Player Matchup

Mulan
Mulan
AlbinoDaddy7
Mulan
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 40L
1,448 Elo+
Party 1
Ra
Ra
Deepdaddy7
Ra
Level 17
God Stats
1W - 2L
1,464 SR
Queue Stats
6W - 4L
1,818 Elo+
Party 1
Neith
Neith
SwimmableAbyss7
Neith
Level 62
God Stats
0W - 5L
1,405 SR
Queue Stats
55W - 59L
1,417 Elo+
Party 1
Team Averages
Level 41
1,456 SR
1,561 Elo+

VS

Team Averages
Level 49
1,665 SR
1,659 Elo+
Izanami
Izanami
Juice Bawx1860
Izanami
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 10L
1,585 Elo+
Party 2
Ymir
Ymir
Lizardman10000
Ymir
Level 85
God Stats
11W - 5L
1,926 SR
Queue Stats
24W - 12L
1,863 Elo+
Party 2
Olorun
Olorun
Realfrozentitan
Olorun
Level 43
God Stats
78W - 70L
1,568 SR
Queue Stats
150W - 164L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 4
7,910
659
5,288
13,593
7,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 2 / 3
7,490
624
4,142
8,342
3,031
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 4 / 3
8,230
686
8,552
10,783
3,875
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 7
9,497
791
15,533
7,216
3,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 2 / 9
8,798
733
4,005
9,811
6,725
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
6 / 2 / 6
9,496
791
7,618
6,367
2,539
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
7
Kills
14
14
Deaths
7
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
8
4
0.5
L
1
2
3
1.25
W
6
3
7
3.17
W
2
2
9
3.25
W
6
2
6
4.5
L
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,982
Damage
27,156
32,718
Taken
23,394
14,783
Mitigated
12,646
3,689
Healing
3,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,288
232
0
735
13,593
7,877
0
5,353
8,240
0
15,042
L
4,142
249
527
833
8,342
3,031
467
1,886
6,456
28,259
0
W
15,533
11,220
0
1,309
7,216
3,382
2,670
1,248
5,878
0
52,912
W
4,005
736
0
0
9,811
6,725
63
1,821
7,820
10,066
0
W
7,618
2,425
1,211
1,329
6,367
2,539
845
1,073
5,174
35,793
0
L
8,552
3,253
0
1,594
10,783
3,875
675
4,384
6,399
0
23,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,630
Gold Earned
27,791
105
Minions Killed
141
0
Camps Cleared
0
581,395
Distance Traveled
595,840
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,910
659
20
2
0
170,495
1
L
Ra
7,490
624
55
5
0
209,641
0
W
Izanami
9,497
791
73
6
0
198,032
2
W
Ymir
8,798
733
9
1
0
217,361
0
W
Olorun
9,496
791
59
5
0
180,447
1
L
Neith
8,230
686
30
3
0
201,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role