Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Downstreamer
Tiamat
Level 89
God Stats
1W - 4L
1,193 SR
Queue Stats
737W - 696L
1,493 Elo+
Party 1
Ymir
Ymir
Hoopes123
Ymir
Level 82
God Stats
6W - 4L
1,244 SR
Queue Stats
372W - 342L
1,466 Elo+
Party 1
Danzaburou
Danzaburou
TheMommysboy
Danzaburou
Level 100
God Stats
0W - 1L
1,185 SR
Queue Stats
2W - 3L
1,437 Elo+
Solo
Bellona
Bellona
The_True_HunBun
Bellona
Level 103
God Stats
1W - 2L
1,464 SR
Queue Stats
87W - 87L
1,472 Elo+
Solo
Team Averages
Level 92
1,317 SR
1,474 Elo+

VS

Team Averages
Level 134
1,413 SR
1,493 Elo+
Merlin
Merlin
Danterojo33
Merlin
Level 158
God Stats
8W - 3L
1,511 SR
Queue Stats
419W - 362L
1,451 Elo+
Solo
Izanami
Izanami
GreenDragon1102
Izanami
Level 125
God Stats
28W - 16L
1,571 SR
Queue Stats
555W - 497L
1,515 Elo+
Solo
King Arthur
King Arthur
HalfManeHalfCain
King Arthur
Level 114
God Stats
1W - 3L
1,306 SR
Queue Stats
68W - 72L
1,518 Elo+
Solo
Da Ji
Da Ji
Valentine576
Da Ji
Level 154
God Stats
8W - 11L
1,162 SR
Queue Stats
418W - 429L
1,484 Elo+
Solo
Fafnir
Fafnir
flacko1224
Fafnir
Level 118
God Stats
6W - 1L
1,517 SR
Queue Stats
214W - 177L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
16
2 / 2 / 4
9,436
497
6,052
12,780
4,945
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
15
5 / 5 / 2
9,084
478
12,746
16,866
12,236
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
13
2 / 5 / 6
8,722
459
8,636
15,502
10,292
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
TheMommysboy
Danzaburou
14
3 / 3 / 3
8,796
463
6,085
9,655
3,483
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 6 / 2
9,053
476
6,096
19,329
10,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
5 / 4 / 5
10,319
543
17,273
11,025
4,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
2 / 3 / 3
10,394
547
8,341
10,319
4,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
HalfManeHalfCain
King Arthur
19
7 / 1 / 6
11,768
619
15,297
13,924
12,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 4 / 5
9,422
496
6,565
12,470
6,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fafnir
flacko1224
Fafnir
13
3 / 0 / 7
8,576
451
7,314
10,005
10,972
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
47
12
Kills
21
21
Deaths
12
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
2
4
2
W
Merlin
5
4
5
1.88
L
Tiamat
5
5
2
1.2
W
2
3
3
1.17
W
King Arthur
HalfManeHalfCain
King Arthur
7
1
6
10
L
Ymir
2
5
6
1
L
Danzaburou
TheMommysboy
Danzaburou
3
3
3
1.5
L
0
6
2
0.17
W
4
4
5
1.63
W
Fafnir
flacko1224
Fafnir
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,615
Damage
54,790
74,132
Taken
57,743
41,845
Mitigated
38,617
26,394
Healing
15,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
6,052
1,028
972
5,386
12,780
4,945
0
3,536
9,104
0
71,918
W
Merlin
17,273
653
0
2,878
11,025
4,401
317
5,228
5,293
69,149
0
L
Tiamat
12,746
1,299
0
6,895
16,866
12,236
0
7,640
8,773
49,248
0
W
8,341
4,461
0
4,111
10,319
4,502
3,300
2,912
7,345
0
92,028
W
King Arthur
HalfManeHalfCain
King Arthur
15,297
1,616
0
4,573
13,924
12,310
109
3,596
10,244
610
79,373
L
Ymir
8,636
924
0
3,875
15,502
10,292
0
6,009
9,239
42,114
0
L
Danzaburou
TheMommysboy
Danzaburou
6,085
1,820
0
1,990
9,655
3,483
871
3,841
5,732
0
40,216
L
6,096
3,015
0
7,276
19,329
10,889
0
3,061
16,110
43
61,101
W
6,565
1,298
0
2,698
12,470
6,432
0
4,130
8,200
0
57,414
W
Fafnir
flacko1224
Fafnir
7,314
1,359
0
1,333
10,005
10,972
0
4,625
5,236
18,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,091
Gold Earned
50,479
490
Minions Killed
543
0
Camps Cleared
0
1,775,541
Distance Traveled
1,731,425
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,436
497
132
7
0
451,192
1
W
Merlin
10,319
543
119
6
0
323,513
4
L
Tiamat
9,084
478
83
4
0
333,308
4
W
Izanami
10,394
547
165
9
0
333,665
1
W
King Arthur
11,768
619
164
9
0
389,267
5
L
Ymir
8,722
459
74
4
0
327,940
2
L
Danzaburou
8,796
463
78
4
0
342,405
3
L
Bellona
9,053
476
123
6
0
320,696
3
W
Da Ji
9,422
496
80
4
0
342,054
2
W
Fafnir
8,576
451
15
1
0
342,926
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role