,015
0
4,537
7,687
15,260
0
L
3,725
468
0
2,274
7,963
2,777
0
5,604
2,001
54,638
0
L
5,803
116
0
3,326
7,744
3,514
125
1,529
5,920
39,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,564
Gold Earned
36,331
490
Minions Killed
423
0
Camps Cleared
0
1,439,581
Distance Traveled
1,368,042
27
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,589
506
102
7
0
323,695
5
W
Bakasura
9,197
613
143
10
0
347,296
6
L
Anhur
7,717
514
106
7
0
224,226
3
W
Baron Samedi
8,111
541
108
7
0
253,132
7
W
Cthulhu
8,909
594
118
8
0
295,637
4
W
Anhur
7,991
533
87
6
0
263,012
5
W
Yemoja
7,356
490
34
2
0
280,504
5
L
Ares
6,346
423
19
1
0
314,408
2
L
Merlin
7,482
499
110
7
0
256,956
1
L
Anubis
7,197
480
86
6
0
248,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role