Player Matchup

Bakasura
Bakasura
Gold I
AnjhelHera
Bakasura
Gold I
Level 109
God Stats
2W - 2L
1,674 SR
Queue Stats
62W - 55L
1,859 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 109
1,674 SR
1,859 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 127
1,500 SR
1,500 MMR
Ymir
Ymir
Bronze III
Alekandros
Ymir
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AnjhelHera
Bakasura
20
3 / 3 / 0
15,313
766
16,956
24,022
18,281
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
GilgameshKing ArthurChronosTiamatSkadi

VS

Bans
ArtemisAh Muzen CabCthulhuLokiCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 3 / 0
14,024
701
11,960
21,730
26,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
3
Kills
2
3
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Bakasura
AnjhelHera
Bakasura
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,956
Damage
11,960
24,022
Taken
21,730
18,281
Mitigated
26,887
7,469
Healing
750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,960
2,109
0
750
21,730
26,887
620
0
18,219
97,546
0
W
Bakasura
AnjhelHera
Bakasura
16,956
11,696
0
7,469
24,022
18,281
3,187
11,408
12,062
0
98,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,313
Gold Earned
14,024
188
Minions Killed
190
0
Camps Cleared
0
390,969
Distance Traveled
332,841
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
14,024
701
190
10
0
332,841
1
W
Bakasura
15,313
766
188
9
0
390,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role