Player Matchup

Nike
Nike
Darcia111
Nike
Level 157
God Stats
2W - 2L
1,622 SR
Queue Stats
146W - 152L
1,679 Elo+
Solo
Sol
Sol
LightTraveller
Sol
Level 124
God Stats
6W - 4L
1,543 SR
Queue Stats
132W - 148L
1,632 Elo+
Party 2
Ra
Ra
Zexion405
Ra
Level 126
God Stats
1W - 1L
1,741 SR
Queue Stats
20W - 18L
1,627 Elo+
Solo
Hun Batz
Hun Batz
Zostrum
Hun Batz
Level 79
God Stats
5W - 3L
1,697 SR
Queue Stats
129W - 143L
1,647 Elo+
Party 2
Team Averages
Level 122
1,651 SR
1,646 Elo+

VS

Team Averages
Level 156
1,669 SR
1,726 Elo+
Cthulhu
Cthulhu
Castillo RuLeZ
Cthulhu
Level 145
God Stats
3W - 2L
1,561 SR
Queue Stats
33W - 31L
1,693 Elo+
Solo
Baron Samedi
Baron Samedi
Lalusin
Baron Samedi
Level 160
God Stats
1W - 1L
1,970 SR
Queue Stats
421W - 177L
1,892 Elo+
Party 1
Serqet
Serqet
ZOEfan
Serqet
Level 160
God Stats
38W - 42L
1,644 SR
Queue Stats
327W - 159L
1,713 Elo+
Solo
Skadi
Skadi
iQma
Skadi
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
19
8 / 2 / 9
12,704
847
18,440
15,964
15,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 3 / 7
11,654
777
13,186
11,623
3,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
2 / 4 / 6
11,446
763
10,046
9,494
3,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
Zostrum
Hun Batz
16
5 / 3 / 6
11,363
758
7,438
9,656
4,514
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 4
10,947
730
9,169
19,750
20,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Baron Samedi
Lalusin
Baron Samedi
16
1 / 5 / 5
10,178
679
9,665
13,177
5,490
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Serqet
ZOEfan
Serqet
16
5 / 4 / 1
11,745
783
8,446
14,285
5,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
iQma
Skadi
16
3 / 7 / 4
10,173
678
8,715
12,643
3,884
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
18
Kills
12
12
Deaths
18
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
2
4
2.5
W
Nike
8
2
9
6.25
L
Baron Samedi
Lalusin
Baron Samedi
1
5
5
0.7
W
3
3
7
2.17
L
Serqet
ZOEfan
Serqet
5
4
1
1.38
W
2
4
6
1.25
W
Hun Batz
Zostrum
Hun Batz
5
3
6
2.67
L
Skadi
iQma
Skadi
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,110
Damage
35,995
46,737
Taken
59,855
27,988
Mitigated
35,176
14,844
Healing
15,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,169
127
535
6,888
19,750
20,714
0
9,671
9,194
34,630
0
W
Nike
18,440
2,364
0
4,152
15,964
15,864
1,048
6,654
8,692
555
39,212
L
Baron Samedi
Lalusin
Baron Samedi
9,665
515
1,320
5,114
13,177
5,490
147
5,209
7,428
38,887
0
W
13,186
4,616
0
3,756
11,623
3,799
4,612
4,099
6,832
50,542
0
L
Serqet
ZOEfan
Serqet
8,446
1,487
0
250
14,285
5,088
0
4,412
9,337
0
32,774
W
10,046
623
1,783
2,683
9,494
3,811
543
4,433
4,731
43,722
0
W
Hun Batz
Zostrum
Hun Batz
7,438
633
0
2,470
9,656
4,514
1,497
4,256
5,185
0
26,689
L
Skadi
iQma
Skadi
8,715
4,436
0
1,501
12,643
3,884
485
3,836
8,476
0
25,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,167
Gold Earned
43,043
238
Minions Killed
232
12
Camps Cleared
12
1,215,098
Distance Traveled
1,062,621
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,947
730
85
6
3
282,283
1
W
Nike
12,704
847
36
2
3
319,831
4
L
Baron Samedi
10,178
679
62
4
1
272,512
3
W
Sol
11,654
777
74
5
3
302,505
2
L
Serqet
11,745
783
41
3
7
298,391
7
W
Ra
11,446
763
81
5
5
288,592
3
W
Hun Batz
11,363
758
47
3
1
304,170
1
L
Skadi
10,173
678
44
3
1
209,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role