Player Matchup

Terra
Terra
Parzival7987
Terra
Level 76
God Stats
1W - 1L
1,527 SR
Queue Stats
47W - 74L
1,314 Elo+
Party 2
Danzaburou
Danzaburou
SSPEED10
Danzaburou
Level 58
God Stats
8W - 5L
1,459 SR
Queue Stats
60W - 71L
1,322 Elo+
Party 2
Olorun
Olorun
W1LLBoomBaps
Olorun
Level 50
God Stats
0W - 1L
1,709 SR
Queue Stats
3W - 16L
1,378 Elo+
Solo
Team Averages
Level 61
1,565 SR
1,338 Elo+

VS

Team Averages
Level 72
1,504 SR
1,452 Elo+
Gilgamesh
Gilgamesh
Gnarmek
Gilgamesh
Level 18
God Stats
2W - 0L
1,412 SR
Queue Stats
3W - 2L
1,478 Elo+
Solo
Baron Samedi
Baron Samedi
TBev13
Baron Samedi
Level 68
God Stats
3W - 4L
1,432 SR
Queue Stats
90W - 66L
1,388 Elo+
Party 1
Anhur
Anhur
longdcrews
Anhur
Level 129
God Stats
10W - 3L
1,667 SR
Queue Stats
118W - 98L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 2
7,599
633
6,923
12,868
4,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
SSPEED10
Danzaburou
11
2 / 5 / 2
7,399
617
4,373
7,836
2,060
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
10
0 / 4 / 2
6,799
567
4,282
7,615
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gnarmek
Gilgamesh
12
2 / 3 / 9
8,219
685
2,818
7,385
3,791
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
TBev13
Baron Samedi
11
0 / 2 / 7
7,740
645
4,817
7,650
3,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
16
12 / 0 / 2
10,570
881
17,704
8,767
3,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
5
Kills
14
14
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Gnarmek
Gilgamesh
2
3
9
2.17
L
3
5
2
0.8
L
Danzaburou
SSPEED10
Danzaburou
2
5
2
0.6
W
Baron Samedi
TBev13
Baron Samedi
0
2
7
1.75
L
Olorun
0
4
2
0.25
W
Anhur
12
0
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,578
Damage
25,339
28,319
Taken
23,802
8,850
Mitigated
10,167
7,327
Healing
6,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Gnarmek
Gilgamesh
2,818
497
0
1,533
7,385
3,791
410
3,442
3,713
0
12,563
L
6,923
665
466
3,285
12,868
4,760
0
2,752
9,968
18,978
0
L
Danzaburou
SSPEED10
Danzaburou
4,373
684
0
1,036
7,836
2,060
134
332
7,474
0
18,350
W
Baron Samedi
TBev13
Baron Samedi
4,817
95
647
2,161
7,650
3,136
0
4,230
3,195
27,702
0
L
Olorun
4,282
1,097
255
2,285
7,615
2,030
406
1,733
5,882
23,306
0
W
Anhur
17,704
12,560
0
2,334
8,767
3,240
2,242
2,840
5,689
0
55,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,797
Gold Earned
26,529
106
Minions Killed
149
0
Camps Cleared
0
552,193
Distance Traveled
580,752
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,219
685
25
2
0
186,476
1
L
Terra
7,599
633
29
2
0
184,524
1
L
Danzaburou
7,399
617
46
4
0
180,202
5
W
Baron Samedi
7,740
645
29
2
0
202,418
0
L
Olorun
6,799
567
31
3
0
187,467
3
W
Anhur
10,570
881
95
8
0
191,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role