Player Matchup

Gilgamesh
Gilgamesh
BotheredWolf
Gilgamesh
Level 109
God Stats
14W - 13L
1,477 SR
Queue Stats
47W - 49L
1,357 Elo+
Party 1
Da Ji
Da Ji
Chuccus
Da Ji
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
212W - 195L
1,345 Elo+
Party 1
Jormungandr
Jormungandr
Drive7shaft
Jormungandr
Level 69
God Stats
7W - 4L
1,818 SR
Queue Stats
256W - 272L
1,298 Elo+
Party 2
Sol
Sol
GingerOfLegends
Sol
Level 46
God Stats
10W - 12L
1,600 SR
Queue Stats
114W - 131L
1,370 Elo+
Party 2
Danzaburou
Danzaburou
TitanslayerOMR
Danzaburou
Level 69
God Stats
13W - 10L
1,431 SR
Queue Stats
273W - 269L
1,383 Elo+
Party 2
Team Averages
Level 79
1,565 SR
1,351 Elo+

VS

Team Averages
Level 79
1,475 SR
1,375 Elo+
Discordia
Discordia
Auty2797
Discordia
Level 96
God Stats
11W - 10L
1,427 SR
Queue Stats
136W - 142L
1,421 Elo+
Party 3
Kuzenbo
Kuzenbo
Dack_Kollinz_50x
Kuzenbo
Level 43
God Stats
4W - 4L
1,480 SR
Queue Stats
10W - 21L
1,290 Elo+
Party 3
Erlang Shen
Erlang Shen
TartanRyan
Erlang Shen
Level 104
God Stats
25W - 13L
1,526 SR
Queue Stats
55W - 51L
1,359 Elo+
Solo
Chaac
Chaac
YungChrist50X
Chaac
Level 88
God Stats
8W - 6L
1,583 SR
Queue Stats
133W - 154L
1,424 Elo+
Party 3
Hachiman
Hachiman
gorditacrunch420
Hachiman
Level 65
God Stats
1W - 2L
1,362 SR
Queue Stats
119W - 155L
1,380 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BotheredWolf
Gilgamesh
20
9 / 0 / 5
14,229
619
20,211
19,133
19,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Da Ji
Chuccus
Da Ji
15
5 / 7 / 3
10,692
465
9,952
19,863
8,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
Drive7shaft
Jormungandr
16
3 / 0 / 13
10,512
457
12,231
14,230
12,185
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
1 / 7 / 2
10,463
455
13,262
16,612
5,842
Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
TitanslayerOMR
Danzaburou
18
5 / 4 / 6
11,533
501
14,588
14,203
5,859
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Auty2797
Discordia
16
3 / 4 / 7
10,432
454
13,268
12,397
5,488
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 3 / 3
9,426
410
4,661
19,786
23,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
TartanRyan
Erlang Shen
16
5 / 6 / 9
10,552
459
11,980
21,731
10,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 5 / 4
10,228
445
9,972
23,717
21,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
7 / 5 / 2
10,872
473
15,939
16,936
6,306
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
43
23
Kills
18
18
Deaths
23
29
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Discordia
Auty2797
Discordia
3
4
7
1.63
W
Gilgamesh
BotheredWolf
Gilgamesh
9
0
5
11.5
W
Da Ji
Chuccus
Da Ji
5
7
3
0.93
L
1
3
3
0.83
W
Jormungandr
Drive7shaft
Jormungandr
3
0
13
9.5
W
1
7
2
0.29
L
Erlang Shen
TartanRyan
Erlang Shen
5
6
9
1.58
W
Danzaburou
TitanslayerOMR
Danzaburou
5
4
6
2
L
2
5
4
0.8
L
7
5
2
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,244
Damage
55,820
84,041
Taken
94,567
51,527
Mitigated
67,103
29,331
Healing
31,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Auty2797
Discordia
13,268
399
0
1,622
12,397
5,488
709
4,275
8,122
66,340
0
W
Gilgamesh
BotheredWolf
Gilgamesh
20,211
6,270
0
6,146
19,133
19,187
356
3,302
15,171
0
102,170
W
Da Ji
Chuccus
Da Ji
9,952
2,144
0
4,892
19,863
8,454
0
2,665
17,168
0
64,336
L
4,661
2,133
318
5,018
19,786
23,397
341
5,825
13,961
23,218
0
W
Jormungandr
Drive7shaft
Jormungandr
12,231
3,082
1,491
5,974
14,230
12,185
187
3,914
10,196
37,391
0
W
13,262
1,813
498
5,206
16,612
5,842
2,824
6,395
10,157
71,496
0
L
Erlang Shen
TartanRyan
Erlang Shen
11,980
6,675
717
6,214
21,731
10,212
643
4,326
17,405
0
62,014
W
Danzaburou
TitanslayerOMR
Danzaburou
14,588
6,741
0
5,124
14,203
5,859
791
2,012
12,191
0
76,569
L
9,972
979
0
10,045
23,717
21,700
151
6,088
17,629
464
58,177
L
15,939
9,015
0
7,355
16,936
6,306
779
4,979
11,957
0
74,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,429
Gold Earned
51,510
559
Minions Killed
438
0
Camps Cleared
0
2,197,262
Distance Traveled
2,241,642
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,432
454
90
4
0
441,553
1
W
Gilgamesh
14,229
619
169
7
0
481,578
1
W
Da Ji
10,692
465
90
4
0
438,064
0
L
Kuzenbo
9,426
410
30
1
0
477,253
0
W
Jormungandr
10,512
457
45
2
0
467,364
3
W
Sol
10,463
455
129
6
0
421,583
1
L
Erlang Shen
10,552
459
96
4
0
473,649
0
W
Danzaburou
11,533
501
126
5
0
388,673
5
L
Chaac
10,228
445
105
5
0
440,366
0
L
Hachiman
10,872
473
117
5
0
408,821
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role