Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Andronios
Gilgamesh
Level 142
God Stats
30W - 17L
1,635 SR
Queue Stats
1,696W - 1,755L
1,486 Elo+
Solo
Ah Puch
Ah Puch
Lelikkk
Ah Puch
Level 137
God Stats
1W - 2L
1,631 SR
Queue Stats
86W - 88L
1,475 Elo+
Solo
Erlang Shen
Erlang Shen
MinyX
Erlang Shen
Level 109
God Stats
3W - 3L
1,300 SR
Queue Stats
518W - 523L
1,539 Elo+
Solo
Bakasura
Bakasura
Zireax
Bakasura
Level 78
God Stats
0W - 2L
1,308 SR
Queue Stats
12W - 17L
1,452 Elo+
Solo
Team Averages
Level 113
1,475 SR
1,490 Elo+

VS

Team Averages
Level 85
1,478 SR
1,410 Elo+
Rama
Rama
Fluxxeh
Rama
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Masannek
Zhong Kui
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 26L
1,062 Elo+
Party 1
Chaac
Chaac
Melliix3
Chaac
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 33L
1,310 Elo+
Party 1
Ullr
Ullr
aryeahhh
Ullr
Level 122
God Stats
1W - 0L
1,603 SR
Queue Stats
7W - 9L
1,657 Elo+
Solo
Sobek
Sobek
ronnyskj
Sobek
Level 56
God Stats
10W - 12L
1,289 SR
Queue Stats
826W - 850L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
8 / 11 / 11
11,512
640
11,670
18,506
9,957
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Gilgamesh
Andronios
Gilgamesh
20
7 / 5 / 15
13,178
732
17,823
28,982
25,594
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
Lelikkk
Ah Puch
20
5 / 2 / 17
13,282
738
41,717
17,157
10,213
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
MinyX
Erlang Shen
20
5 / 9 / 9
12,750
708
12,528
24,369
22,743
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
Zireax
Bakasura
17
1 / 10 / 8
10,467
582
9,349
18,432
8,466
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Fluxxeh
Rama
20
16 / 5 / 17
15,038
835
38,846
16,643
8,993
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Masannek
Zhong Kui
19
6 / 6 / 21
12,966
720
15,068
15,926
19,029
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Melliix3
Chaac
20
2 / 4 / 29
12,719
707
12,884
23,886
26,564
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
18
6 / 7 / 18
12,402
689
10,401
18,825
8,808
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
ronnyskj
Sobek
20
7 / 4 / 25
13,551
753
14,606
33,865
45,900
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
147
26
Kills
37
37
Deaths
26
60
Assists
110
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
8
11
11
1.23
L
Gilgamesh
Andronios
Gilgamesh
7
5
15
2.9
W
Rama
Fluxxeh
Rama
16
5
17
4.9
L
Ah Puch
Lelikkk
Ah Puch
5
2
17
6.75
W
Zhong Kui
Masannek
Zhong Kui
6
6
21
2.75
W
Chaac
Melliix3
Chaac
2
4
29
4.13
L
Erlang Shen
MinyX
Erlang Shen
5
9
9
1.06
L
Bakasura
Zireax
Bakasura
1
10
8
0.5
W
Ullr
6
7
18
2.14
W
Sobek
ronnyskj
Sobek
7
4
25
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,087
Damage
91,805
107,446
Taken
109,145
76,973
Mitigated
109,294
37,383
Healing
37,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,670
2,139
2,238
1,700
18,506
9,957
1,187
4,210
14,296
0
16,135
L
Gilgamesh
Andronios
Gilgamesh
17,823
3,829
1,218
10,323
28,982
25,594
564
8,125
20,857
0
35,522
W
Rama
Fluxxeh
Rama
38,846
22,753
808
2,485
16,643
8,993
4,086
7,189
9,304
0
79,793
L
Ah Puch
Lelikkk
Ah Puch
41,717
464
353
8,947
17,157
10,213
582
4,808
12,349
73,696
0
W
Zhong Kui
Masannek
Zhong Kui
15,068
1,590
0
2,406
15,926
19,029
1,021
5,730
10,046
23,910
0
W
Chaac
Melliix3
Chaac
12,884
979
2,897
11,675
23,886
26,564
867
9,732
13,766
0
38,452
L
Erlang Shen
MinyX
Erlang Shen
12,528
5,806
3,774
6,392
24,369
22,743
566
7,293
17,076
0
30,489
L
Bakasura
Zireax
Bakasura
9,349
5,396
400
2,038
18,432
8,466
393
5,238
13,194
0
10,362
W
Ullr
10,401
3,948
1,016
2,757
18,825
8,808
173
5,786
11,939
0
18,989
W
Sobek
ronnyskj
Sobek
14,606
705
2,384
11,556
33,865
45,900
371
13,280
19,375
27,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,189
Gold Earned
66,676
163
Minions Killed
203
0
Camps Cleared
0
1,543,011
Distance Traveled
1,533,192
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,512
640
7
0
0
277,803
3
L
Gilgamesh
13,178
732
36
2
0
283,603
0
W
Rama
15,038
835
89
5
0
279,875
1
L
Ah Puch
13,282
738
73
4
0
393,009
0
W
Zhong Kui
12,966
720
31
2
0
289,408
0
W
Chaac
12,719
707
36
2
0
367,699
1
L
Erlang Shen
12,750
708
31
2
0
279,876
5
L
Bakasura
10,467
582
16
1
0
308,720
0
W
Ullr
12,402
689
21
1
0
299,919
1
W
Sobek
13,551
753
26
1
0
296,291
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role