Player Matchup

Bellona
Bellona
DeliciousCream
Bellona
Level 15
God Stats
4W - 0L
1,883 SR
Queue Stats
47W - 37L
1,719 Elo+
Solo
Anhur
Anhur
SussyImpostor
Anhur
Level 25
God Stats
5W - 4L
1,353 SR
Queue Stats
155W - 108L
1,718 Elo+
Solo
Chang'e
Chang'e
Yoshimitsu113
Chang'e
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
128W - 100L
1,680 Elo+
Solo
Ganesha
Ganesha
ebeSebe
Ganesha
Level 15
God Stats
16W - 24L
1,508 SR
Queue Stats
37W - 41L
1,565 Elo+
Solo
Camazotz
Camazotz
youwatchweak3n
Camazotz
Level 26
God Stats
2W - 0L
1,708 SR
Queue Stats
129W - 101L
1,632 Elo+
Solo
Team Averages
Level 22
1,590 SR
1,663 Elo+

VS

Team Averages
Level 22
1,627 SR
1,723 Elo+
Zeus
Zeus
Exposure8
Zeus
Level 6
God Stats
1W - 2L
1,471 SR
Queue Stats
4W - 3L
1,682 Elo+
Solo
Danzaburou
Danzaburou
Vyzcol
Danzaburou
Level 29
God Stats
1W - 4L
1,582 SR
Queue Stats
168W - 52L
1,838 Elo+
Party 1
He Bo
He Bo
fyrci
He Bo
Level 29
God Stats
10W - 21L
1,401 SR
Queue Stats
179W - 193L
1,603 Elo+
Solo
King Arthur
King Arthur
katesmite
King Arthur
Level 23
God Stats
2W - 1L
1,821 SR
Queue Stats
45W - 42L
1,674 Elo+
Solo
Janus
Janus
reportsupport
Janus
Level 25
God Stats
9W - 3L
1,858 SR
Queue Stats
131W - 54L
1,816 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,615
662
4,164
6,568
4,201
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
2 / 2 / 0
5,116
512
3,768
5,771
1,333
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
11
2 / 1 / 7
6,667
667
4,644
5,490
1,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ganesha
ebeSebe
Ganesha
7
0 / 3 / 4
4,983
498
1,480
6,733
2,824
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Camazotz
12
10 / 1 / 0
7,239
724
6,878
7,004
2,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
6
0 / 5 / 0
4,283
428
1,489
5,272
1,129
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Vyzcol
Danzaburou
11
4 / 2 / 1
6,219
622
5,459
6,935
1,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

He Bo
fyrci
He Bo
10
1 / 3 / 4
5,753
575
2,689
5,106
1,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
katesmite
King Arthur
9
1 / 1 / 0
5,440
544
4,176
6,186
2,511
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
2 / 4 / 0
5,962
596
3,389
6,266
2,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
15
Kills
8
8
Deaths
15
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
Zeus
0
5
0
0
W
2
2
0
1
L
Danzaburou
Vyzcol
Danzaburou
4
2
1
2.25
W
Chang'e
2
1
7
5.5
W
Ganesha
ebeSebe
Ganesha
0
3
4
0.67
L
He Bo
fyrci
He Bo
1
3
4
1
L
King Arthur
katesmite
King Arthur
1
1
0
1
L
2
4
0
0.5
W
Camazotz
10
1
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,934
Damage
17,202
31,566
Taken
29,765
13,095
Mitigated
9,304
13,563
Healing
8,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,164
1,770
0
2,668
6,568
4,201
0
0
6,568
0
37,904
L
Zeus
1,489
228
0
1,360
5,272
1,129
0
1,367
3,701
13,369
0
W
3,768
1,422
0
653
5,771
1,333
0
725
5,046
0
25,510
L
Danzaburou
Vyzcol
Danzaburou
5,459
2,054
0
2,677
6,935
1,569
156
1,137
5,754
0
34,392
W
Chang'e
4,644
66
314
2,850
5,490
1,919
430
2,119
3,371
30,466
0
W
Ganesha
ebeSebe
Ganesha
1,480
206
222
2,132
6,733
2,824
257
1,788
4,945
9,133
0
L
He Bo
fyrci
He Bo
2,689
139
0
262
5,106
1,137
0
605
4,445
31,649
0
L
King Arthur
katesmite
King Arthur
4,176
782
0
2,740
6,186
2,511
0
0
6,186
0
27,987
L
3,389
179
0
1,587
6,266
2,958
84
2,543
3,555
19,216
0
W
Camazotz
6,878
1,422
0
4,724
7,004
2,818
189
2,935
4,069
0
37,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,620
Gold Earned
27,657
315
Minions Killed
248
0
Camps Cleared
0
971,886
Distance Traveled
855,201
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,615
662
99
10
0
206,685
4
L
Zeus
4,283
428
22
2
0
135,597
2
W
Anhur
5,116
512
60
6
0
164,865
2
L
Danzaburou
6,219
622
61
6
0
176,898
1
W
Chang'e
6,667
667
71
7
0
197,419
5
W
Ganesha
4,983
498
1
0
0
179,167
3
L
He Bo
5,753
575
74
7
0
186,600
1
L
King Arthur
5,440
544
70
7
0
167,485
2
L
Janus
5,962
596
21
2
0
188,621
4
W
Camazotz
7,239
724
84
8
0
223,750
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role