Player Matchup

Yemoja
Yemoja
Aringail
Yemoja
Level 127
God Stats
1W - 1L
1,614 SR
Queue Stats
74W - 52L
1,460 Elo+
Party 2
Neith
Neith
BAYOUCITY RAM
Neith
Level 125
God Stats
3W - 4L
1,663 SR
Queue Stats
50W - 32L
1,490 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Duke o Panda
Morgan Le Fay
Level 98
God Stats
0W - 2L
1,489 SR
Queue Stats
15W - 19L
1,480 Elo+
Party 2
Gilgamesh
Gilgamesh
FrostDaSnowman
Gilgamesh
Level 27
God Stats
8W - 5L
1,581 SR
Queue Stats
54W - 32L
1,440 Elo+
Party 2
Thanatos
Thanatos
GrimReaperPanda
Thanatos
Level 27
God Stats
4W - 10L
1,613 SR
Queue Stats
46W - 44L
1,519 Elo+
Party 2
Team Averages
Level 81
1,592 SR
1,478 Elo+

VS

Team Averages
Level 68
1,416 SR
1,485 Elo+
Yemoja
Yemoja
DeydaraSenpay
Yemoja
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 23L
1,424 Elo+
Party 1
Chaac
Chaac
Kusarigama-Fury
Chaac
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,468 Elo+
Solo
Fenrir
Fenrir
SN Bassman
Fenrir
Level 40
God Stats
2W - 7L
1,277 SR
Queue Stats
295W - 361L
1,482 Elo+
Solo
Skadi
Skadi
SaNaTzu
Skadi
Level 96
God Stats
3W - 1L
1,303 SR
Queue Stats
70W - 61L
1,510 Elo+
Party 1
Merlin
Merlin
Urox200
Merlin
Level 139
God Stats
4W - 2L
1,500 SR
Queue Stats
274W - 267L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Aringail
Yemoja
20
1 / 4 / 19
14,856
929
6,091
21,378
14,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
6 / 3 / 16
16,811
1,051
23,739
19,999
7,527
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Duke o Panda
Morgan Le Fay
20
8 / 9 / 10
16,537
1,034
39,506
34,827
17,286
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
FrostDaSnowman
Gilgamesh
20
8 / 8 / 14
17,448
1,091
32,933
39,391
35,789
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
20
5 / 11 / 14
15,312
957
14,686
33,876
21,623
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

1

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 3 / 24
15,655
978
14,716
24,456
31,795
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
5 / 6 / 21
15,946
997
22,681
34,377
37,581
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
SN Bassman
Fenrir
20
6 / 9 / 10
15,319
957
13,984
23,476
11,808
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
SaNaTzu
Skadi
20
8 / 5 / 15
16,969
1,061
23,140
22,422
9,641
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Urox200
Merlin
20
15 / 5 / 15
18,836
1,177
68,699
17,769
8,089
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
120
28
Kills
35
35
Deaths
28
73
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Aringail
Yemoja
1
4
19
2.63
L
6
3
16
4.67
W
1
3
24
4.33
L
Morgan Le Fay
Duke o Panda
Morgan Le Fay
8
9
10
1.44
L
Gilgamesh
FrostDaSnowman
Gilgamesh
8
8
14
1.88
L
Thanatos
5
11
14
1.09
W
5
6
21
2.58
W
Fenrir
SN Bassman
Fenrir
6
9
10
1.22
W
Skadi
SaNaTzu
Skadi
8
5
15
3.1
W
Merlin
Urox200
Merlin
15
5
15
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,955
Damage
143,220
149,471
Taken
122,500
96,416
Mitigated
98,914
65,594
Healing
29,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Aringail
Yemoja
6,091
1,614
34,327
8,362
21,378
14,191
0
12,063
9,315
15,703
0
L
23,739
5,857
759
6,161
19,999
7,527
0
13,812
6,187
677
76,901
W
14,716
2,990
6,016
2,275
24,456
31,795
0
10,540
13,916
25,424
0
L
Morgan Le Fay
Duke o Panda
Morgan Le Fay
39,506
3,895
0
4,382
34,827
17,286
0
18,947
15,880
93,425
0
L
Gilgamesh
FrostDaSnowman
Gilgamesh
32,933
13,454
0
540
39,391
35,789
0
20,599
18,792
4,464
47,085
L
Thanatos
14,686
6,609
1,051
10,012
33,876
21,623
0
17,994
15,882
0
19,011
W
22,681
4,015
1,729
11,028
34,377
37,581
0
14,508
19,869
0
52,119
W
Fenrir
SN Bassman
Fenrir
13,984
3,353
785
2,337
23,476
11,808
0
10,523
12,953
0
28,481
W
Skadi
SaNaTzu
Skadi
23,140
12,364
0
5,580
22,422
9,641
0
8,604
13,818
0
63,730
W
Merlin
Urox200
Merlin
68,699
3,352
0
0
17,769
8,089
0
6,006
11,763
114,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,964
Gold Earned
82,725
313
Minions Killed
321
8
Camps Cleared
13
1,478,717
Distance Traveled
1,436,953
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
14,856
929
35
2
0
273,450
0
L
Neith
16,811
1,051
113
7
2
309,242
0
W
Yemoja
15,655
978
20
1
0
267,173
0
L
Morgan Le Fay
16,537
1,034
112
7
1
295,544
0
L
Gilgamesh
17,448
1,091
45
3
4
323,611
1
L
Thanatos
15,312
957
8
1
1
276,870
0
W
Chaac
15,946
997
77
5
0
319,249
0
W
Fenrir
15,319
957
24
2
8
256,116
0
W
Skadi
16,969
1,061
100
6
3
295,036
0
W
Merlin
18,836
1,177
100
6
2
299,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role