Player Matchup

Cerberus
Cerberus
APJAY
Cerberus
Level 120
God Stats
1W - 2L
1,521 SR
Queue Stats
513W - 495L
1,612 Elo+
Solo
Ymir
Ymir
DEMONSLYZ
Ymir
Level 140
God Stats
12W - 14L
1,612 SR
Queue Stats
665W - 682L
1,510 Elo+
Party 2
Fenrir
Fenrir
ThundagaStorm-
Fenrir
Level 158
God Stats
4W - 6L
1,526 SR
Queue Stats
232W - 218L
1,571 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
jay_B2raw
Morgan Le Fay
Level 117
God Stats
45W - 32L
1,627 SR
Queue Stats
791W - 718L
1,579 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xZombieKitten-
Ah Muzen Cab
Level 139
God Stats
0W - 1L
1,591 SR
Queue Stats
89W - 81L
1,599 Elo+
Party 2
Team Averages
Level 135
1,576 SR
1,574 Elo+

VS

Team Averages
Level 133
1,603 SR
1,562 Elo+
Discordia
Discordia
dzidzek
Discordia
Level 99
God Stats
10W - 7L
1,669 SR
Queue Stats
484W - 435L
1,497 Elo+
Solo
Cerberus
Cerberus
i-Am-Burnboy95
Cerberus
Level 153
God Stats
34W - 32L
1,587 SR
Queue Stats
337W - 325L
1,610 Elo+
Party 1
Apollo
Apollo
jmangaming 13
Apollo
Level 160
God Stats
4W - 1L
1,491 SR
Queue Stats
222W - 221L
1,544 Elo+
Solo
Bellona
Bellona
prencemack
Bellona
Level 108
God Stats
41W - 30L
1,528 SR
Queue Stats
497W - 463L
1,567 Elo+
Party 1
Ne Zha
Ne Zha
zayboy0007
Ne Zha
Level 144
God Stats
2W - 2L
1,738 SR
Queue Stats
329W - 356L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
APJAY
Cerberus
15
2 / 8 / 0
9,119
507
5,965
18,462
12,896
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
15
3 / 8 / 2
9,391
522
8,064
16,627
8,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 6 / 5
9,731
541
7,044
13,379
8,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
jay_B2raw
Morgan Le Fay
15
2 / 5 / 1
8,895
494
8,549
11,967
4,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
xZombieKitten-
Ah Muzen Cab
16
2 / 5 / 1
9,287
516
6,816
10,855
3,821
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
dzidzek
Discordia
18
5 / 1 / 8
10,747
597
13,070
7,420
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
15
4 / 3 / 11
10,348
575
6,826
10,826
7,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
6 / 3 / 4
11,412
634
6,735
10,912
4,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
prencemack
Bellona
18
12 / 2 / 6
11,713
651
16,171
13,967
11,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
zayboy0007
Ne Zha
17
5 / 2 / 12
10,268
570
9,853
15,349
6,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
73
11
Kills
32
32
Deaths
11
9
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Cerberus
APJAY
Cerberus
2
8
0
0.25
L
Ymir
3
8
2
0.5
L
2
6
5
0.75
W
Discordia
dzidzek
Discordia
5
1
8
9
W
Cerberus
4
3
11
3.17
L
Morgan Le Fay
jay_B2raw
Morgan Le Fay
2
5
1
0.5
W
6
3
4
2.67
W
Bellona
prencemack
Bellona
12
2
6
7.5
L
Ah Muzen Cab
xZombieKitten-
Ah Muzen Cab
2
5
1
0.5
W
Ne Zha
zayboy0007
Ne Zha
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,438
Damage
52,655
71,290
Taken
58,474
37,721
Mitigated
32,868
13,019
Healing
14,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
APJAY
Cerberus
5,965
998
0
4,668
18,462
12,896
0
3,373
14,973
49,234
0
L
Ymir
8,064
1,506
0
2,991
16,627
8,796
0
5,197
11,194
58,362
0
L
7,044
2,137
0
1,301
13,379
8,078
0
4,380
8,758
0
41,406
W
Discordia
dzidzek
Discordia
13,070
962
43
3,204
7,420
2,780
0
4,011
3,201
80,126
0
W
Cerberus
6,826
525
0
1,514
10,826
7,922
0
3,925
6,761
19,530
0
L
Morgan Le Fay
jay_B2raw
Morgan Le Fay
8,549
353
0
2,673
11,967
4,130
0
4,629
7,114
68,549
0
W
6,735
2,908
0
2,512
10,912
4,434
526
1,302
9,610
0
83,413
W
Bellona
prencemack
Bellona
16,171
9,707
0
5,561
13,967
11,653
174
7,901
5,982
0
72,070
L
Ah Muzen Cab
xZombieKitten-
Ah Muzen Cab
6,816
1,695
0
1,386
10,855
3,821
0
1,450
9,355
0
72,502
W
Ne Zha
zayboy0007
Ne Zha
9,853
4,287
0
1,508
15,349
6,079
0
4,807
10,342
0
69,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,423
Gold Earned
54,488
544
Minions Killed
642
0
Camps Cleared
0
1,651,776
Distance Traveled
1,828,913
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,119
507
105
6
0
321,657
8
L
Ymir
9,391
522
110
6
0
315,876
2
L
Fenrir
9,731
541
53
3
0
363,655
7
W
Discordia
10,747
597
162
9
0
372,417
3
W
Cerberus
10,348
575
32
2
0
357,678
9
L
Morgan Le Fay
8,895
494
135
8
0
318,558
4
W
Apollo
11,412
634
184
10
0
352,227
5
W
Bellona
11,713
651
153
9
0
378,323
4
L
Ah Muzen Cab
9,287
516
141
8
0
332,030
8
W
Ne Zha
10,268
570
111
6
0
368,268
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role