Player Matchup

Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
ACKMED007
Zhong Kui
Level 87
God Stats
1W - 3L
1,450 SR
Queue Stats
281W - 298L
1,375 Elo+
Party 1
Awilix
Awilix
Nanodesu17
Awilix
Level 61
God Stats
73W - 91L
1,443 SR
Queue Stats
403W - 468L
1,377 Elo+
Solo
Izanami
Izanami
RUFrostyYet
Izanami
Level 64
God Stats
8W - 3L
1,528 SR
Queue Stats
141W - 186L
1,398 Elo+
Solo
He Bo
He Bo
RocB0neCrusher
He Bo
Level 108
God Stats
4W - 6L
1,466 SR
Queue Stats
146W - 163L
1,365 Elo+
Party 1
Team Averages
Level 86
1,477 SR
1,403 Elo+

VS

Team Averages
Level 95
1,521 SR
1,385 Elo+
Olorun
Olorun
 
Olorun
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
Devavriel
Set
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,352 Elo+
Solo
Nike
Nike
MAG-Vinny
Nike
Level 79
God Stats
1W - 2L
1,713 SR
Queue Stats
79W - 77L
1,384 Elo+
Solo
Tyr
Tyr
darvinspike
Tyr
Level 121
God Stats
33W - 39L
1,334 SR
Queue Stats
530W - 603L
1,379 Elo+
Party 2
Kukulkan
Kukulkan
ianjack
Kukulkan
Level 58
God Stats
8W - 16L
1,559 SR
Queue Stats
323W - 383L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
2 / 0 / 0
4,000
800
2,563
1,734
332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
ACKMED007
Zhong Kui
6
1 / 0 / 3
3,575
715
2,016
2,874
1,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Awilix
Nanodesu17
Awilix
6
2 / 0 / 0
3,937
787
793
2,324
521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
RUFrostyYet
Izanami
5
2 / 1 / 1
3,704
741
1,353
2,139
326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Boots

Boots

+6%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 0 / 1
3,566
713
804
1,644
348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
4
0 / 2 / 0
2,970
594
1,076
2,502
615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
0 / 1 / 1
3,313
663
219
3,078
777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nike
5
1 / 1 / 0
3,347
669
1,252
3,312
982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

3
0 / 2 / 0
2,781
556
182
2,567
785
Kukulkan
ianjack
Kukulkan
6
0 / 1 / 0
3,425
685
468
1,436
381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
7
Kills
1
1
Deaths
7
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
0
2
L
Olorun
 
Olorun
0
2
0
0
W
Zhong Kui
ACKMED007
Zhong Kui
1
0
3
2.5
L
0
1
1
0.5
L
Nike
1
1
0
1
W
Awilix
Nanodesu17
Awilix
2
0
0
2
W
Izanami
RUFrostyYet
Izanami
2
1
1
2.5
W
0
0
1
0.5
L
0
2
0
0
L
Kukulkan
ianjack
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,529
Damage
3,197
10,715
Taken
12,895
3,256
Mitigated
3,540
5,433
Healing
4,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,563
1,523
0
1,340
1,734
332
812
0
1,734
19,522
0
L
Olorun
 
Olorun
1,076
407
46
737
2,502
615
0
996
1,326
9,730
1,180
W
Zhong Kui
ACKMED007
Zhong Kui
2,016
290
0
1,563
2,874
1,729
324
548
2,326
8,576
0
L
219
149
0
1,279
3,078
777
0
481
2,567
0
9,659
L
Nike
1,252
182
0
756
3,312
982
0
969
2,193
0
8,047
W
Awilix
Nanodesu17
Awilix
793
158
0
1,208
2,324
521
0
208
2,116
0
11,780
W
Izanami
RUFrostyYet
Izanami
1,353
1,041
0
822
2,139
326
283
316
1,823
0
8,219
W
804
145
0
500
1,644
348
0
360
1,284
10,823
0
L
182
0
0
800
2,567
785
0
1,773
794
0
5,466
L
Kukulkan
ianjack
Kukulkan
468
78
0
663
1,436
381
54
804
632
12,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,782
Gold Earned
15,836
126
Minions Killed
112
0
Camps Cleared
0
435,250
Distance Traveled
440,985
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,000
800
34
7
0
77,752
2
L
Olorun
2,970
594
19
4
0
87,936
0
W
Zhong Kui
3,575
715
12
2
0
89,969
1
L
Set
3,313
663
32
6
0
107,155
1
L
Nike
3,347
669
24
5
0
101,355
1
W
Awilix
3,937
787
36
7
0
112,107
0
W
Izanami
3,704
741
22
4
0
69,549
1
W
He Bo
3,566
713
22
4
0
85,873
0
L
Tyr
2,781
556
12
2
0
53,779
0
L
Kukulkan
3,425
685
25
5
0
90,760
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role