Player Matchup

Gilgamesh
Gilgamesh
Got lnk
Gilgamesh
Level 160
God Stats
5W - 2L
2,038 SR
Queue Stats
124W - 99L
1,536 Elo+
Party 2
Da Ji
Da Ji
Sir Coco Moo
Da Ji
Level 158
God Stats
6W - 2L
1,459 SR
Queue Stats
46W - 23L
1,581 Elo+
Party 2
Discordia
Discordia
SweetdevilAngst
Discordia
Level 33
God Stats
11W - 2L
1,878 SR
Queue Stats
39W - 31L
1,533 Elo+
Solo
Hou Yi
Hou Yi
Triizzle gT
Hou Yi
Level 33
God Stats
22W - 10L
1,605 SR
Queue Stats
41W - 25L
1,595 Elo+
Party 2
Cthulhu
Cthulhu
TwoBlackGuys586
Cthulhu
Level 12
God Stats
4W - 1L
1,837 SR
Queue Stats
22W - 9L
1,604 Elo+
Party 2
Team Averages
Level 79
1,763 SR
1,570 Elo+

VS

Team Averages
Level 59
1,422 SR
1,496 Elo+
Merlin
Merlin
DocMafia FTW
Merlin
Level 122
God Stats
5W - 2L
1,738 SR
Queue Stats
31W - 19L
1,651 Elo+
Party 3
Yemoja
Yemoja
FoRxHoNorx
Yemoja
Level 26
God Stats
0W - 6L
1,153 SR
Queue Stats
6W - 17L
1,214 Elo+
Party 1
Bacchus
Bacchus
Hlky
Bacchus
Level 64
God Stats
48W - 42L
1,559 SR
Queue Stats
332W - 280L
1,627 Elo+
Party 3
Baron Samedi
Baron Samedi
JFeral
Baron Samedi
Level 58
God Stats
0W - 2L
1,304 SR
Queue Stats
8W - 12L
1,421 Elo+
Party 1
Medusa
Medusa
SLR jordy
Medusa
Level 26
God Stats
2W - 7L
1,358 SR
Queue Stats
160W - 132L
1,565 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Got lnk
Gilgamesh
20
8 / 4 / 10
15,148
1,010
24,049
24,679
21,833
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
9 / 5 / 11
15,373
1,025
23,064
23,430
12,173
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
SweetdevilAngst
Discordia
20
1 / 2 / 11
14,465
964
17,622
8,474
3,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
20
3 / 4 / 11
14,329
955
7,267
18,426
6,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
5 / 3 / 16
16,376
1,092
25,840
33,067
32,135
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

102

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
4 / 9 / 7
14,884
992
31,448
22,882
10,211
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
FoRxHoNorx
Yemoja
20
1 / 3 / 8
13,565
904
7,071
18,295
14,547
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
Hlky
Bacchus
19
3 / 0 / 7
13,311
887
12,354
9,981
5,073
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
JFeral
Baron Samedi
20
5 / 8 / 6
15,179
1,012
15,468
23,234
13,772
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Medusa
SLR jordy
Medusa
20
5 / 6 / 7
14,584
972
29,811
28,341
14,687
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
53
26
Kills
18
18
Deaths
26
59
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Merlin
4
9
7
0.83
L
Yemoja
FoRxHoNorx
Yemoja
1
3
8
1.67
W
Gilgamesh
Got lnk
Gilgamesh
8
4
10
3.25
L
Bacchus
Hlky
Bacchus
3
0
7
6.5
L
Baron Samedi
JFeral
Baron Samedi
5
8
6
1
L
Medusa
SLR jordy
Medusa
5
6
7
1.42
W
9
5
11
2.9
W
Discordia
SweetdevilAngst
Discordia
1
2
11
3.25
W
Hou Yi
3
4
11
2.13
W
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,842
Damage
96,152
108,076
Taken
102,733
75,894
Mitigated
58,290
13,413
Healing
12,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
31,448
645
414
1,676
22,882
10,211
0
8,158
14,451
60,630
0
L
Yemoja
FoRxHoNorx
Yemoja
7,071
1,533
3,768
1,468
18,295
14,547
0
9,472
8,483
21,858
0
W
Gilgamesh
Got lnk
Gilgamesh
24,049
6,391
0
407
24,679
21,833
0
13,483
11,196
4,832
39,457
L
Bacchus
Hlky
Bacchus
12,354
472
0
44
9,981
5,073
0
5,916
3,914
22,526
0
L
Baron Samedi
JFeral
Baron Samedi
15,468
984
2,280
2,175
23,234
13,772
0
10,502
12,464
61,922
0
L
Medusa
SLR jordy
Medusa
29,811
13,685
0
255
28,341
14,687
0
10,112
17,985
0
54,609
W
23,064
4,025
0
876
23,430
12,173
0
14,841
8,589
0
35,162
W
Discordia
SweetdevilAngst
Discordia
17,622
356
248
1,666
8,474
3,364
0
5,432
3,042
62,485
0
W
Hou Yi
7,267
3,979
0
651
18,426
6,389
0
12,422
6,004
0
33,893
W
25,840
1,573
881
8,684
33,067
32,135
0
20,163
12,904
52,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,691
Gold Earned
71,523
313
Minions Killed
289
10
Camps Cleared
8
1,457,777
Distance Traveled
1,242,782
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,884
992
68
5
3
293,659
0
L
Yemoja
13,565
904
29
2
0
232,874
0
W
Gilgamesh
15,148
1,010
33
2
4
286,296
0
L
Bacchus
13,311
887
23
2
0
195,581
1
L
Baron Samedi
15,179
1,012
117
8
0
245,683
0
L
Medusa
14,584
972
52
3
5
274,985
2
W
Da Ji
15,373
1,025
32
2
2
279,657
0
W
Discordia
14,465
964
134
9
2
296,039
0
W
Hou Yi
14,329
955
69
5
1
266,877
0
W
Cthulhu
16,376
1,092
45
3
1
328,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role