Player Matchup

Chaac
Chaac
 
Chaac
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
EpyonBai
Sol
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 130L
1,535 Elo+
Solo
Chang'e
Chang'e
Valid8 me
Chang'e
Level 159
God Stats
9W - 9L
1,559 SR
Queue Stats
83W - 105L
1,490 Elo+
Solo
Bacchus
Bacchus
XSendNoodlesX
Bacchus
Level 119
God Stats
12W - 2L
2,011 SR
Queue Stats
56W - 46L
1,524 Elo+
Party 2
Pele
Pele
wesmane_
Pele
Level 88
God Stats
44W - 35L
1,611 SR
Queue Stats
68W - 59L
1,515 Elo+
Party 2
Team Averages
Level 121
1,636 SR
1,513 Elo+

VS

Team Averages
Level 91
1,477 SR
1,458 Elo+
Izanami
Izanami
ASlickBunny
Izanami
Level 148
God Stats
6W - 6L
1,580 SR
Queue Stats
182W - 173L
1,475 Elo+
Solo
Yemoja
Yemoja
Jahnuge
Yemoja
Level 89
God Stats
1W - 3L
1,239 SR
Queue Stats
165W - 163L
1,458 Elo+
Party 1
Tyr
Tyr
Revahh
Tyr
Level 74
God Stats
0W - 1L
1,253 SR
Queue Stats
171W - 147L
1,465 Elo+
Party 1
Anubis
Anubis
Trighk
Anubis
Level 83
God Stats
18W - 10L
1,490 SR
Queue Stats
82W - 96L
1,451 Elo+
Party 1
Ravana
Ravana
paelm
Ravana
Level 60
God Stats
2W - 1L
1,824 SR
Queue Stats
104W - 113L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
4 / 4 / 4
9,285
546
8,847
11,935
9,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

13
2 / 5 / 7
8,684
511
8,794
10,426
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Valid8 me
Chang'e
16
0 / 0 / 2
9,452
556
4,370
7,424
5,586
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
13
4 / 3 / 4
8,806
518
7,635
10,149
7,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
15
5 / 1 / 4
9,823
578
7,740
12,108
4,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ASlickBunny
Izanami
16
2 / 4 / 1
9,755
574
5,280
11,342
4,280
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
Jahnuge
Yemoja
14
3 / 2 / 6
8,953
527
7,618
11,388
8,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyr
Revahh
Tyr
13
0 / 1 / 0
7,631
449
1,388
8,120
4,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anubis
Trighk
Anubis
12
6 / 6 / 4
7,937
467
9,495
12,038
5,325
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
paelm
Ravana
14
2 / 2 / 3
8,759
515
7,181
7,857
4,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
15
Kills
13
13
Deaths
15
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
4
4
1.5
L
Izanami
ASlickBunny
Izanami
2
4
1
0.63
W
2
5
7
1.1
L
Yemoja
Jahnuge
Yemoja
3
2
6
3
L
Tyr
Revahh
Tyr
0
1
0
0
L
Anubis
Trighk
Anubis
6
6
4
1.33
W
Chang'e
Valid8 me
Chang'e
0
0
2
1
W
Bacchus
4
3
4
2
L
Ravana
paelm
Ravana
2
2
3
1.75
W
Pele
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,386
Damage
30,962
52,042
Taken
50,745
28,664
Mitigated
26,237
22,793
Healing
14,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,847
1,334
0
3,882
11,935
9,602
1,034
2,456
9,479
0
41,558
L
Izanami
ASlickBunny
Izanami
5,280
3,104
0
2,870
11,342
4,280
31
618
10,294
0
83,174
W
8,794
899
0
3,432
10,426
2,414
0
6,107
4,319
48,889
0
L
Yemoja
Jahnuge
Yemoja
7,618
697
865
4,373
11,388
8,162
0
6,177
4,685
31,555
0
L
Tyr
Revahh
Tyr
1,388
507
0
1,906
8,120
4,376
0
3,137
4,983
0
36,318
L
Anubis
Trighk
Anubis
9,495
832
0
3,525
12,038
5,325
0
7,050
4,534
38,268
0
W
Chang'e
Valid8 me
Chang'e
4,370
776
1,676
4,866
7,424
5,586
791
0
7,424
60,392
0
W
Bacchus
7,635
137
506
3,659
10,149
7,012
0
7,850
2,299
23,393
0
L
Ravana
paelm
Ravana
7,181
1,955
0
554
7,857
4,094
0
2,833
4,875
0
61,308
W
Pele
7,740
1,615
0
4,772
12,108
4,050
1,413
700
11,408
0
64,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,050
Gold Earned
43,035
430
Minions Killed
462
0
Camps Cleared
0
1,714,701
Distance Traveled
1,604,164
32
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,285
546
60
4
0
360,290
12
L
Izanami
9,755
574
163
10
0
333,811
2
W
Sol
8,684
511
92
5
0
308,674
7
L
Yemoja
8,953
527
39
2
0
302,876
2
L
Tyr
7,631
449
75
4
0
340,677
3
L
Anubis
7,937
467
77
5
0
266,827
4
W
Chang'e
9,452
556
129
8
0
296,062
5
W
Bacchus
8,806
518
37
2
0
348,925
4
L
Ravana
8,759
515
108
6
0
359,973
5
W
Pele
9,823
578
112
7
0
400,750
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role