Player Matchup

Nemesis
Nemesis
BUCKRING
Nemesis
Level 15
God Stats
8W - 4L
1,723 SR
Queue Stats
285W - 323L
1,383 Elo+
Party 1
Janus
Janus
Blu3prints
Janus
Level 26
God Stats
49W - 28L
1,584 SR
Queue Stats
253W - 263L
1,476 Elo+
Party 1
Loki
Loki
HopOnMe
Loki
Level 8
God Stats
37W - 26L
1,135 SR
Queue Stats
129W - 114L
1,326 Elo+
Party 3
Anubis
Anubis
JuiceOnUrFace
Anubis
Level 8
God Stats
7W - 9L
1,429 SR
Queue Stats
107W - 98L
1,326 Elo+
Party 3
Artemis
Artemis
Lanzuel
Artemis
Level 14
God Stats
5W - 4L
1,680 SR
Queue Stats
32W - 36L
1,346 Elo+
Solo
Team Averages
Level 14
1,510 SR
1,372 Elo+

VS

Team Averages
Level 32
1,500 SR
1,454 Elo+
Susano
Susano
Bureizoo
Susano
Level 26
God Stats
34W - 35L
1,407 SR
Queue Stats
301W - 248L
1,367 Elo+
Solo
Gilgamesh
Gilgamesh
JeffUrb
Gilgamesh
Level 27
God Stats
4W - 4L
1,629 SR
Queue Stats
78W - 87L
1,390 Elo+
Solo
Hou Yi
Hou Yi
LeviathanOtta
Hou Yi
Level 86
God Stats
6W - 10L
1,456 SR
Queue Stats
447W - 374L
1,569 Elo+
Party 2
Ymir
Ymir
Mambozowskii
Ymir
Level 16
God Stats
4W - 2L
1,509 SR
Queue Stats
29W - 26L
1,367 Elo+
Solo
Ra
Ra
PapayaPenetrátor
Ra
Level 3
God Stats
9W - 3L
1,500 SR
Queue Stats
198W - 58L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BUCKRING
Nemesis
6
0 / 4 / 1
4,654
465
1,734
5,384
1,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
8
0 / 4 / 0
4,895
490
1,908
5,766
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
HopOnMe
Loki
4
0 / 6 / 1
4,077
408
1,270
4,304
880
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
1 / 7 / 0
5,016
502
3,243
6,564
2,292
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Lanzuel
Artemis
9
1 / 1 / 0
5,431
543
2,910
3,877
827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Bureizoo
Susano
10
6 / 1 / 0
6,022
602
3,915
4,306
1,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
JeffUrb
Gilgamesh
9
1 / 0 / 2
5,570
557
1,279
4,858
1,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
7 / 1 / 2
6,752
675
6,463
6,054
1,865
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 0 / 7
6,059
606
704
3,742
1,360
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
8 / 0 / 1
7,427
743
5,929
3,652
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
22
22
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BUCKRING
Nemesis
0
4
1
0.13
L
Janus
0
4
0
0
W
Susano
Bureizoo
Susano
6
1
0
6
L
Loki
HopOnMe
Loki
0
6
1
0.08
W
Gilgamesh
JeffUrb
Gilgamesh
1
0
2
2
L
1
7
0
0.14
L
Artemis
Lanzuel
Artemis
1
1
0
1
W
7
1
2
8
W
0
0
7
3.5
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,065
Damage
18,290
25,895
Taken
22,612
6,818
Mitigated
7,718
4,095
Healing
6,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BUCKRING
Nemesis
1,734
629
0
521
5,384
1,215
0
1,387
3,937
0
11,288
L
Janus
1,908
174
0
1,484
5,766
1,604
0
3,466
2,300
26,330
0
W
Susano
Bureizoo
Susano
3,915
1,262
0
362
4,306
1,201
0
1,115
3,169
0
26,005
L
Loki
HopOnMe
Loki
1,270
72
0
0
4,304
880
0
457
3,817
0
5,128
W
Gilgamesh
JeffUrb
Gilgamesh
1,279
171
0
1,200
4,858
1,991
561
1,732
3,126
0
20,332
L
3,243
169
0
804
6,564
2,292
0
862
5,672
20,745
0
L
Artemis
Lanzuel
Artemis
2,910
560
0
1,286
3,877
827
0
461
3,416
0
18,653
W
6,463
3,954
0
2,148
6,054
1,865
104
721
5,291
0
38,253
W
704
142
0
750
3,742
1,360
192
164
3,578
13,780
0
W
5,929
501
60
2,101
3,652
1,301
108
1,227
2,297
47,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,073
Gold Earned
31,830
177
Minions Killed
303
0
Camps Cleared
0
954,712
Distance Traveled
985,787
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,654
465
30
3
0
220,864
0
L
Janus
4,895
490
60
6
0
186,190
3
W
Susano
6,022
602
54
5
0
220,797
3
L
Loki
4,077
408
8
1
0
200,190
1
W
Gilgamesh
5,570
557
47
5
0
187,174
3
L
Anubis
5,016
502
39
4
0
181,198
0
L
Artemis
5,431
543
40
4
0
166,270
0
W
Hou Yi
6,752
675
81
8
0
167,690
5
W
Ymir
6,059
606
19
2
0
195,951
0
W
Ra
7,427
743
102
10
0
214,175
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role