Player Matchup

Scylla
Scylla
MikeyMizzle123
Scylla
Level 82
God Stats
4W - 5L
1,384 SR
Queue Stats
552W - 480L
1,593 Elo+
Party 1
Gilgamesh
Gilgamesh
REDHOODD44
Gilgamesh
Level 128
God Stats
24W - 19L
1,524 SR
Queue Stats
217W - 210L
1,470 Elo+
Party 1
Bastet
Bastet
imherothethird
Bastet
Level 144
God Stats
83W - 33L
1,582 SR
Queue Stats
533W - 374L
1,603 Elo+
Party 1
Team Averages
Level 118
1,497 SR
1,555 Elo+

VS

Team Averages
Level 93
1,495 SR
1,371 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
notyetamage
Nu Wa
Level 97
God Stats
35W - 29L
1,545 SR
Queue Stats
114W - 138L
1,361 Elo+
Solo
Bacchus
Bacchus
uruguayosoy1976
Bacchus
Level 65
God Stats
10W - 20L
1,440 SR
Queue Stats
101W - 162L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 7
8,369
837
6,766
3,928
1,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
REDHOODD44
Gilgamesh
11
3 / 3 / 11
8,396
840
5,200
9,028
5,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
5 / 1 / 9
8,360
836
8,818
6,562
1,943
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
8
0 / 4 / 4
6,437
644
2,113
8,324
3,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 7 / 3
7,107
711
4,511
7,736
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 4 / 1
7,826
783
3,898
8,480
6,729
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
15
Kills
5
5
Deaths
15
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
4
4
0.5
W
7
1
7
10.5
W
Gilgamesh
REDHOODD44
Gilgamesh
3
3
11
2.83
W
5
1
9
9.5
L
2
7
3
0.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,784
Damage
10,522
19,518
Taken
24,540
8,055
Mitigated
12,813
3,905
Healing
2,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,113
309
393
725
8,324
3,870
0
2,340
5,740
0
10,532
W
6,766
502
0
467
3,928
1,112
430
1,870
2,028
29,231
0
W
Gilgamesh
REDHOODD44
Gilgamesh
5,200
1,324
388
730
9,028
5,000
439
4,380
4,468
0
22,751
W
8,818
2,225
0
2,320
6,562
1,943
1,034
2,159
4,253
0
23,137
L
4,511
2,472
0
1,232
7,736
2,214
0
1,948
5,738
20,364
0
L
3,898
291
0
293
8,480
6,729
0
1,966
6,296
16,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,125
Gold Earned
21,370
101
Minions Killed
71
0
Camps Cleared
0
579,554
Distance Traveled
488,870
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,437
644
17
2
0
155,819
2
W
Scylla
8,369
837
56
6
0
186,528
0
W
Gilgamesh
8,396
840
21
2
0
177,114
0
W
Bastet
8,360
836
24
2
0
215,912
6
L
Nu Wa
7,107
711
36
4
0
152,978
4
L
Bacchus
7,826
783
18
2
0
180,073
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role