Player Matchup

Kumbhakarna
Kumbhakarna
Dulasantana
Kumbhakarna
Level 77
God Stats
0W - 3L
1,217 SR
Queue Stats
108W - 164L
1,353 Elo+
Solo
Pele
Pele
Echo3DGame
Pele
Level 63
God Stats
1W - 2L
1,376 SR
Queue Stats
122W - 147L
1,281 Elo+
Solo
Amaterasu
Amaterasu
HostofThunder
Amaterasu
Level 58
God Stats
2W - 11L
1,099 SR
Queue Stats
63W - 96L
1,335 Elo+
Party 2
Olorun
Olorun
Ncognxto
Olorun
Level 28
God Stats
4W - 7L
1,335 SR
Queue Stats
23W - 33L
1,285 Elo+
Party 2
Izanami
Izanami
Pineapple_IND
Izanami
Level 43
God Stats
5W - 8L
1,366 SR
Queue Stats
38W - 73L
1,299 Elo+
Party 2
Team Averages
Level 54
1,279 SR
1,311 Elo+

VS

Team Averages
Level 72
1,472 SR
1,358 Elo+
Cthulhu
Cthulhu
KaTo12_KYZ
Cthulhu
Level 41
God Stats
15W - 10L
1,540 SR
Queue Stats
164W - 159L
1,371 Elo+
Party 1
Neith
Neith
Seigan
Neith
Level 67
God Stats
95W - 126L
1,432 SR
Queue Stats
473W - 603L
1,408 Elo+
Solo
Sol
Sol
Ulthar19
Sol
Level 64
God Stats
38W - 41L
1,338 SR
Queue Stats
153W - 208L
1,276 Elo+
Solo
Hades
Hades
noncholas07_KYZ
Hades
Level 101
God Stats
10W - 4L
1,669 SR
Queue Stats
136W - 137L
1,372 Elo+
Party 1
Loki
Loki
twolf22_KYZ
Loki
Level 89
God Stats
6W - 6L
1,380 SR
Queue Stats
71W - 68L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Dulasantana
Kumbhakarna
9
0 / 4 / 2
6,307
371
3,827
11,367
6,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 6 / 1
8,005
471
9,688
13,273
4,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
HostofThunder
Amaterasu
13
1 / 1 / 0
7,219
425
5,236
11,090
5,087
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
Ncognxto
Olorun
13
2 / 4 / 0
7,747
456
3,446
10,061
3,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
12
1 / 2 / 0
7,121
419
4,893
8,659
2,536
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KaTo12_KYZ
Cthulhu
12
3 / 2 / 7
8,273
487
6,982
12,773
7,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
Seigan
Neith
14
2 / 1 / 0
8,710
512
4,484
6,623
2,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
1 / 1 / 0
9,984
587
7,811
8,079
2,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
7 / 2 / 5
9,342
550
9,731
11,335
5,227
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 0 / 3
8,998
529
7,859
10,671
3,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
6
Kills
17
17
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Dulasantana
Kumbhakarna
0
4
2
0.25
L
2
6
1
0.42
L
Amaterasu
HostofThunder
Amaterasu
1
1
0
1
W
Cthulhu
KaTo12_KYZ
Cthulhu
3
2
7
3.25
L
Olorun
Ncognxto
Olorun
2
4
0
0.5
L
Izanami
1
2
0
0.5
W
Neith
Seigan
Neith
2
1
0
2
W
1
1
0
1
W
7
2
5
4.75
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,090
Damage
36,867
54,450
Taken
49,481
21,442
Mitigated
21,364
15,867
Healing
18,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Dulasantana
Kumbhakarna
3,827
691
0
593
11,367
6,041
247
4,370
6,997
12,936
0
L
9,688
1,164
0
3,018
13,273
4,638
0
4,759
8,514
0
54,781
L
Amaterasu
HostofThunder
Amaterasu
5,236
3,170
0
4,387
11,090
5,087
0
6,820
4,270
0
31,389
W
Cthulhu
KaTo12_KYZ
Cthulhu
6,982
146
458
2,889
12,773
7,751
0
2,733
10,040
24,155
0
L
Olorun
Ncognxto
Olorun
3,446
1,492
326
4,241
10,061
3,140
720
6,009
4,052
32,132
0
L
Izanami
4,893
3,867
0
3,302
8,659
2,536
607
2,566
6,093
0
35,541
W
Neith
Seigan
Neith
4,484
885
0
2,416
6,623
2,054
3,083
470
6,153
0
53,882
W
7,811
1,682
0
3,494
8,079
2,660
1,268
0
8,079
62,354
0
W
9,731
581
124
4,911
11,335
5,227
648
2,493
8,842
40,955
0
W
7,859
2,475
0
3,865
10,671
3,672
0
1,577
9,094
0
63,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,399
Gold Earned
45,307
297
Minions Killed
459
0
Camps Cleared
0
1,551,898
Distance Traveled
1,553,494
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,307
371
12
1
0
243,228
5
L
Pele
8,005
471
94
6
0
317,226
3
L
Amaterasu
7,219
425
57
3
0
371,883
1
W
Cthulhu
8,273
487
31
2
0
327,960
3
L
Olorun
7,747
456
67
4
0
301,573
6
L
Izanami
7,121
419
67
4
0
317,988
4
W
Neith
8,710
512
98
6
0
275,364
0
W
Sol
9,984
587
134
8
0
292,170
5
W
Hades
9,342
550
77
5
0
306,674
0
W
Loki
8,998
529
119
7
0
351,326
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role