Player Matchup

Medusa
Medusa
Bob Perkins
Medusa
Level 78
God Stats
8W - 6L
1,458 SR
Queue Stats
74W - 69L
1,598 Elo+
Party 1
Sol
Sol
ILetMyNutsHang69
Sol
Level 134
God Stats
1W - 0L
1,244 SR
Queue Stats
34W - 25L
1,740 Elo+
Party 1
Khepri
Khepri
XMOONSHINEX69
Khepri
Level 129
God Stats
6W - 1L
1,500 SR
Queue Stats
63W - 46L
1,664 Elo+
Party 1
Team Averages
Level 114
1,401 SR
1,667 Elo+

VS

Team Averages
Level 115
1,555 SR
1,477 Elo+
Khepri
Khepri
Fergoale9
Khepri
Level 106
God Stats
1W - 1L
1,826 SR
Queue Stats
98W - 131L
1,477 Elo+
Solo
Sol
Sol
shrederman
Sol
Level 124
God Stats
3W - 10L
1,303 SR
Queue Stats
455W - 479L
1,473 Elo+
Solo
Chiron
Chiron
you okay man
Chiron
Level 116
God Stats
8W - 10L
1,537 SR
Queue Stats
222W - 268L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
6 / 1 / 1
9,153
763
11,804
6,327
2,661
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 1 / 4
7,970
664
11,683
7,702
3,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 0 / 6
8,939
745
3,503
6,681
6,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Fergoale9
Khepri
11
1 / 5 / 1
8,294
691
2,727
13,491
9,580
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 0 / 0
7,314
610
8,071
7,206
2,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
12
0 / 3 / 1
7,619
635
5,114
8,889
3,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
8
Kills
2
2
Deaths
8
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
6
1
1
6.5
L
Khepri
Fergoale9
Khepri
1
5
1
0.3
W
1
1
4
3
W
1
0
6
4
L
1
0
0
1
L
Chiron
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,990
Damage
15,912
20,710
Taken
29,586
13,270
Mitigated
15,838
5,831
Healing
5,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
11,804
5,466
0
215
6,327
2,661
0
2,266
4,061
0
41,644
L
Khepri
Fergoale9
Khepri
2,727
0
0
0
13,491
9,580
0
5,388
8,103
10,422
0
W
11,683
2,847
0
4,465
7,702
3,800
0
5,870
1,832
51,849
0
W
3,503
0
0
1,151
6,681
6,809
0
2,662
4,019
9,983
0
L
8,071
996
0
2,381
7,206
2,692
0
4,935
2,271
27,423
0
L
Chiron
5,114
1,593
888
2,531
8,889
3,566
0
4,863
4,026
0
36,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,062
Gold Earned
23,227
160
Minions Killed
140
0
Camps Cleared
0
734,310
Distance Traveled
682,610
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,153
763
53
4
0
254,648
1
L
Khepri
8,294
691
19
2
0
236,327
2
W
Sol
7,970
664
88
7
0
220,049
1
W
Khepri
8,939
745
19
2
0
259,613
0
L
Sol
7,314
610
56
5
0
230,930
0
L
Chiron
7,619
635
65
5
0
215,353
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role