Player Matchup

Sylvanus
Sylvanus
ForeverPlat
Sylvanus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 109L
1,680 Elo+
Solo
Tyr
Tyr
POWERMX
Tyr
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,267 Elo+
Solo
Bakasura
Bakasura
SilverWolf317
Bakasura
Level 61
God Stats
8W - 15L
1,546 SR
Queue Stats
77W - 82L
1,563 Elo+
Party 3
King Arthur
King Arthur
smowk99
King Arthur
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
164W - 153L
1,552 Elo+
Solo
Merlin
Merlin
zambir
Merlin
Level 144
God Stats
6W - 18L
1,512 SR
Queue Stats
348W - 349L
1,517 Elo+
Party 3
Team Averages
Level 108
1,512 SR
1,516 Elo+

VS

Team Averages
Level 55
1,607 SR
1,608 Elo+
Ah Puch
Ah Puch
Aim_Is_Hard
Ah Puch
Level 68
God Stats
21W - 17L
1,528 SR
Queue Stats
35W - 33L
1,450 Elo+
Party 1
Hun Batz
Hun Batz
ScrubingtonJr
Hun Batz
Level 86
God Stats
3W - 2L
1,645 SR
Queue Stats
105W - 75L
1,620 Elo+
Party 2
Merlin
Merlin
SkellyManJones
Merlin
Level 79
God Stats
2W - 1L
1,673 SR
Queue Stats
60W - 45L
1,638 Elo+
Party 2
Yemoja
Yemoja
XxTomcatttxX
Yemoja
Level 13
God Stats
4W - 9L
1,535 SR
Queue Stats
66W - 79L
1,717 Elo+
Party 1
Izanami
Izanami
funnyboyreturns
Izanami
Level 29
God Stats
22W - 12L
1,656 SR
Queue Stats
92W - 75L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ForeverPlat
Sylvanus
15
4 / 4 / 2
10,236
487
9,650
14,832
15,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyr
14
1 / 9 / 5
9,522
453
12,077
20,532
16,255
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
SilverWolf317
Bakasura
18
7 / 2 / 2
11,614
553
8,051
16,100
6,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
smowk99
King Arthur
16
4 / 6 / 1
10,593
504
11,721
15,046
12,379
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
zambir
Merlin
17
3 / 3 / 4
10,850
517
10,940
10,629
4,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Aim_Is_Hard
Ah Puch
18
4 / 4 / 7
11,064
527
9,788
16,153
15,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
ScrubingtonJr
Hun Batz
19
10 / 4 / 7
11,624
554
14,697
18,622
6,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 3 / 7
11,354
541
12,860
7,926
2,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
14
2 / 4 / 8
9,118
434
5,730
14,135
10,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

15
3 / 4 / 9
9,207
438
7,194
14,329
4,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
62
19
Kills
24
24
Deaths
19
14
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Aim_Is_Hard
Ah Puch
4
4
7
1.88
L
Sylvanus
ForeverPlat
Sylvanus
4
4
2
1.25
L
Tyr
1
9
5
0.39
W
Hun Batz
ScrubingtonJr
Hun Batz
10
4
7
3.38
L
Bakasura
SilverWolf317
Bakasura
7
2
2
4
W
5
3
7
2.83
W
Yemoja
2
4
8
1.5
W
3
4
9
1.88
L
King Arthur
smowk99
King Arthur
4
6
1
0.75
L
Merlin
zambir
Merlin
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,439
Damage
50,269
77,139
Taken
71,165
54,781
Mitigated
39,736
21,713
Healing
22,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Aim_Is_Hard
Ah Puch
9,788
718
0
6,787
16,153
15,963
0
2,547
13,441
55,667
4,153
L
Sylvanus
ForeverPlat
Sylvanus
9,650
3,301
1,394
5,918
14,832
15,913
747
4,416
10,197
48,721
13,516
L
Tyr
12,077
1,853
0
5,097
20,532
16,255
719
6,714
13,666
0
47,316
W
Hun Batz
ScrubingtonJr
Hun Batz
14,697
6,563
0
4,855
18,622
6,527
0
7,461
10,281
0
99,061
L
Bakasura
SilverWolf317
Bakasura
8,051
5,307
0
4,255
16,100
6,216
273
4,852
11,147
0
85,323
W
12,860
483
0
972
7,926
2,924
0
3,446
4,050
72,490
0
W
Yemoja
5,730
1,439
3,501
1,911
14,135
10,028
0
2,966
10,882
31,918
0
W
7,194
4,796
0
4,813
14,329
4,294
0
2,996
10,843
0
51,692
L
King Arthur
smowk99
King Arthur
11,721
1,505
0
2,236
15,046
12,379
837
6,979
7,992
0
58,894
L
Merlin
zambir
Merlin
10,940
283
132
2,681
10,629
4,018
126
4,510
5,849
74,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,815
Gold Earned
52,367
580
Minions Killed
514
0
Camps Cleared
0
1,928,217
Distance Traveled
1,936,217
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,064
527
108
5
0
355,837
3
L
Sylvanus
10,236
487
99
5
0
342,460
8
L
Tyr
9,522
453
74
4
0
401,744
5
W
Hun Batz
11,624
554
143
7
0
441,541
0
L
Bakasura
11,614
553
160
8
0
415,848
0
W
Merlin
11,354
541
136
6
0
383,763
3
W
Yemoja
9,118
434
45
2
0
360,190
3
W
Izanami
9,207
438
82
4
0
394,886
1
L
King Arthur
10,593
504
99
5
0
385,516
2
L
Merlin
10,850
517
148
7
0
382,649
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role