Player Matchup

Medusa
Medusa
Gold III
Avthegreat
Medusa
Gold III
Level 144
God Stats
83W - 90L
1,588 SR
Queue Stats
1,152W - 1,214L
1,457 MMR
Party 2
Athena
Athena
Platinum V
GayJesus420
Athena
Platinum V
Level 44
God Stats
2W - 4L
1,314 SR
Queue Stats
28W - 26L
1,944 MMR
Party 2
Ah Puch
Ah Puch
Gold I
Narbash420
Ah Puch
Gold I
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 88L
1,598 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 102
1,467 SR
1,667 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 98
1,654 SR
1,544 MMR
Tiamat
Tiamat
Gold I
BashWatson
Tiamat
Gold I
Level 158
God Stats
0W - 1L
1,571 SR
Queue Stats
59W - 35L
1,740 MMR
Party 1
Anhur
Anhur
Gold V
Ethyl1407
Anhur
Gold V
Level 68
God Stats
13W - 6L
1,635 SR
Queue Stats
63W - 47L
1,393 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold III
wara34
Kumbhakarna
Gold III
Level 69
God Stats
6W - 7L
1,756 SR
Queue Stats
55W - 38L
1,501 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Avthegreat
Medusa
14
5 / 3 / 3
10,828
722
8,466
11,219
4,329
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Athena
14
2 / 2 / 5
10,803
720
5,585
17,666
16,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
Narbash420
Ah Puch
16
3 / 0 / 7
10,764
718
18,268
6,782
2,425
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AchillesBacchusGilgameshNox

VS

Bans
ThothErlang ShenHou YiChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BashWatson
Tiamat
13
3 / 3 / 2
9,531
635
16,035
12,338
7,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Ethyl1407
Anhur
13
1 / 3 / 1
8,753
584
5,067
10,983
3,677
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
wara34
Kumbhakarna
13
1 / 4 / 4
9,958
664
2,650
16,445
14,193
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
10
Kills
5
5
Deaths
10
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
Avthegreat
Medusa
5
3
3
2.17
L
Tiamat
BashWatson
Tiamat
3
3
2
1.33
L
Anhur
Ethyl1407
Anhur
1
3
1
0.5
W
Athena
2
2
5
2.25
W
Ah Puch
Narbash420
Ah Puch
3
0
7
6.5
L
Kumbhakarna
wara34
Kumbhakarna
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,319
Damage
23,752
35,667
Taken
39,766
23,081
Mitigated
25,420
4,168
Healing
5,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Avthegreat
Medusa
8,466
2,893
0
835
11,219
4,329
1,818
6,780
4,069
0
45,219
L
Tiamat
BashWatson
Tiamat
16,035
1,269
0
2,758
12,338
7,550
58
7,725
4,613
40,436
0
L
Anhur
Ethyl1407
Anhur
5,067
1,712
0
2,618
10,983
3,677
152
6,311
4,672
0
35,182
W
Athena
5,585
1,074
0
1,500
17,666
16,327
291
7,177
9,919
14,430
0
W
Ah Puch
Narbash420
Ah Puch
18,268
226
0
1,833
6,782
2,425
502
3,524
2,994
74,912
0
L
Kumbhakarna
wara34
Kumbhakarna
2,650
358
0
250
16,445
14,193
0
9,817
6,628
15,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,395
Gold Earned
28,242
190
Minions Killed
162
0
Camps Cleared
0
888,606
Distance Traveled
814,665
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,828
722
58
4
0
271,969
1
L
Tiamat
9,531
635
87
6
0
288,442
0
L
Anhur
8,753
584
64
4
0
236,106
2
W
Athena
10,803
720
20
1
0
325,632
5
W
Ah Puch
10,764
718
112
7
0
291,005
3
L
Kumbhakarna
9,958
664
11
1
0
290,117
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role