Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
ShaggingUrMouth
Thor
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,360 Elo+
Party 2
Loki
Loki
Smokey Bear4150
Loki
Level 145
God Stats
20W - 19L
1,523 SR
Queue Stats
124W - 122L
1,578 Elo+
Party 3
Janus
Janus
Ty Norman
Janus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,507 Elo+
Party 2
Sol
Sol
sn95wolf
Sol
Level 126
God Stats
3W - 4L
1,560 SR
Queue Stats
260W - 216L
1,534 Elo+
Party 3
Team Averages
Level 116
1,516 SR
1,496 Elo+

VS

Team Averages
Level 121
1,606 SR
1,500 Elo+
Sylvanus
Sylvanus
BigGreenFTW
Sylvanus
Level 128
God Stats
14W - 11L
1,496 SR
Queue Stats
184W - 176L
1,498 Elo+
Party 1
Khepri
Khepri
DevotedDmoney
Khepri
Level 128
God Stats
1W - 2L
1,844 SR
Queue Stats
39W - 44L
1,457 Elo+
Solo
Fenrir
Fenrir
SmitedKitten
Fenrir
Level 106
God Stats
10W - 8L
1,653 SR
Queue Stats
150W - 139L
1,498 Elo+
Party 1
Cernunnos
Cernunnos
THEBRADANTOR
Cernunnos
Level 122
God Stats
2W - 1L
1,332 SR
Queue Stats
169W - 164L
1,501 Elo+
Party 1
Zeus
Zeus
THEFROANATOR
Zeus
Level 122
God Stats
7W - 6L
1,702 SR
Queue Stats
361W - 350L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 0 / 1
5,400
450
3,008
7,876
3,156
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 4 / 1
6,290
524
4,512
9,731
5,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 3 / 0
6,227
519
3,515
9,127
3,441
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Janus
Ty Norman
Janus
10
1 / 6 / 0
5,614
468
2,130
6,883
1,766
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 1 / 1
6,030
503
5,712
7,113
1,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BigGreenFTW
Sylvanus
13
2 / 0 / 1
7,725
644
4,885
6,931
5,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 1 / 2
6,054
505
2,586
7,201
4,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
12
8 / 0 / 3
7,648
637
5,726
8,929
3,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
THEBRADANTOR
Cernunnos
11
1 / 1 / 2
6,634
553
4,370
6,805
2,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 3
6,816
568
7,566
5,269
1,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
13
14
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
0
1
1.5
W
Sylvanus
BigGreenFTW
Sylvanus
2
0
1
2.5
W
1
1
2
2
L
2
4
1
0.63
W
Fenrir
8
0
3
9.5
L
0
3
0
0
W
Cernunnos
THEBRADANTOR
Cernunnos
1
1
2
2
W
1
2
3
1.25
L
Janus
Ty Norman
Janus
1
6
0
0.17
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,877
Damage
25,133
40,730
Taken
35,135
15,979
Mitigated
17,454
13,413
Healing
13,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,008
1,227
1,538
3,365
7,876
3,156
15
3,890
3,698
16,264
0
W
Sylvanus
BigGreenFTW
Sylvanus
4,885
1,298
241
4,128
6,931
5,502
525
0
6,931
38,848
6,573
W
2,586
114
0
2,053
7,201
4,616
0
3,218
3,983
24,998
0
L
4,512
907
0
2,858
9,731
5,802
0
1,491
8,096
0
35,291
W
Fenrir
5,726
561
0
3,800
8,929
3,527
0
978
7,951
0
32,887
L
3,515
793
0
2,175
9,127
3,441
0
4,398
4,729
0
37,954
W
Cernunnos
THEBRADANTOR
Cernunnos
4,370
1,434
0
1,764
6,805
2,145
754
4,446
2,359
0
33,549
W
7,566
629
0
1,565
5,269
1,664
542
2,208
3,061
34,320
0
L
Janus
Ty Norman
Janus
2,130
142
0
1,068
6,883
1,766
0
2,925
3,676
27,058
0
L
5,712
2,249
0
2,409
7,113
1,814
0
1,298
5,815
40,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,561
Gold Earned
34,877
320
Minions Killed
364
0
Camps Cleared
0
1,146,791
Distance Traveled
1,065,038
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,400
450
27
2
0
241,304
2
W
Sylvanus
7,725
644
103
9
0
163,055
3
W
Khepri
6,054
505
33
3
0
214,814
3
L
Thor
6,290
524
73
6
0
225,746
3
W
Fenrir
7,648
637
70
6
0
260,636
2
L
Loki
6,227
519
87
7
0
226,610
0
W
Cernunnos
6,634
553
81
7
0
203,621
3
W
Zeus
6,816
568
77
6
0
222,912
1
L
Janus
5,614
468
55
5
0
235,761
0
L
Sol
6,030
503
78
7
0
217,370
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role