Player Matchup

Sun Wukong
Sun Wukong
Gold IV
Arielito18
Sun Wukong
Gold IV
Level 103
God Stats
8W - 2L
1,711 SR
Queue Stats
482W - 493L
1,348 MMR
Solo
Chang'e
Chang'e
Silver I
IamElii
Chang'e
Silver I
Level 123
God Stats
20W - 11L
1,581 SR
Queue Stats
247W - 242L
1,390 MMR
Solo
Medusa
Medusa
Gold IV
KakiPooPoo
Medusa
Gold IV
Level 116
God Stats
122W - 113L
1,596 SR
Queue Stats
705W - 698L
1,358 MMR
Solo
Da Ji
Da Ji
Gold V
KawaiiButtcheek
Da Ji
Gold V
Level 146
God Stats
9W - 14L
1,624 SR
Queue Stats
198W - 201L
1,348 MMR
Solo
Cerberus
Cerberus
Silver III
Nitrowing
Cerberus
Silver III
Level 153
God Stats
10W - 9L
1,571 SR
Queue Stats
11W - 14L
1,387 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,617 SR
1,366 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,562 SR
1,366 MMR
Bakasura
Bakasura
Gold III
A GERM4N DWARF
Bakasura
Gold III
Level 125
God Stats
1W - 4L
1,539 SR
Queue Stats
382W - 368L
1,362 MMR
Solo
Merlin
Merlin
Gold V
ElChucho10000
Merlin
Gold V
Level 105
God Stats
5W - 7L
1,449 SR
Queue Stats
17W - 23L
1,387 MMR
Party 1
Skadi
Skadi
Gold V
FtK iRoDrIgO
Skadi
Gold V
Level 146
God Stats
10W - 6L
1,818 SR
Queue Stats
224W - 237L
1,375 MMR
Solo
Susano
Susano
Silver I
bobby_shmurdawg
Susano
Silver I
Level 83
God Stats
102W - 95L
1,682 SR
Queue Stats
137W - 142L
1,335 MMR
Solo
Khepri
Khepri
Silver IV
pewentu01
Khepri
Silver IV
Level 124
God Stats
1W - 3L
1,322 SR
Queue Stats
8W - 11L
1,368 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Arielito18
Sun Wukong
19
4 / 2 / 11
12,426
540
11,908
22,189
23,220
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
IamElii
Chang'e
19
6 / 3 / 11
12,927
562
18,553
16,637
7,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
KakiPooPoo
Medusa
20
5 / 2 / 1
14,213
618
5,282
14,753
6,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
10 / 5 / 11
13,308
579
16,187
22,916
10,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Nitrowing
Cerberus
17
4 / 1 / 10
12,618
549
9,487
16,500
13,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
TiamatPersephoneCabrakanGilgameshDanzaburou

VS

Bans
Cu ChulainnFenrirYmirApolloCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
17
3 / 10 / 2
10,801
470
10,764
19,807
7,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
2 / 2 / 4
11,647
506
11,579
9,402
3,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
3 / 7 / 4
10,570
460
14,430
15,547
6,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 5 / 1
9,231
401
13,221
17,045
13,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
pewentu01
Khepri
15
2 / 5 / 6
10,008
435
5,125
13,519
16,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
30
29
Kills
13
13
Deaths
29
44
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bakasura
3
10
2
0.4
W
Sun Wukong
Arielito18
Sun Wukong
4
2
11
4.75
L
2
2
4
2
L
3
7
4
0.71
W
Chang'e
IamElii
Chang'e
6
3
11
3.83
W
Medusa
KakiPooPoo
Medusa
5
2
1
2.75
W
10
5
11
3.1
W
Cerberus
Nitrowing
Cerberus
4
1
10
9
L
3
5
1
0.7
L
Khepri
pewentu01
Khepri
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,417
Damage
55,119
92,995
Taken
75,320
60,509
Mitigated
47,383
40,028
Healing
9,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
10,764
7,578
0
2,620
19,807
7,810
1,326
6,140
13,366
0
59,245
W
Sun Wukong
Arielito18
Sun Wukong
11,908
2,117
255
6,877
22,189
23,220
849
4,023
16,489
0
67,902
L
11,579
404
0
998
9,402
3,175
0
5,871
3,241
93,407
0
L
14,430
5,441
0
1,090
15,547
6,261
0
5,664
9,789
0
74,950
W
Chang'e
IamElii
Chang'e
18,553
940
5,303
9,187
16,637
7,149
614
3,940
12,221
87,248
0
W
Medusa
KakiPooPoo
Medusa
5,282
2,137
0
6,183
14,753
6,169
6,190
1,313
13,322
0
125,393
W
16,187
4,484
0
9,916
22,916
10,898
2,326
2,854
18,898
0
96,592
W
Cerberus
Nitrowing
Cerberus
9,487
141
0
2,307
16,500
13,073
101
3,690
12,105
39,803
0
L
13,221
3,039
0
3,328
17,045
13,968
0
3,715
13,274
0
47,583
L
Khepri
pewentu01
Khepri
5,125
257
0
1,048
13,519
16,169
0
5,693
7,610
28,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,492
Gold Earned
52,257
694
Minions Killed
518
0
Camps Cleared
0
2,116,437
Distance Traveled
2,130,418
27
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,801
470
117
5
0
462,183
2
W
Sun Wukong
12,426
540
113
5
0
423,185
2
L
Merlin
11,647
506
179
8
0
427,686
2
L
Skadi
10,570
460
123
5
0
382,065
4
W
Chang'e
12,927
562
162
7
0
422,329
9
W
Medusa
14,213
618
208
9
0
420,871
2
W
Da Ji
13,308
579
137
6
0
407,734
8
W
Cerberus
12,618
549
74
3
0
442,318
6
L
Susano
9,231
401
58
3
0
423,703
1
L
Khepri
10,008
435
41
2
0
434,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role