Player Matchup

Izanami
Izanami
Danikh
Izanami
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,624 Elo+
Solo
Hel
Hel
Jesucifer
Hel
Level 7
God Stats
5W - 7L
1,379 SR
Queue Stats
5W - 7L
1,398 Elo+
Solo
Ullr
Ullr
estebanboca_aae
Ullr
Level 15
God Stats
4W - 8L
1,232 SR
Queue Stats
27W - 27L
1,436 Elo+
Solo
Da Ji
Da Ji
ll-_casul_-ll
Da Ji
Level 18
God Stats
0W - 1L
1,733 SR
Queue Stats
22W - 24L
1,454 Elo+
Solo
Yemoja
Yemoja
redhallsfulll
Yemoja
Level 6
God Stats
1W - 2L
1,496 SR
Queue Stats
2W - 3L
1,478 Elo+
Solo
Team Averages
Level 15
1,468 SR
1,478 Elo+

VS

Team Averages
Level 28
1,559 SR
1,474 Elo+
Loki
Loki
Lalinho
Loki
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,400 Elo+
Solo
Tiamat
Tiamat
Santyro15
Tiamat
Level 29
God Stats
8W - 6L
1,649 SR
Queue Stats
292W - 250L
1,552 Elo+
Solo
Pele
Pele
gab_vks
Pele
Level 25
God Stats
3W - 5L
1,522 SR
Queue Stats
73W - 86L
1,400 Elo+
Solo
Neith
Neith
marinhojrmarinho
Neith
Level 77
God Stats
109W - 101L
1,500 SR
Queue Stats
358W - 412L
1,488 Elo+
Party 1
Ymir
Ymir
mendigo_mito
Ymir
Level 7
God Stats
6W - 2L
1,627 SR
Queue Stats
6W - 2L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Danikh
Izanami
12
3 / 7 / 6
7,900
527
8,148
9,794
2,670
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 7 / 3
7,586
506
4,847
10,697
2,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 7 / 4
7,021
468
6,110
10,755
2,919
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
7 / 3 / 4
8,809
587
10,041
10,635
3,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 1
6,885
459
1,078
6,109
3,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Lalinho
Loki
7
3 / 6 / 3
6,217
414
2,583
5,480
1,477
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
Santyro15
Tiamat
15
2 / 2 / 6
8,688
579
9,140
6,662
4,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pele
gab_vks
Pele
13
8 / 4 / 4
8,292
553
9,225
9,930
3,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
10 / 3 / 3
8,921
595
8,788
11,328
4,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
2 / 4 / 10
7,566
504
3,042
12,212
10,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
51
17
Kills
25
26
Deaths
19
18
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Izanami
Danikh
Izanami
3
7
6
0.86
L
3
7
3
0.64
W
Loki
Lalinho
Loki
3
6
3
0.75
W
Tiamat
Santyro15
Tiamat
2
2
6
2.5
L
3
7
4
0.71
W
Pele
gab_vks
Pele
8
4
4
2.5
L
7
3
4
3
W
10
3
3
3.83
W
2
4
10
1.75
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,224
Damage
32,778
47,990
Taken
45,612
15,719
Mitigated
23,444
5,465
Healing
12,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Danikh
Izanami
8,148
5,451
0
0
9,794
2,670
789
2,154
7,640
0
36,842
L
4,847
233
691
2,878
10,697
2,899
720
2,961
7,736
30,063
0
W
Loki
Lalinho
Loki
2,583
1,077
0
0
5,480
1,477
249
575
4,905
0
9,356
W
Tiamat
Santyro15
Tiamat
9,140
621
0
2,740
6,662
4,321
124
621
6,037
66,965
0
L
6,110
2,175
0
940
10,755
2,919
208
2,044
8,711
0
26,347
W
Pele
gab_vks
Pele
9,225
2,429
0
1,131
9,930
3,081
0
1,547
8,289
0
46,558
L
10,041
2,823
0
628
10,635
3,507
53
3,020
7,615
0
55,673
W
8,788
4,429
188
5,521
11,328
4,146
1,743
1,115
10,039
0
49,329
W
3,042
736
0
3,110
12,212
10,419
621
1,693
10,417
11,671
0
L
1,078
274
119
209
6,109
3,724
90
2,003
4,106
20,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,201
Gold Earned
39,684
314
Minions Killed
333
0
Camps Cleared
0
1,235,383
Distance Traveled
1,342,268
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,900
527
51
3
0
241,481
0
L
Hel
7,586
506
74
5
0
252,204
2
W
Loki
6,217
414
24
2
0
217,009
0
W
Tiamat
8,688
579
123
8
0
278,797
2
L
Ullr
7,021
468
48
3
0
259,261
1
W
Pele
8,292
553
78
5
0
311,025
0
L
Da Ji
8,809
587
102
7
0
299,017
2
W
Neith
8,921
595
92
6
0
262,013
1
W
Ymir
7,566
504
16
1
0
273,424
0
L
Yemoja
6,885
459
39
3
0
183,420
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role