Player Matchup

Chiron
Chiron
FENRIRURU
Chiron
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,335 Elo+
Solo
Sol
Sol
Mathi_py
Sol
Level 27
God Stats
27W - 35L
1,318 SR
Queue Stats
256W - 288L
1,296 Elo+
Solo
Hera
Hera
ivanOmelhor
Hera
Level 27
God Stats
4W - 12L
1,297 SR
Queue Stats
73W - 78L
1,296 Elo+
Solo
Ymir
Ymir
rnt_2007
Ymir
Level 22
God Stats
15W - 16L
1,620 SR
Queue Stats
182W - 255L
1,271 Elo+
Party 2
Thanatos
Thanatos
venonmatheus
Thanatos
Level 17
God Stats
39W - 59L
1,231 SR
Queue Stats
154W - 218L
1,280 Elo+
Party 2
Team Averages
Level 20
1,393 SR
1,296 Elo+

VS

Team Averages
Level 29
1,533 SR
1,395 Elo+
Ra
Ra
Lezio_Reidushark
Ra
Level 23
God Stats
6W - 9L
1,369 SR
Queue Stats
32W - 42L
1,439 Elo+
Party 1
Ymir
Ymir
SKE_Bl4cKz
Ymir
Level 28
God Stats
42W - 28L
1,601 SR
Queue Stats
61W - 73L
1,393 Elo+
Party 1
Gilgamesh
Gilgamesh
Twitch_Cassildao
Gilgamesh
Level 45
God Stats
9W - 5L
1,649 SR
Queue Stats
116W - 145L
1,363 Elo+
Party 1
Cernunnos
Cernunnos
XRemizao
Cernunnos
Level 35
God Stats
14W - 11L
1,551 SR
Queue Stats
79W - 99L
1,371 Elo+
Party 1
Vamana
Vamana
caiomunez
Vamana
Level 15
God Stats
10W - 12L
1,492 SR
Queue Stats
17W - 29L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
FENRIRURU
Chiron
6
0 / 4 / 1
4,251
425
2,159
3,868
897
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
2 / 3 / 0
5,017
502
1,748
3,777
986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
2 / 4 / 0
5,371
537
3,525
4,272
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
6
1 / 2 / 0
4,333
433
2,312
5,568
1,986
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
venonmatheus
Thanatos
7
0 / 5 / 1
4,622
462
1,840
7,019
1,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
4 / 3 / 8
5,585
559
3,633
3,852
1,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
3 / 0 / 5
5,753
575
3,273
4,446
2,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
8
5 / 0 / 7
5,380
538
4,722
6,045
1,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
XRemizao
Cernunnos
8
5 / 2 / 3
5,428
543
2,749
3,921
1,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
caiomunez
Vamana
9
0 / 1 / 2
4,763
476
775
3,088
1,010
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
5
Kills
17
18
Deaths
6
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chiron
FENRIRURU
Chiron
0
4
1
0.13
W
4
3
8
2.67
L
2
3
0
0.67
W
3
0
5
5.5
W
Gilgamesh
5
0
7
8.5
W
Cernunnos
XRemizao
Cernunnos
5
2
3
3.25
W
Vamana
caiomunez
Vamana
0
1
2
1
L
2
4
0
0.5
L
Ymir
1
2
0
0.5
L
Thanatos
venonmatheus
Thanatos
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,584
Damage
15,152
24,504
Taken
21,352
6,976
Mitigated
8,287
7,786
Healing
6,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
FENRIRURU
Chiron
2,159
738
541
709
3,868
897
14
757
3,042
0
16,286
W
3,633
779
153
685
3,852
1,178
556
1,860
1,992
12,925
0
L
1,748
578
0
76
3,777
986
464
1,684
1,967
15,648
0
W
3,273
646
0
690
4,446
2,863
490
1,173
3,233
15,663
0
W
Gilgamesh
4,722
1,833
0
3,582
6,045
1,936
0
1,585
4,390
0
12,487
W
Cernunnos
XRemizao
Cernunnos
2,749
1,037
0
971
3,921
1,300
958
2,447
1,282
0
22,020
W
Vamana
caiomunez
Vamana
775
0
0
8
3,088
1,010
124
218
2,870
0
20,806
L
3,525
1,251
0
0
4,272
1,241
699
1,103
3,165
21,870
0
L
Ymir
2,312
529
0
1,886
5,568
1,986
0
1,918
3,633
5,972
0
L
Thanatos
venonmatheus
Thanatos
1,840
385
0
4,574
7,019
1,866
0
1,112
5,791
0
17,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,594
Gold Earned
26,909
162
Minions Killed
150
0
Camps Cleared
0
775,663
Distance Traveled
931,431
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
4,251
425
26
3
0
144,388
3
W
Ra
5,585
559
15
2
0
161,208
0
L
Sol
5,017
502
33
3
0
150,860
0
W
Ymir
5,753
575
20
2
0
191,603
1
W
Gilgamesh
5,380
538
25
3
0
221,445
0
W
Cernunnos
5,428
543
52
5
0
159,665
0
W
Vamana
4,763
476
38
4
0
197,510
0
L
Hera
5,371
537
56
6
0
163,958
1
L
Ymir
4,333
433
8
1
0
161,502
3
L
Thanatos
4,622
462
39
4
0
154,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role